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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
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I did a quick search and couldn't find anything (well, actualy, I got a gazzilion posts on completely different subjects), but anyhow, my question is:
Can you change the game so that it allows you to fire your torpedoes from deeper depths? Why are we only allowed to fire from periscope depth? because from deeper I can't see what I'm shooting at? That's my problem and my choice! If I want to waste a torpedoe firing blindly thats my problem! Let me do it! Is it forbidden because the tube doors couldn't open when very deep because of the extreme water pressure exerted on them from the outside? well... sounds correct in principal, but surely they could handle more depth than just a measly 15 to 20 meters, no? Is it forbiden because firing from too deep would give the torpedoe a hard time to achieve the desired depth? well, then let me shoot from farther away to permit the torp to rise on his way to the target! Well, anyway, does anyone now what file variable/value I need to change for this? |
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#2 |
Blade Master
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I beleive that the current maximum depth to which you can open the torpedo doors is correct.
To change it open the NSS_UboatName.cfg in C:\Program Files\Ubisoft\SilentHunterIII\data\Submarine\NSS_U boatName anc change the value for TorpLaunchMaxDepth=16;meters |
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#3 |
Grey Wolf
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Maybe it is. I spoke with a real submarine sailor that I meet several times per week. I recommended him SH3 and he absolutely loves it. But why cant you fire your torps from below periscope depth he wondered? They did that often to practice blindfiring. They could get a fix on the position of the ship by hydrophone and calculate its speed, then launch a torped in that general direction from a bit below the surface.
The german subs were not able to handle that?
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#4 | |
Blade Master
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#5 | |
Captain
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#6 |
The Old Man
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It's forbidden cause it's cheaty. Firing the Torps from 2000 meters away at a Convoy in salvo mode and pray to hit, begin at 200 meters undetectable from the Destroyers.
And cause hitting a approaching Destroyer from 70 meters down with a torpedo would be cheaty stuff too. But hey, if you want a Arcade game, no problem. ![]() There is a trick in the "Youruboat.cfg" files to do this. And here's how it should (never tested) work. Go to data\Submarine\NSS_Uboat2A Then open the cfg file in there. But make a backup of it First! ![]() ![]() ![]() (As usual, i am not responsible if this should *meep*up your install. But with a backup you SHOULD be able to fix it if this happends by overwriting the modified file with the Original.) |
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#7 |
Captain
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mmmm....:hmm:
I seem to remember a story of a XXI type succesfully sinking a ship without ever using the periscope, presumably firing from deeper than periscope depth. And I also recall Greyrider mentioning that the US gave it a try at firing from 50m, allthough with less than stellar results, so the technique was not officialy adopted. |
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#8 |
The Old Man
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Sorry, i took to much time to respond, the others where faster and i didn't notice...i'm so dumb...
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#9 | |
Blade Master
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#10 |
XO
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i know how its all done but i wont say because im the famus KPTN KAISERHOF:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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#11 |
Engineer
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The maximum depth the the tube can fire at depends on two things. First, do you have enough compressed air/water to push the fish against the seawater pressure and get it out of the tube. Second, how much pressure can the breech door take? I would think that you could fire from below parascope depth but not by that much. Remeber, every 33 feet (~10m) is another atmosphere of pressure you need to fire against.
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#12 |
The Old Man
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I also forgot to say that you need to do the above step for all the Folders...
![]() :rotfl::p ![]() Believe me, it HURTS to be so dumb...:rotfl: ![]() ![]() |
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#13 |
Silent Hunter
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Change MaxDepth to 30m! That'll really make avoiding DDs fun and exciting!
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#14 |
Eternal Patrol
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American submariners actually trained for blind firing before the war. When war came they said, to a man, that it was a stupid idea and couldn't be done to any great effectiveness. It's probably not in the game because it's so much easier to get a kill that way than it was in real life.
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#15 | |
The Old Man
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I have successfully (once) scored hits on a convoy from as deep as 19m (I'd heard somewhere that 20m was the maximum firing depth, so I fired at 19m just to make sure it would work) - never tested it below that but it does work at 19 anyway (running GW 1.0 in a type VIIC at the time). I was wondering about this the other day - while watching The Enemy Below again for the umpteenth time, it dawned on me that in that scene where the U-boat finally hits the destroyer the U-boat fires from well below periscope depth. It also got me wondering about several movies (including the classic scene in Operation Petticoat) where various types of debris are loaded into the tubes and fired to trick the escorts into thinking the sub was sunk - this always happens at serious depths during DC attacks. If the inner doors couldn't withstand the pressure of opening at those depths to fire torpedoes, then I assume that they couldn't be using the tubes to fire off all this debris from those depths either, right? Soooo, is that debris trick just pure Hollywood fiction, or should it really be possible to fire torpedoes from deeper than just 15-20m or so?
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