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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should SH4 have a FPS camera to allow a walkthrough of the sub? | |||
Yes |
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223 | 75.34% |
Don't care either way |
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41 | 13.85% |
No |
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32 | 10.81% |
Voters: 296. You may not vote on this poll |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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An accurate interior that you walk around would function as a virtual tour of a U-boat. It costs little in resource to implement, and if you didn't want to use it then it could be optional, like the free cam in SH3.
This is something I've been waiting for for years in sims, and recently I took the helm to get this feature into Ship Sim 2006. Ship Sim 2007 will have more walk abouts... But what about SH4?
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#2 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Wow, I was just talking about doing this on another thead. More power to you Jason.
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#3 | |
Sonar Guy
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#4 |
Sonar Guy
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Just out of pure curiosity, I'd be interested to hear the reason for a negative in this poll...
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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The poll should've had more options. Like "I want an FPS camera, but not all compartments modelled", and so on.
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#6 |
The Old Man
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Location: de_dust2
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more fun things to do than walk, run, and climb around in your sub? Maybe insulting virtual people or shooting lifeboats? Sorry, but that part just sounded very, very sh*tty.
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#7 |
Planesman
![]() Join Date: Mar 2002
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I give a qualified no to it. A FPS interface to reach every nook and cranny from stem to stern is just 'eye candy'. And, I suspect it would take more than a little development resources. Sure the modelers and programmer do different work, but they are all paid. Hmm, pay for another modeller or pay for another programmer?
Now, I would like more flexibility of viewpoint and FOV on the bridge, especially during close in navigation - docking and such. And, I've had a strong urge to look down from the bridge to see the gun crew in action. Also, US subs had a forward and aft TBT stations and a nice motion transition would be immersive. |
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#8 | |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
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#9 | |
Sonar Guy
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Location: Sweden / UK
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FPS camera could open up new possibilities. Damage, for example, could be modelled realistically, such as leaks and flooding. Also, access to more controls, which might be fun. Walking aroud on the deck could also be advantageous, for example when docking or navigating in and around ports, or for milk cows etc.
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#10 |
Sonar Guy
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Interesting to note that a large percentage of subsim crew are not in favour of this feature...
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#11 |
Rear Admiral
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:hmm: I find the FPS thingy an sort of bonus....
I would prefer that the Devs focus themself on the more important things then walking around in the Sub. I dont want SHIV be like the SH3 Stock game.... I prefer seeing a GW/NYGM Like SHIV
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#12 | |||
Seasoned Skipper
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![]() Jack's happy days will soon be gone, To return again, oh never! For they've raised his pay five cents a day, But they've stopped his grog forever. For tonight we'll merry, merry be, For tonight we'll merry, merry be, For tonight we'll merry, merry be, But tomorrow we'll be sober. - "Farewell to Grog" |
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#13 |
Ace of the Deep
![]() Join Date: Apr 2005
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I voted "No". I see no point, and the novelty will wear off pretty quickly if there's no functional reason to "walk around the interior of the sub".
The time & resources spent coding this should be put to better use. |
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#14 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Voted no.
Reason being, you're on a war ship, as the Captain. Your job is to command, and not wander about the ship making small talk, and looking at pinups in the enlisted men's quarters. Unless you want a vcup, and vcoffee to go with it. But you have no business running around the boat, like "Chief", unless you want the option to play that role, then you're just along for the ride, and take no real active role in the attack aspect as that's the job of the weapons Officer
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#15 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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I had only just started playing SHII (late comer) when I first saw video footage for SHIII and I was gobsmacked. The leap in terms of graphics and playability was akin to the evolution of man from apes. I don't expect a technological leap of this magnitude from SHIII to SH4 but am very much looking forward to it nonetheless.
After playing SHIII for a year I have come to the conclusion that the key factor in one's immersion into the sim; and the abilitiy to suspend disbelief, is the level of detail in the 3D model of the uboat's interior and exterior and your movement around it. I recently discovered the use of shift + F2 to move more freely about the u-boat and thought that the next logical step for a Silent Hunter sequel is to model the entire sub, engine and aft torpedo compartments included and allow total freedom of movement throughout and increased manipulation of that environment i.e: valves, levers and switches that are interactive much like Microsoft's Flight Simulator. I also see no reason why rising water levels, during flooding, couldn't be rendered.... |
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