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Old 09-24-06, 10:12 PM   #16
Captain Smollett
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Thanks a bunch for the run down. I had some fun diving and getting off fabulous hip shots at V&W Destroyers.

One issue though. When I go to the boat torpedo payload, I see the super Torpedo-VI's and some Torpedo II's (electric). However, there are blank spots filled by what I assume are Torpedo-II's since when I shoot them they appear to be T-II's w/ the blue nose. Any idea on this?
Also, where would I go to figure out the how and where on cfg files?

I dabble a bit with them for fun and I change the .tga's around too. I'm not an expert at it (like you seem to be) and I was wondering if there was a resource site I could refer to.
Thanks!
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Last edited by Captain Smollett; 09-24-06 at 10:14 PM.
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Old 09-24-06, 10:26 PM   #17
kiwi_2005
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wouldn't this be great if this uboat choice was an option in SH3Commander 2.6 - we could choose what sub we wanted to start with. XXI in 1939 with the greywolves mod I would say it would be pretty evened out those pesky cunning escorts will be history!
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Old 09-24-06, 10:29 PM   #18
kiwi_2005
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Is it possible to make a installation file for this and put it up for DL:hmm:
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Old 09-24-06, 10:32 PM   #19
MothBalls
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Could just use this as a reference:

http://www.subsim.com/radioroom/showthread.php?t=98296
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Old 04-12-07, 08:49 PM   #20
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Default Bump,, A good thread

Very interesting!
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