![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#286 | |
Eternal Patrol
![]() |
![]() Quote:
You might as well have him cook dinner for everyone.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
#287 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
|
![]()
I don't know if I posted this here before, but I have started a thread on it.
A better selection of merchant ships, including typical generic ones (both small and large). And the generic ones should have a randomized tonnage, such as the tonnages in AOD or in the new open-source subsim Danger from the Deep. |
![]() |
![]() |
#288 | ||
Ace of the Deep
![]() Join Date: Aug 2006
Posts: 1,012
Downloads: 20
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
#289 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]() Quote:
__________________
|
|
![]() |
![]() |
#290 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
Downloads: 0
Uploads: 0
|
![]()
what I would really like would be to have a static image through the bulk head doors of the rooms beyond those you can see. As I realise that its not possible or needed to model every compartment on the sub I think it would be great if you could see forward and backward down the corridor. Nothing hard to do, static images would suffice but give me the feeling that Im on a boat and Im not always wondering what beyond that door that never opens. I think this is a simple yet doable wish but I doubt its been thought of.
__________________
![]() |
![]() |
![]() |
#291 |
Watch
![]() Join Date: Sep 2006
Posts: 25
Downloads: 0
Uploads: 0
|
![]()
What I would like is a bit more freedom onboard the submarine. I've never played SH3 on 100% realism and don't intend to but, I can imagine how couped up it feels. I know on a real U-Boat it would feel no different, but having 2 rooms and a circular conning tower to visit must drive you mad. Even if the captain didn't regularily visit places like the engine room, or torpedo room, it still makes you feel a bit more free. The problem with this though is the animations for the crew. A deck you could walk on while surfaced would be nice, too. Simple things like these can really make you feel more immersed.
|
![]() |
![]() |
#292 |
Grey Wolf
![]() Join Date: Oct 2004
Location: London, UK
Posts: 778
Downloads: 0
Uploads: 0
|
![]()
im not sure I would feel more immersed being able to see stations and areas of no use. After 3 weeks you would never visit them again and at what cost? Are you prepared to delay the game until 2007 for un-usable stations?
__________________
![]() |
![]() |
![]() |
#293 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
|
![]()
Forgive me, I'm to lazy reading all 15 pages, so I don't know if this has come up before...
![]() But still I want to add, that I would love to be able to make notes on the SH4-maps. You know, make (ie, just type, in a handwriting-like font you can choose) short remarks on certain spots, calculations on the side somewhere, put circles and arrows anywhere, put data from radio-messages on it, mines and anti-sub nets,...anything, anywhere you'd like. Then put a date on it, and store it away, and make the map in question accessible during later patrols. And also: I would like to add stuff to the Captain's Log myself, instead of the auto-entries.
__________________
![]() Last edited by Paajtor; 09-29-06 at 06:03 PM. |
![]() |
![]() |
#294 | ||
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]() Quote:
![]() As for your ideas on the map and log, I like them all. Quote:
__________________
|
||
![]() |
![]() |
#295 |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
Downloads: 5
Uploads: 0
|
![]()
Historical naval battles (THAT'S A MINIMUM!!!!!!!)
__________________
![]() |
![]() |
![]() |
#296 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
As for the logs, it'd be nice if you could have the game make generic entries for you (of course, you should still be allowed to make entries and edit them yourself!).
For example, if you spot a merchant, ID it as hostile, and sink it, the log automatically adds something like "spotted single merchant identified as Japanese C-3. Fired one torpedo, hitting and sinking the target".
__________________
|
![]() |
![]() |
#297 |
Rear Admiral
![]() |
![]()
:hmm: Safe keeper that sounds really good
just to add July 5th 0420 hours Sound Contact moving ship 6 knts July 5th 0500 Hours Sound contact confirmed by visual hostile Merchants July 5th 0515 hours Fired tubed 1 & 3 , confirmed 1 explosion
__________________
![]() |
![]() |
![]() |
#298 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
My personal wishes:
1) Ability to pre-set crew watches for different conditions, and set as well their duty times so that they automatically under normal patrol conditions rotate, but still have the option to override that when necessary. 2) Freedom to move throughout the entire sub, and control things from the individual compartments. For instance, loading torpedoes from the torpedo compartments. I liked the ability to 'immerse' by commanding the officers in the control room instead of just using keystrokes and shortcut clicks (although they come in handy too --grins--) and I'd love the ability to do that throughout the entire boat. 3) Better internal and external visual and auditory damage effects. I hate seeing and hearing water spraying in the command room because I still have damage in the stern quarters. 4) Have the ability to dump oil and air to fake being damaged and sunk. 5) Better modelled and more realistic weather conditions and visual effects of weather. 6) Have chances of losing externally stored ordanance (especially torpedoes) when shelled or depth charged, and also if forced to dive when reloading an external torpedo. 7) Better detailed and informative manuals. I still can't believe how much was left out of the SHIII user manual. Even things like explaining what the different symbols, like the ones that appear when a compartment is damaged, mean. Yeah, sure, after a bit I figured out what they mean, but I shouldn't have to play guessing-games to determine what various symbols and indicators mean. Or what the option of 'synchronizing' does or doesn't do. 8) More 'interaction' with fellow Allied forces and bases. 9) Change the way navigation is done. As it is, I can set waypoints on the map and, with no sun for a week still manage to navigate dead to the meter. Same if I'm submerged; I can set waypoints and hit them dead on. I'm not looking for navigation to become overly complex, but just a bit more realistic. Okies, I guess that's enough for now. ![]() |
![]() |
#299 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() Quote:
|
|
![]() |
#300 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Actually, now that I think about it, I'd like to see crew on deck when reloading torpedoes. Crew appear to man flak and deck guns, why not to reload external torps?
|
![]() |
|
|