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#1 |
Stowaway
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I was trying myself editing the CFG files in data folders but could not work...
What I am interested is: 1. How to make your sub [any model] doing underwater at max 19kts??? 2. Increase torpedo damage [1 torp for destroyer, King George] 3. Increase crush depth at say... 350meters. Any hints if this is possible... ![]() |
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#2 |
Rear Admiral
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No need to MOD
XXI has it all ![]() 300 meters with no problems it is the fastest sub submerged
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#3 | |
Stowaway
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![]() Now let me guess.... ... . ... ... ... ... Mmmm, no? I am trying specifically IX and VII types to modify, i belive it's the cfg files, and i changed the values, but now look at this: When i order ahead flank, it switches to 1/3 with speed of 8 knots and when i order say 15, it wont go [submerged type IX]... I want to change this restriction... Also changed rpm's for all of them and at ahead slow i get 6 knots, and with 1/3 8. Could not go more than that. Wierd ![]() ![]() ![]() |
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#4 |
Rear Admiral
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![]() ![]() I think there is explained how to modify the speeds of the sub too 60 - 90 knots ![]() edit: http://www.subsim.com/radioroom/showthread.php?t=98206 its an program called SH3 Inspector
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#5 |
XO
![]() Join Date: May 2006
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You may look in www.uboat.net for some tehnical information about every type of U-boat in WWII. Some of this is for example type VIIC which had speed 17.7 surfaced and 7.6 submerged, IXB 18.2 surfaced, 7.3 submerged, XXI 15.6 surfaced, 17.2 submerged...
That for you looking to mod is not historicaly correct. You can't have a nuclear submarine in WWII. ![]() |
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#6 |
Stowaway
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MAN, BIG THNX FOR THIS!!!!!!!!
YA rule!!!!!!!!!! ![]() ![]() ![]() ![]() ![]() |
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#7 | |
Stowaway
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Did that 1's, was funny as hell, droping Torps onto Ships from 1000m - mind you tho, the flak was a killer. ![]() Last edited by Cdre Gibs; 09-20-06 at 06:03 AM. |
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#8 |
Mate
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I think this can be changed through Tweek Filez....BUT be carefull about speeding up beyond 20+knots..I have tried 30 knots and nearly killed myself as the sub suffers from
underwater damage from excessive speed.Goto what speed your type of sub can handle,but be careful or your cruse will be a sad and quick one...:rotfl: Last edited by Alan; 09-20-06 at 05:52 AM. |
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#9 | |
XO
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#10 | |
Stowaway
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Thats my point, we already know that, so what! It even says that on the Box and in the manual. Again, so what. I'm not having a go at you directly poor sailor, but at the pervailing mainstream attitude that if some1 askes "How can I do this to my game" and what they are after is not a typicaly histroic or realistic, some 1 inevitably jumps all over the guy, reminding him of this very annoying and UNSOCIAL trait - "that is not historicaly correct" "Its not realistic" ect ect. Instead of ppl getting the help they need for what ever serious or indeed not so serious request they may have, some (the not so serious) get nothing but grief and a rather rude reception in my view. |
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#11 |
Rear Admiral
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Cheating can be fun, its for Fun.
I would mod my SH3 if I feel like flying around the atlantic in an IIA boat...or if I want to check if there is an Edge of the world and see what happens if I go further then that. If someone likes to screw around with his game, let them do so.
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#12 |
Stowaway
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Thnx people for a quick response...
Now i do this for fun 'cos I wanna explore a new dimension, as with Bernard and the rocket engine, dunno now where i saw it, but was fun... @poor sailor: you should try to play at say, 150% realism where you would have 25 crew members, only 5 loading a torpedo which are only sailors, no experience at all and no qualifications on a VII type, all dud torpedoes, flak gun empty and deck gun only 35 shells in total. Looks pretty realistic to me... ![]() ![]() ![]() |
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#13 | |
XO
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#14 | |
Rear Admiral
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Sail right ,off the edge of the map and you appear on the left side :rotfl: |
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#15 | ||
Stowaway
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How big that mod of yours is? ![]() |
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