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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Hey,
how do you guys (re)model all those nice ships? What program do you have to use? I would like to do it too... ![]() |
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#2 |
Chief
![]() Join Date: Oct 2005
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Wings 3d See other treads where it is explained how it works...
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#3 |
Stowaway
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i found a program named Blender. is that any good?
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#4 |
Chief
![]() Join Date: Oct 2005
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Dont know we all use Wings3d afaik.
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HMS Ceramic ready for DL. : http://rapidshare.de/files/9536028/HMS_Ceramic.zip.html All Downloadable Ship Modells For SHIII |
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#5 |
Stowaway
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found Wings, and looks really good. How do you start modeling? Do you have to clone it first (I downloaded Sansal's Pack3D)? What next?
I know, I'm very noobish... ![]() |
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#6 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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#7 |
Stowaway
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Is there anything supposed to happen? I press the button and nothing happens...
But I think I managed to create a nice clone of the Hunt 1. How do you view those files with Wings3D? And can you just import Wingsfiles like that into the folder? |
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#8 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
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![]() Quote:
http://www.subsim.com/phpBB/viewtopi...=43777&start=0 http://www.subsim.com/phpBB/viewtopi...=42918&start=0 MLF
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Je pense donc je fuis! |
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#9 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
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Pressing [EXPORT ALL] creates a new subfolder named 3d. It contains all *.obj and *.tga files that are included in the *.dat. You may import these *.obj files into your 3d modelling program (as Wings3D, Maya, 3dsmax) and modify them. Some programs need a plugin to import *.obj. See your corresponding readme or help file. After you´ve finished your modification export to *.obj and import the newly modified *.obj into the *.dat using Pack3D. Pressing [CLONE] has no visible effect. It assigns unique id´s to all parts of the vessel you created by cloning it by hand. This is to prevent the computer from crashing when two different units use the same id ingame. It´s not possible to import Wingsfiles or other 3d modelling programm related file formats. The *.obj file format is mandatory. Regards, DivingDuck |
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#10 |
Stowaway
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thanks a lot, diving duck! I got it.
Now I altered the first obj. file (gave her a new keel), and have opened the dat file with Pack. I open my boat's file, and then import my new obj.file (I just press the button, nothing seems to change...). But when I start my alternative Happy Times mission (with my new boat), it hasn't changed! What did I do wrong? PS: Can you change textures too? And will my new boat appear in the campaign? Last edited by Sebbe; 09-19-06 at 09:44 AM. |
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#11 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Moin,
Quote:
Whether your ship shows up ingame or not depends on the unit´s type. If you e.g. clone a merchant vessel (unit type=104) every time a type 104 is called ingame your ship might show up. Since there are others sharing the same type number it hasn´t to be yours all the time. I don´t know the Hunt´s unit number. But, depending on, to which country´s roster you´ve put the config file to, the vessel will shop up when called for ingame. To test whether your vessel is working or not I recommend to create a new (test)mission and to give this mission a full load of your vessel. ![]() Yes, you can change textures too. But be aware. Texture mapping is more time consuming than anything else about these projects. Regards, DivingDuck PS: My English isn´t the best. So if you don´t understand something, feel free to ask. My German is better, though. |
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#12 |
Stowaway
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![]() ![]() how can this be? Last edited by Sebbe; 09-19-06 at 01:08 PM. |
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#13 | |
Silent Hunter
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1. Clone ship 2. Click the "Get Dat" button 3. Reopen the DAT file I just cloned 4. Then (and only then) try and import the obj files. Also, sometimes it won't work if you have the obj file you are trying to import with Pack3d open in Wings3d at the same time. |
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