SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-18-06, 01:16 PM   #1
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Modeling Program

Hey,
how do you guys (re)model all those nice ships? What program do you have to use? I would like to do it too...
  Reply With Quote
Old 09-18-06, 01:18 PM   #2
chris911
Chief
 
Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
Default

Wings 3d See other treads where it is explained how it works...
chris911 is offline   Reply With Quote
Old 09-18-06, 01:35 PM   #3
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i found a program named Blender. is that any good?
  Reply With Quote
Old 09-18-06, 01:49 PM   #4
chris911
Chief
 
Join Date: Oct 2005
Posts: 312
Downloads: 0
Uploads: 0
Default

Dont know we all use Wings3d afaik.
chris911 is offline   Reply With Quote
Old 09-18-06, 04:43 PM   #5
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

found Wings, and looks really good. How do you start modeling? Do you have to clone it first (I downloaded Sansal's Pack3D)? What next?

I know, I'm very noobish...
  Reply With Quote
Old 09-18-06, 04:48 PM   #6
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

Quote:
Originally Posted by Sebbe
...What next?
Export all
SquareSteelBar is offline   Reply With Quote
Old 09-19-06, 03:24 AM   #7
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Is there anything supposed to happen? I press the button and nothing happens...

But I think I managed to create a nice clone of the Hunt 1. How do you view those files with Wings3D? And can you just import Wingsfiles like that into the folder?
  Reply With Quote
Old 09-19-06, 06:31 AM   #8
MLF
Weps
 
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by Sebbe
Is there anything supposed to happen? I press the button and nothing happens...

But I think I managed to create a nice clone of the Hunt 1. How do you view those files with Wings3D? And can you just import Wingsfiles like that into the folder?
I suggest you look at these threads for instructions on how to use Wings3D

http://www.subsim.com/phpBB/viewtopi...=43777&start=0
http://www.subsim.com/phpBB/viewtopi...=42918&start=0

MLF
__________________
Je pense donc je fuis!
MLF is offline   Reply With Quote
Old 09-19-06, 06:38 AM   #9
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by Sebbe
Is there anything supposed to happen? I press the button and nothing happens...

But I think I managed to create a nice clone of the Hunt 1. How do you view those files with Wings3D? And can you just import Wingsfiles like that into the folder?
So you managed to clone a unit. That´s the first important step to make.

Pressing [EXPORT ALL] creates a new subfolder named 3d. It contains all *.obj and *.tga files that are included in the *.dat. You may import these *.obj files into your 3d modelling program (as Wings3D, Maya, 3dsmax) and modify them. Some programs need a plugin to import *.obj. See your corresponding readme or help file. After you´ve finished your modification export to *.obj and import the newly modified *.obj into the *.dat using Pack3D.

Pressing [CLONE] has no visible effect. It assigns unique id´s to all parts of the vessel you created by cloning it by hand. This is to prevent the computer from crashing when two different units use the same id ingame.

It´s not possible to import Wingsfiles or other 3d modelling programm related file formats. The *.obj file format is mandatory.

Regards,
DivingDuck
DivingDuck is offline   Reply With Quote
Old 09-19-06, 09:03 AM   #10
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

thanks a lot, diving duck! I got it.

Now I altered the first obj. file (gave her a new keel), and have opened the dat file with Pack. I open my boat's file, and then import my new obj.file (I just press the button, nothing seems to change...). But when I start my alternative Happy Times mission (with my new boat), it hasn't changed! What did I do wrong?

PS: Can you change textures too? And will my new boat appear in the campaign?

Last edited by Sebbe; 09-19-06 at 09:44 AM.
  Reply With Quote
Old 09-19-06, 10:20 AM   #11
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,
Quote:
Originally Posted by Sebbe
thanks a lot, diving duck! I got it.

Now I altered the first obj. file (gave her a new keel), and have opened the dat file with Pack. I open my boat's file, and then import my new obj.file (I just press the button, nothing seems to change...). But when I start my alternative Happy Times mission (with my new boat), it hasn't changed! What did I do wrong?

PS: Can you change textures too? And will my new boat appear in the campaign?
After pressing the import button you should see a message in the Pack3D status bar that says *.obj imported. If so, you´ve imported the corresponding part successfully. Keep in mind that the *.dat contains every object 3 times, the object itself, the SHD_*.obj and the REFLECT_*.obj. Make sure you´ve imported your altered object file into all 3 nodes.

Whether your ship shows up ingame or not depends on the unit´s type. If you e.g. clone a merchant vessel (unit type=104) every time a type 104 is called ingame your ship might show up. Since there are others sharing the same type number it hasn´t to be yours all the time. I don´t know the Hunt´s unit number. But, depending on, to which country´s roster you´ve put the config file to, the vessel will shop up when called for ingame. To test whether your vessel is working or not I recommend to create a new (test)mission and to give this mission a full load of your vessel.

Yes, you can change textures too. But be aware. Texture mapping is more time consuming than anything else about these projects.

Regards,
DivingDuck

PS: My English isn´t the best. So if you don´t understand something, feel free to ask. My German is better, though.
DivingDuck is offline   Reply With Quote
Old 09-19-06, 12:12 PM   #12
Sebbe
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Unfortunatly it says: "This object cannot be imported"

how can this be?

Last edited by Sebbe; 09-19-06 at 01:08 PM.
  Reply With Quote
Old 09-19-06, 08:09 PM   #13
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by Sebbe
Unfortunatly it says: "This object cannot be imported"

how can this be?
I have found that I can't import the obj files right after cloning a ship. Here's what I do:

1. Clone ship
2. Click the "Get Dat" button
3. Reopen the DAT file I just cloned
4. Then (and only then) try and import the obj files.

Also, sometimes it won't work if you have the obj file you are trying to import with Pack3d open in Wings3d at the same time.
iambecomelife is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:13 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.