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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
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Just got a wide screen...
![]() I know that the games is fixed resolution, however is there any hack out there to allow the game to be displayed with a aspect ratio of 1:1:hmm: (The contrast is stunning compare to CRT. & the speed (5ms) is fine for fast stuff racing etc...)
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![]() (member of the realism police) ... The enemy is pinging us sir ... |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Use the Display Resolution fix.
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#3 |
A-ganger
![]() Join Date: Apr 2006
Location: North Wales, UK
Posts: 71
Downloads: 11
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Perfect, Many thanks . just what I was after.
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![]() (member of the realism police) ... The enemy is pinging us sir ... |
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#4 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Glad to help, lots of great info at that wiki!
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
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Mine crashes out on me if I try a 16:10 resolution, so I play at 1600x1200.
I've never actually loaded the ACT (app compat toolkit), so I don't know if that would fix the issue or not. |
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#6 |
Swabbie
![]() Join Date: Sep 2006
Posts: 11
Downloads: 39
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This "fix" scares me to be honest. Here are my questions:
1. Does this fix the aspect ratio for wide screen or just stretch the image to fit? 2. There are not resized textures for the maps and such, how do they look at higher resolutions? 3. I really like the soft look of the low resolutions with high AA and AF, is it worth it? 4. If I don't like it, can I go back? :hmm: |
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#7 | |||||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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I run mine on a 21" widescreen Samsung LCD at 1680x1050.
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#8 | |
Swabbie
![]() Join Date: Apr 2006
Posts: 5
Downloads: 15
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Pudu |
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#9 |
Frogman
![]() Join Date: Feb 2006
Posts: 309
Downloads: 20
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I would like to know as well. Even if it is stretched though, I can't really tell. It looks fantastic for me at 1680x1050 with 4 or 6x aa. Sometimes I put some af to clear the textures. In particular I do not like seeing the subs ends all blurry when I am on bridge. Normally no af is fine for me because it kills my performance in a storm.
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#10 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I think so is better to have two black strips one at each side to maintain the aspect ratio... I an looking to buy a LCD an i cant decide if to buy or not a wide screen one.... |
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#11 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Well, after using the Circle tool in Photoshop I can confirm you're right, they are eliptical! I hadn't noticed in a month of playing though. ![]() Personally I love it. You can see tons more area even if it's a barely perciptable squish to things I guess? I play EVE Online as well, and my monitor's picture in picture feature is just great too! Just press a button and you can bring up your other PC, or a watch a movie for those long cruises! |
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#12 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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![]() Quote:
![]() Well some times i rise up volume and go to take dinner and when i hear some advice i run to the PC.... why dont watch a movie on long range cruises ? ![]() |
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#13 |
Frogman
![]() Join Date: Sep 2002
Location: Mid Pacific
Posts: 292
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I use a ws lcd tv..I looked at the above pics of Kylanis..and they look 99percent round..It will look much rounder viewed on a widescreen monitor i believe.
To me the only big difference is in binocular view and uzi..buts its not a big deal. Last edited by MobyGrape; 09-13-06 at 12:46 AM. |
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#14 |
Swabbie
![]() Join Date: Sep 2006
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Based on the screens it looks like the widescreen is a compromise. The 2d overlays are stretched because the only other option would be to make new widescreen versions. The 3d screens are indeed the correct aspect ratio and the field of view is increased.
A trick that a lot of widescreen mods use is to cut of the top of the screen to make it look widescreen, when in reality it is keeping the horizontal FOV the same and reducing the vertical FOV. This "fix" adds horizontal FOV which is the whole point of widescreen. I think I am satisfied to give this a try. Thanks for everyone’s input. |
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#15 |
Nub
![]() Join Date: Sep 2006
Location: Birmingham, United Kingdom
Posts: 4
Downloads: 10
Uploads: 0
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After trying this mod, I can tell you that the widescreen does not fix the aspect ratio in the 3D view, (the 3D gaugues in the sub compartment look eliptical), but it is subjective as to wheter one would prefer to play in 4:3 aspect with the correct ratio but black bars on the screen or a slightly stretched view for 16:10 ratio monitors.
Personally I like the widescreen and can learn to live with the aspect ratio, and if you dont you can always adjust the resolution in the patcher to a 4:3 ratio that is higher than the stock 1024x768, so long as the montior supports it, (the largest res my monitor will support at 4:3 res is 1280x1024) As I say at the end of the day it is subjective, some will like it, and some won't but at least you can try and see for yourself. Thanks May the wind be always at your back |
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