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Old 09-06-06, 06:24 PM   #16
kylania
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Given the way the NYGM damage mod works, I don't think that increasing your damage per round will do much at all for you. Since hits above the waterline do nothing to sink a ship, and hits below would already breach the compartments to begin flooding, so as I understand it more damage, or even repeated hits, to a particular compartment won't have much effect with regards to sinking quicker.
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Old 09-06-06, 06:32 PM   #17
bigboywooly
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Quote:
Originally Posted by kylania
Given the way the NYGM damage mod works, I don't think that increasing your damage per round will do much at all for you. Since hits above the waterline do nothing to sink a ship, and hits below would already breach the compartments to begin flooding, so as I understand it more damage, or even repeated hits, to a particular compartment won't have much effect with regards to sinking quicker.
Hits above the waterline would sink it with boosted shells
The NYGM damage mod among other things raises the hitpoint on ships which is why they sink more than blow up
Boosting shell damage would reduce the amount of hits needed to reduce those hitpoints to 0
But if all your going to do is boost the shells to nullify the increased hit points it makes no sense having the damage model in
May as well use stock shipping and damage IMHO
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Old 09-06-06, 07:58 PM   #18
Steeltrap
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Most freighters were sunk by single torp hits (not great transverse bulkheads, and not designed with having holes punched in them in mind - as opposed to a warship where that sort of damage is anticipated), so how 'realistic' is the modified damage model?
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Old 09-07-06, 06:57 AM   #19
SkvyWvr
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Quote:
Originally Posted by KeybdFlyer
Quote:
Originally Posted by GT182
I've tried to change the number of rounds for the deckgun on several occasions but after the change and I'm ingame, they are still the same stock number. Is there another cfg file that needs to be change to the same corresponding numbers of the change made? I've only tried to make the changes "In Base" and not during a patrol.

Is what you showed BBW needrd to be put in the cfg..... the whole thing you wrote or just the changes and not the sections starting with ;i n front of the original setting?
There's another thing that needs to be remembered whenever you feel the need to alter anything in BASIC.cfg. If you're using SH3 Commander, there will be a backup copy of the file in the folder !BACKUP of the SH3 Commander installation. When starting SH3, that file is "restored" to SH3 and will overwrite any changes you might have made to BASIC.cfg; so you should make your changes, make a backup of the SH3 Commander !BACKUP version (for safety's sake) and then copy your modified BASIC.cfg to SH3 Commander.
Or....Rollback SH3 Commander, Make your changes, start hunting.
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Old 09-07-06, 07:13 AM   #20
bigboywooly
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Quote:
Originally Posted by Steeltrap
Most freighters were sunk by single torp hits (not great transverse bulkheads, and not designed with having holes punched in them in mind - as opposed to a warship where that sort of damage is anticipated), so how 'realistic' is the modified damage model?
A lot more realistic than sinking a battleship with 1 torpedo or surfacing under a destroyer so it sinks or blowing a C3 up with half a dozen shells

And most freighters were not sunk by 1 torpedo or that would be the way the damage model worked
I take it you have some evidence of that ?
Cos I am pretty sure the NYGM team have plenty of evidence to the opposite or they wouldnt have gone in that direction
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Old 09-07-06, 10:44 AM   #21
jaxa
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Quote:
Originally Posted by bigboywooly
Quote:
Originally Posted by Steeltrap
Most freighters were sunk by single torp hits (not great transverse bulkheads, and not designed with having holes punched in them in mind - as opposed to a warship where that sort of damage is anticipated), so how 'realistic' is the modified damage model?
A lot more realistic than sinking a battleship with 1 torpedo or surfacing under a destroyer so it sinks or blowing a C3 up with half a dozen shells

And most freighters were not sunk by 1 torpedo or that would be the way the damage model worked
I take it you have some evidence of that ?
Cos I am pretty sure the NYGM team have plenty of evidence to the opposite or they wouldnt have gone in that direction
Most freighters rather not, but big part of them.
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Old 09-07-06, 02:08 PM   #22
yobert
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not sure about the dmg mod but it only took 15 min to sink royal oak with 3 torpedos i belive
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Old 09-07-06, 02:19 PM   #23
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Well there is such a thing as luck you know
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Old 09-07-06, 03:22 PM   #24
bigboywooly
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Nobody said its perfect which is why its being remodelled in GWX but IMHO still a lot more realistic than stock
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Old 09-07-06, 03:37 PM   #25
yobert
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Dont get me wrong i still like your mods all always use them best mods i have seen for any game so for made by private persons. But i hate when i have to fire 3 torppedos at a medium cargo ship. but its probely becuse i a newbie at this game so far. I will try yo fire and aim witout locking next time
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Old 09-07-06, 03:58 PM   #26
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@yobert

I know the feeling, but it's just the way it goes sometimes. My two "worst" occasions were a Medium Tanker, in dock, that took 5 torp hits to sink and a Small Merchant that took two torps and all of my Gun Ammo to go down. It happens! Think of it as balancing out all the times where a Large Tanker or Light Cruiser goes up in smoke with just one hit, lol
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Old 09-07-06, 04:16 PM   #27
bigboywooly
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Quote:
Originally Posted by yobert
Dont get me wrong i still like your mods all always use them best mods i have seen for any game so for made by private persons. But i hate when i have to fire 3 torppedos at a medium cargo ship. but its probely becuse i a newbie at this game so far. I will try yo fire and aim witout locking next time
No worries
Yes the only real drawback with auto tdc is it puts all your torps dead amidships so there is no spread of damage
All comes with experiance
we have all been there at one time or another
Glad you are enjoying GW
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Old 09-07-06, 05:41 PM   #28
d@rk51d3
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Or you could switch to "salvo", just make sure your spread isn't too wide or you may miss completely.

The only drawback is sometimes 1 torp does the job, and then you've wasted at least 1 other torpedo, if not more.
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Old 09-07-06, 05:44 PM   #29
yobert
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I have started to aim for the hull now and not detonate under the ship now. Ships go down alot faster now. Always thougt it was best to detonate under the ships guess i was wrong =)
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