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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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No, you cannot use both together, there was once a mod that combined the two but that has since been abandonned.
The different approach to realism that each has, means that one will break features of the other. I would tell you what I think is different between the two mods, but this would only cause dispute. GW struggled for some time after it's release becasue some were quick to label it a graphics and sound mod, and NYGM was often percieved to be the realistic alternative. Of course this wasn't true, as GW was (and is) also a realism mod, but one that incorporated a lot of visual and audio content as well for better immersiveness. In the end people always generally agreed that the two mods had different, but both valid approaches to realism or historical accuracy... and the advice given: try both and see which one you like. The next GW release, while I'm not going to reveal any content, I can assure you pushes the realism envelope much further, while keeping the game playable. I get the impression from what the team has done so far, that the improvement between GW 1.1 and GWX will be almost as great as that between GW 1.1 and Stock SH3. Only the final product will tell though. Try both and pick you're favourite, but be sure to try GWX when it's released! |
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#32 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Does anybody know how to make your Sub not a hummingbird, but without installing the whole NYGM mod?
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#33 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 09-01-06 at 04:54 PM. |
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#34 |
Soundman
![]() Join Date: Aug 2006
Posts: 143
Downloads: 75
Uploads: 0
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Thanks, Teddy Bar, for coming back with a no hummingbird mod - appreciate the help - outstanding modding!!!
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#35 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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#36 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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ive seen the phrase "imminent release" been used over the last fortnight with regards to your excellent mod. how close r we now, days or weeks?
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#37 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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#38 | ||
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
Downloads: 0
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#39 | ||
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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#40 | |||
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#41 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Where can I download please NYGM, since the downloads section on Subsim seems to be down ?
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#42 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#43 | ||
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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#44 |
Mate
![]() Join Date: May 2005
Location: Spain
Posts: 59
Downloads: 12
Uploads: 0
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Hello,
I have been out of contact with SH3 for 8 months (RUb1.45 was the last I used), now on return after upgrading my PC, I see so much things changed. I am delighted to see these Super-Mods being developed by two teams, I have just downloaded GW and I hope NYGM will finish downloading in two more hours. But I'm not so much delighted to find this cross-fire of messages, it's sad to see two 'sides', and still sadder because I see well-known and respectable names on both trenches. I can only hope that both teams are ultimately doomed to co-existence and mutual understanding. And what happened with Real Uboat? There was much enthusiasm around it when I last played SH3. Fortunately I see much of it has survived into one or another of the new Super-Mods (Improved Convoys was a favourite of mine). Was RUb dumped because of compatibility issues? Is everyone now using the new Super-Mods (or personalizing them)? Is someone wishing, after testing BOTH packs, to tell me the long-term differences I will find doing a career with GW or NYGM? More convoy contacts with one or the other? More single ships sunk? More aircraft attacks? If someone changed from one pack to the other, what was the decisive factor? And please, please, don't anyone just tell 'mine is better', I know BOTH must be good and hard-worked. Thanks to everyone (in both trenches!). |
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#45 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
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Well you summed it up yourself. Each mod has a few interesting features that is not found in the other mod. The wolves mod also has a lot of visual and aural improvements, so if you like that why not start with that?
As for trench digging, I believe Teddy bär just released a nygm mod componenet for the wolves mod, so at least there doesn't seem to be grudges held in that direction. |
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