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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Naval Royalty
![]() Join Date: Jun 2005
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Which would you guys prefer, a 6 hour mission with the P-3C or a 24 hour mission with the FFG? I have a mission that I made for the FFG but I worry it runs too long for most people, because it's completely possible to spend all 24 hours and do nothing but drive back and forth. Either way the idea is the same, it's just a question of which platform you experience the scenario from.
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#2 |
Sea Lord
![]() Join Date: Jul 2002
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Just release both, and have the 24 hour one come with a warning.
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#3 |
Ace of the Deep
![]() Join Date: Jul 2006
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Since I'm not a fan of the P-3C I would prefer the FFG! I would have to save once in a while because I can't play the mission "in one piece"
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#4 | |
Naval Royalty
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The time scale of the mission ought to depend on the task at hand, ya know? So some missions are longer or shorter, depending on what you are trying to do. Last edited by SeaQueen; 09-03-06 at 10:11 AM. |
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#5 | ||
Silent Hunter
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#6 |
Ace of the Deep
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I certainly like longer missions, because they tend to be more realistic, but I just don't have the time to play such a mission in one piece.
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#7 | |
Naval Royalty
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I mean... geez... if you're in a sub going 5 kts, then in two hours you've traveled 10NMi. That's NOTHING. If your mission is to patrol a 50NMi wide chokepoint, then you're not even going to complete one cycle of your barrier. There's no reason to maneuver except for TMA and to unmask weapons. All in all, I'd say it doesn't really give you much of a feel for the nature of a naval battle, except for maybe the very end. |
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#8 |
Ace of the Deep
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It's just the problem that most people are only interested in shooting and sinking ships, which is ok because most of the people want some action. However there should be some longer missions just to get the "real" feeling. By the way: the missions that are most fun to play ( at least for me) are those that are long and where you have to do the standard duties (patrolling etc.). I think there should be more of the those missions around!
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#9 | ||
Naval Royalty
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1) Deployed well forward of other assets - i.e. the first line of defense 2) There to protect SOMETHING be it a CVBG hundreds of miles behind you, carrying nuclear weapons in the Norwegian Sea or an ESG evacuating Americans from say... Lebanon, who knows? In context, the mission is potentially exciting. Just the fact that you're there says that higher ups expect some sort of attack to come from your neighborhood. I think that's sort of the trick to a DW scenario, to zoom in on a piece of a larger picture and then figure out what's really important? Last edited by SeaQueen; 09-03-06 at 09:54 PM. |
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#10 |
Chief
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I would really like to have the ability to save MP missions so you could pick up where you left off. Not sure if anyone else out there is running two PC's but I've been fortunate enough to add an additional PC and have been playing "singleplayer" using Multi-manned stations. Got to say that I'm LOVING the ability to have two different screens up simultaneously.
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#11 | |
Naval Royalty
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#12 | |||
Ace of the Deep
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I actually don't see your point. Although I wasn't thinking of Subs I still think that being deployed well forward your carrier classifying all ships in your range could be fun. And that's what these guys do all the time, or am I wrong? Btw: "Standard" mission are (for me again) patroling with a FFG to protect commercial ships from being attacked by pirates or terrorists or leave port to visit the port of a friendly nation for example. You know missions that begin slowly and CAN end with an fight. The best missions to illustrate are "Aleutian Waters" and the first mission of Red Storm Rising (can't remember the name). |
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#13 |
Sub Test Pilot
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I do play long missions some lasting days others hours however times are changing.
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#14 |
Navy Seal
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I would play a 2 hour, 6 hour, 8, hour, 24 hour, 72 hour, or multi-week campaign, so long as it is scripted well. Quality is the foremost trait.
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#15 | |
Naval Royalty
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