![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Hi All !
Can anyone please tell me where I can find the convoy files, and how I can modify a convoy's composition (ship types, dates etc). Many thanks in advance. ![]() |
![]() |
![]() |
![]() |
#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
The convoys are in the RND layer Open with notepad To change\add to convoys mission ed might be the way to go What do you have in mind Shahed ? |
|
![]() |
![]() |
![]() |
#3 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Hi Wooly !
Thanks for the reply. Well I've just spent about 25 days looking for the KMS (20-22 it's in google, first link) near Malta. Bagged 4 other cargoes, 2 with the deck gun, still have 29 shells left (GW1.1). I want to have a look in that file and see how the convoys work, because I'm convinced I'm looking in the right place but.... still no convoy. Have a look here: http://www.subsim.com/radioroom/show...d=1#post302430 Ok maybe 14 more days but if nothing passes through here till then, that means I don't understand how the convoys work in this game. I don't want to be limited to hunting in chokepoints. Also I want to change the convoys a bit so that I can see bit more variety in them and perhaps mod some military convoys in as well. Ammunition freighters with some cruiser/DD/air cover through Gibraltar, for example. I'll have a look after this patrol and report back. Got any ideas ? Thanks for the help. Last edited by Shahed; 09-01-06 at 07:20 PM. |
![]() |
![]() |
![]() |
#4 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Convoy KMS leaves Firth of Clyde 22\10\42 then every 247 hours 9 mercs and 4 escorts - yes in RL should be a lot bigger,well from 43 on anyway Let me know wher you are and the date and will give you a rough idea if its on way or gone lol Last edited by bigboywooly; 09-01-06 at 08:48 PM. |
|
![]() |
![]() |
![]() |
#5 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
LOL ! Ok
My date is now 10:21 Febraury 1st 1943, am in grid .. well here's a screenshot, easier. ![]() The circles are my 20km search zones. Lines are routes I've spotted single merchants on. I should meet one if there are 3 which leave every month. Have I a chance, soon? Last edited by Shahed; 09-01-06 at 07:57 PM. |
![]() |
![]() |
![]() |
#6 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
lol You're too low down where you are now enough cheating :rotfl: Be More Aggresive |
|
![]() |
![]() |
![]() |
#7 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Jawohl Herr Kapitan !!! Danke Zehr !!
How do you know the top two are closest ? And if I want to make the convoy larger how do I do that ? Last edited by Shahed; 09-01-06 at 08:40 PM. |
![]() |
![]() |
![]() |
#8 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
:rotfl: The instructions I posted in my 2nd reply ![]() Find the KMS at is start point which is Firth of Clyde andright click it Define group contents is what you are after |
|
![]() |
![]() |
![]() |
#9 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Hmm when I open the RND layer with notepad... it gives me text.
![]() |
![]() |
![]() |
![]() |
#10 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
This is the entry for the KMS convoy [RndGroup 113] GroupName=KMSConvoy Category=0 CommandEntry=0 Long=-595600.000000 Lat=6700720.000000 Height=0.000000 DelayMin=60 DelayMinInterv=14820 SpawnProbability=100 RandStartRadius=0.000000 ReportPosMin=-1 ReportPosProbability=100 Heading=300.529999 Speed=4.000000 ColumnsNo=4 Spacing=600 DeleteOnLastWaypoint=true CurrentInstanceID=0 GameEntryDate=19421022 GameEntryTime=425 GameExitDate=19450427 GameExitTime=0 NextWP=0 [RndGroup 113.RndUnit 1] Class=TR Type=103 Origin=British Side=0 CargoExt=-1 CargoInt=0 CfgDate=19411201 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 2] Class=OTMST2 Type=101 Origin=British Side=0 CargoExt=-1 CargoInt=2 CfgDate=19411201 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 3] Class=KLS Type=102 Origin=British Side=0 CargoExt=5 CargoInt=0 CfgDate=19391201 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 4] Class=KLS Type=102 Origin=British Side=0 CargoExt=6 CargoInt=0 CfgDate=19391201 No=1 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 5] Class=DDV&W Type=4 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19421201 No=2 Escort=true SpawnProbability=100 CrewRating=3 [RndGroup 113.RndUnit 6] Class=KSQ Type=102 Origin=British Side=0 CargoExt=2 CargoInt=0 CfgDate=19391201 No=3 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 7] Class=KSS Type=102 Origin=British Side=0 CargoExt=2 CargoInt=0 CfgDate=19391201 No=2 Escort=false SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 8] Class=DDClemson Type=4 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19421201 No=1 Escort=true SpawnProbability=100 CrewRating=2 [RndGroup 113.RndUnit 9] Class=PCTrawler Type=0 Origin=British Side=0 CargoExt=-1 CargoInt=-1 CfgDate=19431201 No=1 Escort=true SpawnProbability=70 CrewRating=2 You can add more units [RndGroup 113.RndUnit 10] Class=OTMST2 Type=101 Origin=British Side=0 CargoExt=-1 CargoInt=2 CfgDate=19411201 No=1 Escort=false SpawnProbability=100 CrewRating=2 Or open up mission editor and load the rnd Zoom into the Forth of Clyde and you will see the convoy ![]() You can add ships through that and save You cant change the rnd while on patrol as the game will CTD And make a back up first |
|
![]() |
![]() |
![]() |
#11 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Wow. That is amazing. I'll try make some UBER convoys, battlegroups and all. Really appreciate it.
Thank You ![]() |
![]() |
![]() |
![]() |
#12 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
When you save the rnd ( in mission editor ) use the "save rnd as" command Seems to save better that way than just saving normally There is a limit to the amount of escorts you can add before they go crazy - not sure what it is but stay below around 12 should be ok If that figures wrong someone will let us know ![]() |
|
![]() |
![]() |
![]() |
#13 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Cool. Will be back tomorrow.
|
![]() |
![]() |
![]() |
#14 |
Planesman
![]() Join Date: Aug 2006
Posts: 189
Downloads: 2
Uploads: 0
|
![]()
Hi Wooly !
I checked out the mission editor, OMG ! Awesome ! I did not check the convoys waypoints, but I did beef it up. Man that convoy was puny. I added 15 more ships. :p You can really make the game so amazing. I did back up my file though, just in case. That's a good standard procedure with a game of this complexity. Now back to the hunt and I hope I find it ! THANKS ! |
![]() |
![]() |
![]() |
#15 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|