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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
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About an hour, probably less.
Last edited by Gizzmoe; 08-23-06 at 10:26 AM. |
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#17 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Please [makers of SHIV] make the ocean surface slightly transparent from above! It isn't too much to ask.
Judging by the photos, the makers of SHIV are using the same graphics engine as SHIII. I can't say I blame them, as it costs alot of money to develop and produce a game from scratch and there is a limited market for this sort of sim/game. I'm still gonna buy it, just like the rest of you, but just be realistic in your expectations. They're probably just building new models, adding a few new graphical touches and tweaking the Campaign structure. If I'm right, then it's not so bad, afterall SH3 is very good and the Greywolves team are bringing it ever closer to perfection. I think they're wisely keeping what made SHIII good and, having taken a few notes from the subsim forums, are aware of what could make SHIV great. Last edited by The General; 08-23-06 at 10:47 AM. |
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#18 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#19 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
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Ah news at last!
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#20 |
Born to Run Silent
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#21 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
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Oh man this sounds awesome! Thanks Neal, for a great interview, the question about the phosphorescence was brilliant!
Nb: Just saw the trailer, this looks awesome! Last edited by The General; 08-23-06 at 11:31 AM. |
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#22 |
Stowaway
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"it will require much less babysitting...three watches system...Special objectives, events and many little (or not quite so little) things...lifeguard duty and photo recon missions...will not be the only special missions...commando insertions...supply drops...more varied patrol objectives...constant interaction with COMSUBPAC...All the major battles in pacific theater of operations will be represented..."
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#23 |
Seasoned Skipper
![]() Join Date: Oct 2005
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well ... no one mentions the naval air battles or the variety of planes you will see ...
and that was a big part of the pacific war and it must be a big part of SH4 . will we be able to see planes engaging each others ? i know sh4 is in a very early stage of development but ... i was hoping for a bit more info ... |
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#24 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Dogfights would be so awesome, so I hope so.
You already have bombers' gun turrets machine-gunning fighters in Silent Hunter III, so it wouldn't surprise me. Looking forward to seeing Pearl Harbour in all its Silent Hunter glory ![]()
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#25 | |||
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
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Well here are the downers for SH4 for me:
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Sorry for being harsh but I expected more out of SH4 and so far it died out pretty quickly for me. ![]()
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#26 |
Seasoned Skipper
![]() Join Date: Oct 2005
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well ... i would say the same ... at the present time with the right mods SHIII looks far more interesting than SH4 .... in fact a mod that would allow us to play in pacifig in sh3 sounds more interesting than sh4 at the present moment
but i guess the ones modding for sh3 will be doing the same for sh4 ... so i wont say it just yet |
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#27 | |
Gunner
![]() Join Date: May 2006
Location: Death Valley
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![]() SH3 with improvements, set in the Pacific... that's sounds like a good description. I'll take two, plz! :rotfl: |
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#28 |
Lucky Jack
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Nice start on the info front.
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#29 | ||
Loader
![]() Join Date: Jul 2006
Location: Land of "Freezing my rear off"
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#30 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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