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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
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I just got back from a multiplayer multistation dive. I was doing sonar, had assigned trackers to the mirror and real contacts on the TA for a sub, and had my helmsman turn to resolve ambiguity on the contact. Helm turned us too far resulting with the real contact going into the TA's baffles. For some reason, I was able to get WAA range on the contact while it was in our baffles. Obviously, we were in the seawolf.
Is this an already known bug? I have not had time to try reproducing this. |
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#2 |
Sea Lord
![]() Join Date: Feb 2004
Posts: 1,945
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WAA range from sphere ?
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#3 |
Planesman
![]() Join Date: Aug 2005
Location: United States, CA
Posts: 195
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Towed array.
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#4 |
Electrician's Mate
![]() Join Date: Aug 2003
Location: Czech Republic, Prague, coordinates are sumthin like 50,10 North 14,25 East, not much accurate
Posts: 132
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The range is determined from the WAA (wide aperture array), not from the towed array or sphere array, so maybe even when the contact was in TA baffles the WAA could still see it, because its baffles are different? :hmm:
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#5 | |
Admiral
![]() Join Date: Apr 2005
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![]() Quote:
The 3 sonars (bow, ta, and waa) have different baffle zones. |
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#6 | |
Sonalysts Inc.
![]() Join Date: Jul 2002
Location: Middletown, CT (USA)
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The WAA is on the hull of the Seawolf, so the baffles of the Towed Array are not related to the WAA's functionality per se.
From pg. 87 of the manual: Quote:
Last edited by Jamie; 08-19-06 at 03:29 PM. |
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