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Old 05-19-25, 08:48 AM   #1
aguycalledmonte
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Icon7 GWX-KC

Does GWX-KC include a Wolfpack mod? I am seeing a lot more friendly boats on the seas!

Also I started a new thread as my previous one had a typo and I did not see how I could delete it thanks!
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Old 05-19-25, 05:08 PM   #2
Hooston
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Yes, there is a wolfpack mod in GWX KC (not managed to call in one yet). Report contacts and await instructions.
It's a noble effort given the game's limitations but my previous experience with these mods is pretty painful. The AI cannot really do submarine attacks. They either attack on the surface with deck guns or lurk at periscope depth and (as I understand it) use a horrible kludge to simulate torpedo launches. The ships in the convoy will unleash a barrage at the attacking submarines and accidentally sink most of the escorts that try to do depth charge attacks. Try not to look at what is going on with the external camera unless you want a good laugh.
The other thing GWX 3.0 used to do was include attacking submarines with convoys in the campaign. When these spawn into the 3D world the escorts and submarines immediately fight it out. It's usually all over by the time I arrive and I was baffled for a long time why there were sometimes burning ships in the convoy.
I've occasionally encountered single uboats on patrol as part of the campaign. That works fine. It is mandatory to approach on the surface and shout "THOMSEN!!!!" at it.
Of course it might be all a lot better in Knight's Cross. But I doubt it.


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Last edited by Hooston; 05-19-25 at 05:39 PM.
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Old 05-20-25, 01:18 AM   #3
Anvar1061
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Quote:
Originally Posted by aguycalledmonte View Post
Does GWX-KC include a Wolfpack mod? I am seeing a lot more friendly boats on the seas!

Also I started a new thread as my previous one had a typo and I did not see how I could delete it thanks!
Yes. You can see the presence of Type VIIF submarines and units starting from [Unit 7421] in data\Campaigns\Campaign\Campaign_SCR.mis
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Old 05-21-25, 03:13 AM   #4
Kpt. Lehmann
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Quote:
Originally Posted by Hooston View Post
Yes, there is a wolfpack mod in GWX KC (not managed to call in one yet). Report contacts and await instructions.
It's a noble effort given the game's limitations but my previous experience with these mods is pretty painful. The AI cannot really do submarine attacks. They either attack on the surface with deck guns or lurk at periscope depth and (as I understand it) use a horrible kludge to simulate torpedo launches. The ships in the convoy will unleash a barrage at the attacking submarines and accidentally sink most of the escorts that try to do depth charge attacks. Try not to look at what is going on with the external camera unless you want a good laugh.
The other thing GWX 3.0 used to do was include attacking submarines with convoys in the campaign. When these spawn into the 3D world the escorts and submarines immediately fight it out. It's usually all over by the time I arrive and I was baffled for a long time why there were sometimes burning ships in the convoy.
I've occasionally encountered single uboats on patrol as part of the campaign. That works fine. It is mandatory to approach on the surface and shout "THOMSEN!!!!" at it.
Of course it might be all a lot better in Knight's Cross. But I doubt it.
Hi Hooston.
I think you will be happy to know that we did not delete solitary Type VII and Type IX AI U-boats patrolling logical areas.
I have been known to also yell "THOMSEN!!!" at my PC on the nicely rare occasions that I've run into them.
Running into those solitary AI U-boats is one of my favorite things in GWX.

In stock SH3, it all felt like such a dead world. GWX and/or GWX-KC really make it feel like there is a living, breathing AI Battle of the Atlantic happening, whether we show up to be in it or not.
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Old 05-21-25, 03:53 AM   #5
Hooston
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Hi herr Kpt.
i do like to rant about the game's shortcomings, but this is not meant as a criticism of the excellent job you guys have done. Knights Cross really is of a standard that you would expect from a commercially released product.
It's a shame that the original source code is still locked away. i think there could be a place for an organisation taking old games open source and supporting modders. It is hard to think of a commercial model that would unlock the rights to this old software, the only examples I can think of are Mozilla/Firefox and the Blender Foundation.


... have I ranted about the hydrophone sensitivity/range in this thread yet?
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Old 05-21-25, 04:42 AM   #6
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Quote:
Originally Posted by Hooston View Post
Hi herr Kpt.
i do like to rant about the game's shortcomings, but this is not meant as a criticism of the excellent job you guys have done. Knights Cross really is of a standard that you would expect from a commercially released product.
It's a shame that the original source code is still locked away. i think there could be a place for an organisation taking old games open source and supporting modders. It is hard to think of a commercial model that would unlock the rights to this old software, the only examples I can think of are Mozilla/Firefox and the Blender Foundation.
No worries. I did not view it as being hate mail.


Quote:
Originally Posted by Hooston View Post
... have I ranted about the hydrophone sensitivity/range in this thread yet?
You have not. Though, IIRC you and/or others have done so in other threads.

There is something that the community needs to understand and remember about modifying such things in SH3. In some cases, to achieve a desired effect at say 5000 meters, you may need to enter a value of 6000 meters. Just entering real-life type data in SH3 is not always going to yield accurate results.

Consider setting fuel levels and consumption and the mercator projection map 'tube world' that we have for SH3, in an attempt to achieve real-life like results. It isn't truly possible, therefore decisions must be made that are compensatory by way of commensurate creativity when setting those values. YEARS ago, our good man Pablo, adopted a mathematical formula to help us determine our commensurate values while having real life data in hand that was generated by our sphere-world.

I recommend rigging for silent running, getting deep, and creeping along at under 3 knots.
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