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Old 08-15-06, 01:34 PM   #1
TDK1044
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Default People on boats you sink!

One nice addition in SH1V, and something I thought was really missing in SH111, would be to see (and to some degree hear ) on-board activity on a boat you have just hit with a torpedo. Some frenzied running around and distant shouting would be nice. How may of us have watched a boat sink with no on board activity at all..... Just a ghost ship.This is one area that SH1V really needs to address in my opinion. What do you guys think?
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Old 08-15-06, 01:46 PM   #2
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Agreed. Only adding sound effects would do a lot, although I'm one of those who dream of an actual crew running around doing actual things. Fishermen hauling nets on board, tug boat-crewmen preparing to tow a crippled aircraft carrier back harbour [think GTA, with the ambulance and the paramedics arriving when you kill someone], gunners rushing out of the ship to man the flak guns when enemy fighters appear, survivors scrambling over the ship's side and lowering life-boats when the ship is sinking, and so on. Or, of course, surprising a merchant or partisan-crewed fishing boat and seeing the crew burst out on deck with rifles and sub-machine guns and open fire on you.

I wonder how much the RAM/CPU load would be for something like that?
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Old 08-15-06, 02:11 PM   #3
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A lot!! And you're correct, even the sound of distant chaos would add to the reality of the sinking.
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Old 08-15-06, 06:44 PM   #4
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lifeboats would be nice ... and oil slicks and debries like in cfs2
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Old 08-15-06, 07:55 PM   #5
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Quote:
Originally Posted by Jmack
...cfs2
jezz... that brings back memories *Looks over at sidewinder 2 sitting on the desk...*
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Old 08-15-06, 10:59 PM   #6
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my sidewinder 2 is right here in front of me ... more used now for IL2 but cfs2 was very good in ship sinking efects after some modders added their stuff . ships turning and leaving a trail of oil ...
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Old 08-16-06, 05:48 AM   #7
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I guess what we're all asking the DEVS to consider in SH1V, is that SH111 was realistic during the hunt, the attack and the escape, but the actuality of the sinking boats didn't feel real at all because there was no on board activity. While I think we all understand that to do this in great detail would require huge, unrealistic amounts of RAM, the software could include audio of distant 'on ship' activity and some level of visible activity.
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Old 08-17-06, 04:32 PM   #8
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Quote:
Originally Posted by TDK1044
One nice addition in SH1V, and something I thought was really missing in SH111, would be to see (and to some degree hear ) on-board activity on a boat you have just hit with a torpedo.
That was intentionally missing. There was a short writeup from the developer on the rationale for not including those things.
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Old 08-17-06, 05:05 PM   #9
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Yes. They left life-boats out for ethical reasons. That's not to say I think they should not be back in (only don't give them collision meshes - I don't see a reason why the player should be able to shoot them up).
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Old 08-17-06, 08:29 PM   #10
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i guess they could leave the ethical choices to the players ? no ? or they could make lifetboats "unshootable" like when you point the guns at your own boat.
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Old 08-18-06, 06:36 AM   #11
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About puppets running around on the ship....nah, if you look at the harbour the people repeating the same thing 24H

But about sounds I miss something

for example

when you hit an Ship without instant sinking/explosion that there will be an alarm sound like in real
for example ''Alarm sound and someone screaming ''ABANDON SHIP!!!''

that would be nice to see...then you at least get the feeling that they care that you shoot them...then like ''Pssst..dont show the sub that we care they shot us''
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Old 08-18-06, 07:46 AM   #12
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Quote:
Originally Posted by Operator
Quote:
Originally Posted by TDK1044
One nice addition in SH1V, and something I thought was really missing in SH111, would be to see (and to some degree hear ) on-board activity on a boat you have just hit with a torpedo.
Quote:
Originally Posted by Operator

That was intentionally missing. There was a short writeup from the developer on the rationale for not including those things.


Strange decision. The actual sinking of boats in SH111 was the one thing that was totally unrealistic, when a lot of other things were very realistic. I undersatnd the whole lifeboat thing, but at least give us audio of the alarm sounding a few seconds after a hit, and then some shouting.
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Old 08-19-06, 03:38 PM   #13
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Should be possible, 'PT boats' , which uses the Storm 2.5 engine, will feature crew abandoning ship, running on deck manning guns etc. rag doll effects also.
(Personally i'd settle for a Royal Navy 'T' class sub. :hmm: )
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Old 08-21-06, 09:49 AM   #14
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Into IL2, A.I. AAA, Flaks... shoots the parachute survivors... you included of course... and no player was in need to go to a psiquiatrician after play the game.

I think so the no inclusion of life boats in SH3 is not related to any "moral" limitation, it is only to save job. :hmm:
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Old 08-21-06, 10:59 AM   #15
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PT Boats doesn't have nearly the graphics Silent Hunter III has, though. Consider how Silent Hunter IV will probably be even better than that, and you see the problem.

And it is related to moral decisions. The deveopers have said so themselves. As for the flight sim argument, shooting an airmen or two is a bit different from leaving hundreds or over a thousand crewmen to drown and never be found, don't you think?

I'd like to see more activity on ships myself, but it's a huge can of worms to open.
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