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Old 09-11-24, 07:38 AM   #16
GrenSo
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Join Date: Apr 2019
Location: Germany / Frankfurt am Main
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GrenSo has made a Best of SUBSOM nomination.
Category:
Quote:
SH3 Modder
Post: Just a great mod for SH3.
Forum: SHIII Mods Workshop

Posted by: shadow_wxh
Nominated Post: SH3VoiceCommand v1.0 Official Release
Quote:
====================== SH3VoiceCommand v1.0 Official Release ======================


After nearly six months development and much time preparation in advance. I am proudly announcing that SH3VoiceCommand v1.0 is officially released.

SH3VoiceCommand is a speech to command interface dedicated to support Silent Hunter game series. It uses state of the art AI speech recognition engine and offers a much greater complexity and functionality which surpass its' predecessor and peers.


It offers these following features:
  • 🎈 Lightweight: Only adds about 20MB RAM in the 32bit section.
  • 📣Responsive: The command delay can be as low as 500MS with proper setup & optimization.
  • 👶Independent: No dependency on any third-party software or MOD (except the OS and graphic card packages).
  • 🎮Integrated: Completely merged with sh3.exe running on parallel thread which has no interference with users' keyboard & mouse inputs
  • 🔠Multilingual: Supports 99 languages (current only configured for English and German, finetuned for German).
  • 💡 Awareness: Aware of players' current coordinates heading speed and depth etc., and act accordingly.
  • 🔢Numeracy: It can interpret any number from 0 to 1,999,999.99 in English and German
  • 🎓Intelligence: Able to comprehend basic arithmetic symbols and operators like + - * / sin() cos() tan() pi and e in the configuration.
  • 🤨Tolerable: Allows small deviation from standard command phrase to achieve higher catch rate
  • 📎 Flexible: User can add, remove, change any voice command as they like in the config file
  • 🤗Trainable: The language models can be finetuned to improve accuracy and adjust to personal accent


Disclaimer:
  • This MOD is under CC BY-NC-SA license which it under the following terms:
  • 👨‍💻Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may publish a modified version of this MOD however it must bear a different name e.g. you shall not publish "SH#VoiceCommand v2.0". (note)
  • ⛔NonCommercial — You may not use the material for commercial purposes . You may not list this material on any paid to download website.
  • 👨🏻‍🤝‍👨🏻ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. Any application derived from or incorporating this material must also be free.
  • (note) # stands for any number between 0~9 currently targeting to support 3, 4 and 5

Minimum System Requirements:
  • Operation System: Windows10 64bit
  • RAM: 12GB
  • Graphic Card: Nvidia Graphic Card with CUDA 6.1
  • VRAM: 4GB
  • Sound Card: Any sound card with microphone input


To install the MOD to your SH3 simply download the RARs in the download links in the bottom section of this post, read through user manual section one to seven and follow the instructions.

Some of the In-Game Screenshots



Backend Service and Logs



System Architecture


Known Issues:
  • Everyone has unique voice characteristics. It is likely each individual player needs to construct their own version config and language models. This may require a lot of time and dedication.
  • Due to decimal rounding and ocean current flow the confirmed command from the crew and actual command from user may have ±1 difference.
  • Depending on the user's graphic card performance and 3D workload the respond from transcriber can be slow. If this happens, switching on a live streaming application or a screen recording application can greatly improves the processing speed.
  • Upon exiting the game you might encounter invalid memory access error, e.g. exception on 0x5D9104F9 (C0000005, EXCEPTION_ACCESS_VIOLATION), this is caused by SDL2.dll not being unloaded in the correct sequence. Simply ignore this warning because the game process has been terminated anyway.
  • (Personally, I am not very satisfied with the workaround fix above but in current conditions it is the easiest way without changing sh3.exe itself. If you have any recommendations, please contact me through subsim messages, any help is appreciated)
  • If game crashed while using SH3VoiceCommand the share memory might be leaked and can't be retrieved again. The transcriber will indicate "Share Memory NOT Ready" and exit after several attempts. You might need to restart windows in order to load SH3VoiceCommand again.
  • Some of the command phrases may not be very accurate, have grammar mistakes or even missing. If you have any recommendations, please feel free to leave a comment under the publication page of SH3VoiceCommand on subsim. Also state your reference regarding where is your source of information.


References & Credits
  1. https://openai.com/index/whisper/
    Main web page of OpenAI Whisper
  2. https://github.com/ggerganov/whisper.cpp/
    Open-source C++ version of Whisper
  3. https://cdn.openai.com/papers/whisper.pdf
    Research paper of Whisper
  4. https://huggingface.co/blog/fine-tune-whisper
    Detailed guide on how to fine tune Whisper by Sanchit Gandhi
  5. https://huggingface.co/datasets/mozilla-foundation/common_voice_11_0
    Mozilla Common Voice 11.0 dataset
  6. https://huggingface.co/bofenghuang/whisper-medium-cv11-german
    Bofenghuang's model after training with Mozilla Common Voice 11.0
  7. https://huggingface.co/datasets/shadow-wxh/VoiceCommandAudio
    shadow_wxh's dataset on fine tuning SH#VoiceCommand
  8. https://huggingface.co/shadow-wxh/voicecommand-german-medium
    shadow_wxh's model after fine tuning with VoiceCommandAudio
  9. https://maritime.org/doc/subphrase/
    Some of the English command phrases are referenced from this document
  10. https://translate.google.com/?sl=en&tl=de&op=translate
    Some of the German command phrases are translated using google translate
  11. https://www.subsim.com/radioroom/showthread.php?t=215433
    The menu config file is derived from Ahnenerbe WideGui
  12. https://www.subsim.com/radioroom/showthread.php?t=132228&highlight=sh3speech
    Some of the command phrases are inherited from SH3Speech
  13. Das Boot -Filmed by Wolfgang Petersen 1981
    Some of German command phrases and taken from this film
  14. https://lostsouthpacificadventures.blogspot.com/2014/09/15000-miles-from-past-3.html
    Photo of U-Boat speaking tubes
  15. https://www.flickr.com/photos/lensjoy/21528336803/
    Speaking tubes onboard ORP Błyskawica taken by Marcin Bieszczanin. The voice pipe icon is edited from this.
  16. Photos of speaking tubes on board U-995 taken by Toyotagt86.
    This is used as publication front page photo
  17. https://store.ubisoft.com/us/silent-hunter-3/5704fac788a7e32b078b4692.html?lang=en_US
    Last but not least the original Silent Hunter III developed/published by Ubisoft January 2005

🙏Special thanks to Marcin Bieszczanin and Toyotagt86 for permission to use their excellent photographs on board ORP Błyskawica and U955🙏

OneDrive Download Links:
SH3VoiceCommand.part1.rar https://1drv.ms/u/s!AsHzobklG8RTjVom...JL8jI?e=qiswuQ
SH3VoiceCommand.part2.rar https://1drv.ms/u/s!AsHzobklG8RTjVwa...x8LC3?e=nFJgrZ
SH3VoiceCommand.part3.rar https://1drv.ms/u/s!AsHzobklG8RTjVvf...3FAiW?e=bBJYWc
SH3VoiceCommand.part4.rar https://1drv.ms/u/s!AsHzobklG8RTjVkK...IJYzu?e=Xdumcm
SH3VoiceCommandHotFix.rar https://1drv.ms/u/s!AsHzobklG8RTjV_b...3v-5r?e=USCX3M

FTP Download Links: (Limited Time & Connection Only, IP Address Subjected to Change)
SH3VoiceCommand.part1.rar ftp://Anonymous@113.224.4.62/SH3VoiceCommand.part1.rar
SH3VoiceCommand.part2.rar ftp://Anonymous@113.224.4.62/SH3VoiceCommand.part2.rar
SH3VoiceCommand.part3.rar ftp://Anonymous@113.224.4.62/SH3VoiceCommand.part3.rar
SH3VoiceCommand.part4.rar ftp://Anonymous@113.224.4.62/SH3VoiceCommand.part4.rar
SH3VoiceCommand.part5.rar ftp://Anonymous@113.224.4.62/SH3VoiceCommand.part5.rar
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Old 09-15-24, 04:16 PM   #17
fitzcarraldo
Argentinian Skipper
 
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Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3346
Uploads: 0


Default

fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Great application for SH3
Forum: SHIII Mods Workshop

Nominated Member: shadow_wxh
Nominated Post: SH3VoiceCommand v1.0 Official Release
Quote:
====================== SH3VoiceCommand v1.0 Official Release ======================


After nearly six months development and much time preparation in advance. I am proudly announcing that SH3VoiceCommand v1.0 is officially released.

SH3VoiceCommand is a speech to command interface dedicated to support Silent Hunter game series. It uses state of the art AI speech recognition engine and offers a much greater complexity and functionality which surpass its' predecessor and peers.


It offers these following features:
  • 🎈 Lightweight: Only adds about 20MB RAM in the 32bit section.
  • 📣Responsive: The command delay can be as low as 500MS with proper setup & optimization.
  • 👶Independent: No dependency on any third-party software or MOD (except the OS and graphic card packages).
  • 🎮Integrated: Completely merged with sh3.exe running on parallel thread which has no interference with users' keyboard & mouse inputs
  • 🔠Multilingual: Supports 99 languages (current only configured for English and German, finetuned for German).
  • 💡 Awareness: Aware of players' current coordinates heading speed and depth etc., and act accordingly.
  • 🔢Numeracy: It can interpret any number from 0 to 1,999,999.99 in English and German
  • 🎓Intelligence: Able to comprehend basic arithmetic symbols and operators like + - * / sin() cos() tan() pi and e in the configuration.
  • 🤨Tolerable: Allows small deviation from standard command phrase to achieve higher catch rate
  • 📎 Flexible: User can add, remove, change any voice command as they like in the config file
  • 🤗Trainable: The language models can be finetuned to improve accuracy and adjust to personal accent


Disclaimer:
  • This MOD is under CC BY-NC-SA license which it under the following terms:
  • 👨‍💻Attribution — You must give appropriate credit , provide a link to the license, and indicate if changes were made . You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may publish a modified version of this MOD however it must bear a different name e.g. you shall not publish "SH#VoiceCommand v2.0". (note)
  • ⛔NonCommercial — You may not use the material for commercial purposes . You may not list this material on any paid to download website.
  • 👨🏻‍🤝‍👨🏻ShareAlike — If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. Any application derived from or incorporating this material must also be free.
  • (note) # stands for any number between 0~9 currently targeting to support 3, 4 and 5

Minimum System Requirements:
  • Operation System: Windows10 64bit
  • RAM: 12GB
  • Graphic Card: Nvidia Graphic Card with CUDA 6.1
  • VRAM: 4GB
  • Sound Card: Any sound card with microphone input


To install the MOD to your SH3 simply download the RARs in the download links in the bottom section of this post, read through user manual section one to seven and follow the instructions.

Some of the In-Game Screenshots



Backend Service and Logs



System Architecture


Known Issues:
  • Everyone has unique voice characteristics. It is likely each individual player needs to construct their own version config and language models. This may require a lot of time and dedication.
  • Due to decimal rounding and ocean current flow the confirmed command from the crew and actual command from user may have ±1 difference.
  • Depending on the user's graphic card performance and 3D workload the respond from transcriber can be slow. If this happens, switching on a live streaming application or a screen recording application can greatly improves the processing speed.
  • Upon exiting the game you might encounter invalid memory access error, e.g. exception on 0x5D9104F9 (C0000005, EXCEPTION_ACCESS_VIOLATION), this is caused by SDL2.dll not being unloaded in the correct sequence. Simply ignore this warning because the game process has been terminated anyway.
  • (Personally, I am not very satisfied with the workaround fix above but in current conditions it is the easiest way without changing sh3.exe itself. If you have any recommendations, please contact me through subsim messages, any help is appreciated)
  • If game crashed while using SH3VoiceCommand the share memory might be leaked and can't be retrieved again. The transcriber will indicate "Share Memory NOT Ready" and exit after several attempts. You might need to restart windows in order to load SH3VoiceCommand again.
  • Some of the command phrases may not be very accurate, have grammar mistakes or even missing. If you have any recommendations, please feel free to leave a comment under the publication page of SH3VoiceCommand on subsim. Also state your reference regarding where is your source of information.


References & Credits
  1. https://openai.com/index/whisper/
    Main web page of OpenAI Whisper
  2. https://github.com/ggerganov/whisper.cpp/
    Open-source C++ version of Whisper
  3. https://cdn.openai.com/papers/whisper.pdf
    Research paper of Whisper
  4. https://huggingface.co/blog/fine-tune-whisper
    Detailed guide on how to fine tune Whisper by Sanchit Gandhi
  5. https://huggingface.co/datasets/mozilla-foundation/common_voice_11_0
    Mozilla Common Voice 11.0 dataset
  6. https://huggingface.co/bofenghuang/whisper-medium-cv11-german
    Bofenghuang's model after training with Mozilla Common Voice 11.0
  7. https://huggingface.co/datasets/shadow-wxh/VoiceCommandAudio
    shadow_wxh's dataset on fine tuning SH#VoiceCommand
  8. https://huggingface.co/shadow-wxh/voicecommand-german-medium
    shadow_wxh's model after fine tuning with VoiceCommandAudio
  9. https://maritime.org/doc/subphrase/
    Some of the English command phrases are referenced from this document
  10. https://translate.google.com/?sl=en&tl=de&op=translate
    Some of the German command phrases are translated using google translate
  11. https://www.subsim.com/radioroom/showthread.php?t=215433
    The menu config file is derived from Ahnenerbe WideGui
  12. https://www.subsim.com/radioroom/showthread.php?t=132228&highlight=sh3speech
    Some of the command phrases are inherited from SH3Speech
  13. Das Boot -Filmed by Wolfgang Petersen 1981
    Some of German command phrases and taken from this film
  14. https://lostsouthpacificadventures.blogspot.com/2014/09/15000-miles-from-past-3.html
    Photo of U-Boat speaking tubes
  15. https://www.flickr.com/photos/lensjoy/21528336803/
    Speaking tubes onboard ORP Błyskawica taken by Marcin Bieszczanin. The voice pipe icon is edited from this.
  16. Photos of speaking tubes on board U-995 taken by Toyotagt86.
    This is used as publication front page photo
  17. https://store.ubisoft.com/us/silent-hunter-3/5704fac788a7e32b078b4692.html?lang=en_US
    Last but not least the original Silent Hunter III developed/published by Ubisoft January 2005

🙏Special thanks to Marcin Bieszczanin and Toyotagt86 for permission to use their excellent photographs on board ORP Błyskawica and U955🙏

OneDrive Download Links:
SH3VoiceCommand.part1.rar https://1drv.ms/u/s!AsHzobklG8RTjVom...JL8jI?e=qiswuQ
SH3VoiceCommand.part2.rar https://1drv.ms/u/s!AsHzobklG8RTjVwa...x8LC3?e=nFJgrZ
SH3VoiceCommand.part3.rar https://1drv.ms/u/s!AsHzobklG8RTjVvf...3FAiW?e=bBJYWc
SH3VoiceCommand.part4.rar https://1drv.ms/u/s!AsHzobklG8RTjVkK...IJYzu?e=Xdumcm
SH3VoiceCommandHotFix.rar https://1drv.ms/u/s!AsHzobklG8RTjV_b...3v-5r?e=USCX3M

FTP Download Links: (Limited Time & Connection Only, IP Address Subjected to Change)
SH3VoiceCommand.part1.rar ftp://Anonymous@123.191.118.202/SH3V...mand.part1.rar
SH3VoiceCommand.part2.rar ftp://Anonymous@123.191.118.202/SH3V...mand.part2.rar
SH3VoiceCommand.part3.rar ftp://Anonymous@123.191.118.202/SH3V...mand.part3.rar
SH3VoiceCommand.part4.rar ftp://Anonymous@123.191.118.202/SH3V...mand.part4.rar
SH3VoiceCommand.part5.rar ftp://Anonymous@123.191.118.202/SH3V...mand.part5.rar
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Old 12-14-24, 07:55 AM   #18
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Best environment mod for SH3
Forum: SHIII Mods Workshop

Nominated Member: rik007
Nominated Post: Link
Quote:
Sorry Diesel, kind of busy lately. I cleaned it up so you can resend :Kaleun_Salute:
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Old 12-15-24, 05:53 PM   #19
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Best ships for SH3 (more targets...)
Forum: SHIII Mods Workshop

Nominated Member: VonDos
Nominated Post: Link
Quote:
Hi everyone, and thank you so much!

This evening, a couple of pic of a new WIP:



Really active in ww2, especially into the Med sea, the Arethusa class!

Best regards,
Vd
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Old 12-16-24, 04:18 PM   #20
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: Nice ships for SH3. A well deserved nomination for him and VonDos.
Forum: SHIII Mods Workshop

Nominated Member: Alex.B
Nominated Post: COASTAL SHIPS PACK
Quote:
in work...

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Old 12-28-24, 07:39 PM   #21
fitzcarraldo
Argentinian Skipper
 
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: More and more ships for our SH3!
Forum: SHIII Mods Workshop

Nominated Member: VonDos
Nominated Post: Link
Quote:
Quote:
Originally Posted by the_frog View Post
Hello vonDos,
great that you still do ships!
I gave up modding but enjoy having looks into the activities here every now and then.
Do you need the permission to use items? In that case, feel free to use whatever you want.
Otherwise, send a private message :salute:
Cheers!
Hi mate!
Glad to read you, hope you're fine!!
Yep, the request was about permission to use your models (ships, weapons and planes) in order to create a reworked Royal Navy fleet, thank you sooo much! :salute:

Here's a couple of examples of what i'm doing, and why i need your permission:

Leander class CL:






Arethusa class CL:



Both of them are based on your previous ships!
Reworks for models include new details (like portholes, doors, stairs..) glass windows, rotating radar\rangefinders\torpedo launchers etc.
Both are showed with really basic textures, not intended for release.

Meanwhile, flush_deck is working on new textures sets for them, based on ww2 real camouflage schemes, with shadow effects and details; here's an example, based on my old D class cruiser..

D class light CL:



Hope you like them :yeah:
Thank you again!

Vd
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Old 12-29-24, 10:31 AM   #22
fitzcarraldo
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fitzcarraldo has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: For the development of new animated crews for SH3.
Forum: SHIII Mods Workshop

Nominated Member: a-kermit
Nominated Post: Link
Quote:
Moin ...

... I took a look at the cap of the deckguns (LSH 88, 105)

... it flickered down to the right with every shot and then back again.

... have now changed that ...

... “Occupy deckgun” ... after 13 sec it is gone, leave deckgun ... back on ...

I think it's better this way, nobody has put the cap on after every shot

https://vimeo.com/1042452111


mfg Kermit
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Old 12-29-24, 09:44 PM   #23
propbeanie
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propbeanie has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: The ever-growing, always updated VonDos Shipyard - good stuff!!!
Forum: SHIII Mods Workshop

Nominated Member: VonDos
Nominated Post: "VonDos & Co" shipyard! (big images!)
Quote:
Hi everyone!



Due to problems with the number of images available for each post, I decided to change the setting of my old Shipyard page; are gathered here all my ships, with links to the download link.
All models are done modifying others with authors autorizathions, using 3Ditor, pack3d, Photoshop, 3d model programs and the old Paint utility.
Thanks everyone help me in those works.
All ships are JSMGE Compatible!



All ships are fully compatible with GWX and others Big Mods.
Enjoy ^_^

I'll post also here info about new and reworked ships !


ATTENTION!! Shipyard re-opened in 2016 after years of disuse!

Index:
PART 1 - AXIS WARSHIPS
- German warships (KM Tirpitz, KM Bismarck, KM Scharnhorst, KM Gneisenau, KM Graf Zeppelin, KM Weser, KM Graf Spee, KM Adm Scheer, KM Deutschland, KM Lutzow, KM Hipper, KM Leipzig, KM Koln, KM Emden, KM Pinguin, KM Komet, KM Narvik, KM Maass class, KM Type 39 Elbing, KM Type 35\37, KM Type23\24, KM Flottenbegleiter, KM Carl Peters, KM Dithmarschen, KM Bremse, KM M1935, KM Sperrbrecher, KM Schlesien)

- Italian warships (RM Littorio, RM Duilio, RM Cesare, RM Aquila, RM Zara, RM Bolzano, RM Trento, RM Garibaldi\Abruzzi, RM Montecuccoli, RM Da Giussano, RM Capitani Romani, RM Navigatori, RM Leone\Mirabello, RM Soldati, RM Oriani\Maestrale, RM Dardo, RM Sella\Sauro, RM Orsa, RM Spica, RM Curtatone\Palestro, RM Sirtori\Pilo\LaMasa\Generali\Indomito, RM Gabbiano, RM San Giorgio)

PART 2 - ALLIED WARSHIPS
- Greek warships (RHN G.Averof)
- Netherlandese warships (HNLMS DeRuyter)
- British warships (RN Warspite, RN Glorious, RN\RAN Cumberland, RN\RAN Norfolk, RN Belfast, RN Danae)

PART 3 - CIVILIAN AND AUXILIARY SHIPS
- Greats ocean liners (QM, Aquitania, QE, Empress of Britain, Normandie, Rex, Titanic, USS West Point, 3 funnels liner)
- Hospital ships and small liners (SS\HMS Queen Of Bermuda, Wilhelm Gustloff, Robert Ley, Gradisca, Dnepr, Laconia, Arandora Star, Esperia )
- Others (Paddle tug, sil files ecc.)

NOTE: For every unit: this version replace all previous ones. If you've previous version installed, please unistall\remove them before place this new version.


German Warships ------------------------------------------------------------------


1) KM Tirpitz battleship
Based on GWX Development Team's Tirpitz battleship, 3d model updated using SHV Bismarck's parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Library includes reworked guns from a mod by isinchievici.
Eqp file created with SHV guns and working radars\rangefinders, also improved by Stefan Thimme.
Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6258

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM BB Tirpitz 2022.zip


2) KM Bismarck battleship
Based on GWX Development Team's Bismarck battleship, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Library includes reworked guns from a mod by isinchievici.
Eqp file created with SHV guns and working radars\rangefinders, also improved by Stefan Thimme.
Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6257

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM BB Bismarck 2022.zip


3) KM Scharnhorst battleship
Based on GWX Development Team's Scharnhorst battleship, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Library includes reworked guns from a mod by isinchievici.
Eqp file created with SHV guns and working radars\rangefinders, also improved by Stefan Thimme.
Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6276

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM BB Scharnhorst 2022.zip


4) KM Gneisenau battleship
Based on GWX Development Team's Gneisenau battleship, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Library includes reworked guns from a mod by isinchievici.
Eqp file created with SHV guns and working radars\rangefinders, also improved by Stefan Thimme.
Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6284

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM BB Gneisenau 2023.zip


5) KM Graf Zeppelin fleet aircraft carrier
Based on GWX \ Gerome73 ship, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Stuka plane based on Fifi and JU_88 model.
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6397

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CV Graf Zeppelin 2024.zip


6) KM Weser auxiliary aircraft carrier
Based on warhunter Seydlitz aircraft carrier, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...). Stuka plane based on Fifi and JU_88 model.
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6392

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CVL Weser 2023.zip


7) KM Admiral Graf Spee heavy cruiser \ panzerschiffe
Based on GWX Development Team's Deutschland class ships, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=5864

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CA Admiral Graf Spee 2021.zip


8) KM Admiral Scheer heavy cruiser \ panzerschiffe
Based on GWX Development Team's Deutschland class ships, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=5865

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CA Admiral Scheer 2021.zip


9) KM Deutschland heavy cruiser \ panzerschiffe
Based on Gerome73's Lutzow and GWX Development Team's Deutschland class ships, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=5913

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CA Deutschland 2021.zip


10) KM Lutzow heavy cruiser \ panzerschiffe
Based on Gerome73's Lutzow and GWX Development Team's Deutschland class ships, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6039

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CA Lutzow 2021.zip


11) KM Hipper class heavy cruisers Admiral Hipper, Bluecher, Prinz Eugen
Based on GWX Development Team's Hipper cruiser, 3d model updated using SHV parts and a lot of details (portholes, stairs, cables, lifeboats, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6065

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CA Hipper 2023.zip


12) KM Leipzig class light cruiser Leipzig, Nurnberg
Based on Gerome73's Leipzig class, 3d model updated using SHV.
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6351

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CL Leipzig Class 2023.zip


13) KM K class light cruiser Königsberg, Karlsruhe, Köln
Based on GWX Group Segbuto's K class, 3d model updated using SHV and Gerome73's Leipzig parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6298

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CL KClass 2023.zip


14) KM Emden light cruiser
Based on Rowi58 SH5 conversion, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6295

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM CL Emden 2023.zip


15) KM HSK 5 Pinguin auxiliary cruiser
Based on SHV auxiliary cruiser, 3d model reworked and updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6390

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM HSK Pinguin 2023.zip


16) KM HSK 7 Komet auxiliary cruiser
Based on SHV Komet auxiliary cruiser, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6374

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM HSK Komet 2023.zip


17) KM Type1936A (Mob.) (Narvik) class destroyer
Based on GWX Development Team's Type1936A class destroyers, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6347

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM DD 1936A Mob 2023.zip


18) KM Type1934 \ 1934A (Maass) class destroyer
Based on GWX Development Team's Type1934 class destroyers, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6336

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM DD 1934 Maass 2023.zip


19) KM Type39 Elbing class torpedo boats
Based on SOM Group type39 class torpedo boat, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6381

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM TB Type39 Elbing.zip


20) KM Type37 and Type35 class torpedo boats
Based on GWX Development Team's type37 class torpedo boat (original author was Sergbuto, on a model by Greg Law), 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6367

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM TB Type37 2023.zip


21) KM Type24 (or Raubtier) and Type23 (or Raubvogel) class torpedo boats
Based on GWX Development Team's type24 class torpedo boat (original author was Sergbuto, on a model by Greg Law), 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6356

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM TB Type24 Raubtier 2023.zip


22) KM Flottenbegleiter class escort ships
Based on GWX Dev Team's M1935 class minesweeper (original author was Sergbuto, on a model by Greg Law) and GWX Dev Team's flottenbegleiter, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6460

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM DE Flottenbegleiter 2024.zip


23) KM Carl Peters class fleet tender ships
Based on LSH3 dev team for the original ship, original model imported by SOM-Group, with slight changes by rowi58, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6473

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM AGP Carl Peters 2024.zip


24) KM Dithmarschen class oiler \ supply ships
Based on GWX3.0 dev team for the original ship, SHV original 3d model, updated using SHV parts and a lot of details (portholes, glass windows\interiors...). Thanks for help with 3d model to Jim (VikingGrandad)
Eqp file created with SHV guns, working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6483

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM NAO Dithmarschen 2024.zip


25) KM Bremse Artillery training ship and minelayer
Based on previous units like Type34 DD, 1935 MS, 1924 TB and others, details from SHV(portholes, stairs, cables, lifeboats, glass windows\interiors, turning radars\rangefinders...).
Eqp file created with SHV guns, and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6487

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM ML Bremse 2024


26) KM M1935 Minensuchboot class minesweepers
Based on GWX Development Team's M1935 class minesweeper (original author was Sergbuto, on a model by Greg Law), 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6362

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM MS M1935 2023.zip


27) KM Sperrbrecher class minesweepers
Based on GWX Development Team's NMSS Sperrbrecher minesweeper, 3d model updated using SHV parts and a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6476

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM MS Sperrbrecher 2024.zip


28) KM Schlesien class battleship
Based on SHV Schlesien class pre dreadnought battleship, 3d model updated a lot of details (portholes, glass windows\interiors...).
Eqp file created with SHV guns, torpedoes launchers and working radars\rangefinders, also improved by Stefan Thimme.
Reworked .zon and .eqp files, in order to improve realism, with great help by Stefan Thimme! Textures by Flush deck, searchlights by Sphere!



d\l link: https://www.subsim.com/radioroom/dow...o=file&id=6341

OR Folder http://gofile.me/2YNK2/xe0qWvYgD -> Password Woelfe -> File KM BB Schlesien 2023.zip
propbeanie is offline   Reply With Quote
Old 01-14-25, 12:56 PM   #24
Dieselglock
Wolf of the deep
 
Dieselglock's Avatar
 
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
Default

Dieselglock has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: This a fantastic mod. The research behind the mod is outstanding. This mod adds a huge upgrade to the realism aspect of conducting night surface attacks. Dont leave port without it.
Forum: SHIII Mods Workshop

Nominated Member: rik007
Nominated Post: Rik007: SH-3 Night surface attack project [REL]
Quote:


I feel I'm not 20 anymore. So I'm a slow modder and for years SH-3 didnot have my attention anymore but everything came back a year ago when I upgraded my video card...
On an average I now worked a few hours per week on this project which delivers an enabler. Basically it could be a breakthrough or a failure: who knows?
For me it is a breakthrough and I hope it will be the same for you all. I create some movies this week to explain it and some demo's.

First I explain the project itself and my experiments into night surface attacks and what I think of it:



Then an example of a night surface attack in 'Otto Kretschmer-style', unprecedented I think:



Then a sample of the wheather transition bug which is in most environment mods. The wheather will suddenly switch around 00:26:



And the version with a correct - smooth wheather transition:



Then a demo with Northern Lights and detection:



I want to thank:
- Hsie for his exellent hardcode mod. If you read this: a few of your discoveries in your assembly files I re-used!
- hughesjr for his basic voice attack profile (unreachable on Steam)
- Jerry Mason and crew

Here you find the site with the u-boot journals:

https://www.uboatarchive.net/

Go to U-boat KTB for the logs.

Update 29-8-2024: Release 1.20 has arrived
This is what has changed compared to 1.19:

- Date/time bug:
There are multiple date/time variable in sh3. One of them controls the moon and the environment and one is the current date/time you see on the watches etc. The first one is not correct after a save/reload. After a reload this date is set to the start date/time of the current patrol or in case of a first patrol in a campaign this will be start date/time of the campaign. What is expected is that after a safe/reload sh3 should set this date/time to the current date/time.

The effect of this bug is that every time you reload a patrol your environment including the moon phase/position will jump back to the start of the patrol instead of to the current date/time.

The fix implemented in the moon mod for this is to overwrite the date/time for the environment with the current game date/time to make sure the calculations are done with the correct date and the moon and environment are shown as expected.

- SH-5 Moon mod settings for GWX 3.0
Profile for users who use GWX.

Of course I like to thank Fubar295, Dieselglock, JohnCarterOfMars, Doolar & Fitzcarraldo for their help during the testing!

Please find below the link to the project which contains instructions how to install or upgrade. Please read the installation instructions carefully.

https://www.mediafire.com/file/f920w...v1.20.zip/file

Please consult the documentation that comes with the mod but for your convenience:

For people who have never installed the Night surface attack project:

- Add all 1.20 mods from the zip-archive to your MODS folder
- run the patcher
- Enable all 1.20 mods using JSGME

For people who switch from 1.19 to 1.20:

- Disable all 1.19 mods using JSGME
- Remove all 1.19 mods from your MODS folder
- Add all 1.20 mods from the zip-archive to your MODS folder
- run the patcher
- Enable all 1.20 mods using JSGME

Run the patcher:
- Use your explorer to go into your MODS folder. From there go into the folder: SH-5 Patcher.
- Start Sh5PatchExe.bat, follow the instructions ("Press any key to continue") and if you get “Patch done succesfully, you can enable the mod: SH-5 Moon mod" with JSGME!” the patching is done and the "SH-5 Moon mod" is ready to be enabled with JSGME

Fix for Windows 11 and improved environment date handling.
  • This will fix the CTD in the moon mod when running Windows 11 with KB5044030 or KB5044033 (.net framework) installed
  • Also this fix contains an improved handling of the environment date bug.
For details of the latter: https://www.subsim.com/radioroom/sho...&postcount=116

How to add the patch for Windows 11 KB5044030 or KB5044033 on top of v1.20?

- unzip the "SH-5 Fixes for v1.20.zip" archive
- move the 2 mods inside the "SH-5 Fixes for v1.20" folder into your JSGME MODS folder
- In JSGME enable "SH-5 Fix for Windows 11 KB504403X and improved environment date for v1.20"
- this mod should be enabled on top of (after) the v1.20 "SH-5 Moon mod"
- if you use Stiebler's wheather fix you should enable "SH-5 Moon mod optional - Stiebler's wheather fix with improved environment date for v1.20" after "SH-5 Fix for Windows 11 KB504403X and improved environment date for v1.20".

You can download the fix here:
https://www.mediafire.com/file/rj54h...v1.20.zip/file

:Kaleun_Cheers:

Regards,

Rik007
Dieselglock is offline   Reply With Quote
Old 01-25-25, 10:08 AM   #25
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,361
Downloads: 78
Uploads: 61


Default

VonDos has made a Best of SUBSIM nomination.
Nomination Category:
Quote:
SH3 Modder
Nomination basis: He created skins for 57 ships from VD&Co shipyard, and a lot of other graphic mod for SH3 and SH4. Shares the credit for all latest years VD&Co mods. Despite some technical problems, he faces the challenge with tenacity in order to continue modding.
More than a wingman, a true collaborator and Friend.
Forum: SHIII Mods Workshop

Nominated Member: flush deck
Nominated Post: Link
Quote:
Super job Chef :Kaleun_Cheers: As usual.

So nice to have finaly a good Nelson class for SH

Just few words to explain the delay for the great units from my dear friend VonDos.

My S3D is off for several month now, and I don't know why..:hmmm:
I've tried all the tricks to solve the Problem but nothing work..

So I need to reinstal all my computer with XP operating system to see if it could be back. This is my last option so I cross finger and hope it can work again.

But for know I can't push on the texture work. It's the reason why VonDos delay the release of all those models

Sorry for that, I make my best to solve that quickly :Kaleun_Salute:
VonDos is offline   Reply With Quote
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