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Old 12-22-24, 10:20 AM   #976
Fanders
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Originally Posted by Usurpator View Post
Happy Holidays everyone! Here is our end of the year update:
https://store.steampowered.com/news/...30987174098?l=
Good work guys! Now we go ahead flank to see what 2025 holds
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Old 12-22-24, 06:25 PM   #977
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Any thoughts as to when the outstanding bugs of the Enigma will be fixed, and the DFing kit made functional? To which end, it would be useful if a 2nd radio position can be mannable, so that one player can operate the real-morse, and another can encrypt/decrypt or do DF work? Likewise it'd be good to have the workshop usable again. The DF code can perhaps be re-used on playable escorts, so that should they catch a uboat boat transmitting, they know the bearing to chase it down, and if a 2nd boat gets a DF bearing a position can be plotted...
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Old 01-03-25, 09:14 AM   #978
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Agree with Enigma and also radio DF.

Has the issue with active sonar being certain death been addressed yet? IRL it gives bearing to contact, but not depth.

Once I've been intercepted and active sonar used, I'm dead no matter what I do, and this is not accurate. Also, the destroyers sit for hours waiting for you to move, and can hear you no matter how silently you run, or whether you are below the thermocline or not.

If this is a bug, where can I report this?
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Old 01-03-25, 09:22 AM   #979
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Not a fan of time limits. I've played sub sims for an entire day before now, to achieve an objective.

I would like an on-going open world, where I can save progress, come back, and play for 12 straight hours.

It wouldn't be dissimilar to what we already have, but with spawned convoys on certain routes.

SH had "milk cows" that you could rendezvous with. That could be interesting to add, too.
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Old 01-05-25, 10:02 AM   #980
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Quote:
Originally Posted by Usurpator View Post
Happy Holidays everyone! Here is our end of the year update:
https://store.steampowered.com/news/...30987174098?l=

Thanks for the update
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Old 01-08-25, 10:58 PM   #981
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There's a draughts board /chess board in the mess ... would be nice to be able, on those long dives, to have a player v player ( or AI) game. Little things like that can make all the difference between good and exceptional.
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Old 01-10-25, 11:12 AM   #982
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little minigame
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Old 01-10-25, 01:52 PM   #983
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Default Weekly update

Hello everyone!

Hope y'all had a great Christmas and enjoyed the holidays. We are now back in the studio working according to the roadmap we outlined in our latest Steam announcement.
For more information, please see:
https://store.steampowered.com/news/...430987174098?l
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Old 01-12-25, 03:11 AM   #984
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Thanks for info!
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Old 01-17-25, 03:59 PM   #985
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Hello everyone!

We have received feedback from the community that these weekly Friday updates often are very terse and repetitive, and we agree with this.

We have decided to stop doing weekly updates, and instead make a more detailed announcement on Steam at the end of each month. The updates themselves will be more substantial and more in-depth.

The first monthly update will come at the end of January.
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Old 01-17-25, 10:55 PM   #986
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Excellent news! I look forward to reading the new format!
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Old 01-21-25, 03:47 AM   #987
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I know this might be pushing it as far as asks go... Instead of pushing updates to us, is there an agile board that we can follow so that we can see what features are currently in flight, completed, or up next?
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Old 01-21-25, 09:33 PM   #988
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Quote:
Originally Posted by Usurpator View Post
Hello everyone!

We have received feedback from the community that these weekly Friday updates often are very terse and repetitive, and we agree with this.

We have decided to stop doing weekly updates, and instead make a more detailed announcement on Steam at the end of each month. The updates themselves will be more substantial and more in-depth.

The first monthly update will come at the end of January.

Nice work
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Old 01-29-25, 12:26 AM   #989
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Originally Posted by ReallyDedPoet View Post
Nice work
Nice work?
What work?
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Old 01-31-25, 11:43 AM   #990
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Agreed! What work?
I am not sure why anyone would be for fewer updates--on a work log.

Up to this point, I have resisted posting on a work log, but I feel that there is a bit of "Emperor's New Clothes" surrounding Wolfpack.
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