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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#976 | |
Watch
![]() Join Date: Jul 2019
Location: Sweden (AO5423)
Posts: 19
Downloads: 16
Uploads: 0
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#977 |
Captain
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Any thoughts as to when the outstanding bugs of the Enigma will be fixed, and the DFing kit made functional? To which end, it would be useful if a 2nd radio position can be mannable, so that one player can operate the real-morse, and another can encrypt/decrypt or do DF work? Likewise it'd be good to have the workshop usable again. The DF code can perhaps be re-used on playable escorts, so that should they catch a uboat boat transmitting, they know the bearing to chase it down, and if a 2nd boat gets a DF bearing a position can be plotted...
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#978 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
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Agree with Enigma and also radio DF.
Has the issue with active sonar being certain death been addressed yet? IRL it gives bearing to contact, but not depth. Once I've been intercepted and active sonar used, I'm dead no matter what I do, and this is not accurate. Also, the destroyers sit for hours waiting for you to move, and can hear you no matter how silently you run, or whether you are below the thermocline or not. If this is a bug, where can I report this? |
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#979 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
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Not a fan of time limits. I've played sub sims for an entire day before now, to achieve an objective.
I would like an on-going open world, where I can save progress, come back, and play for 12 straight hours. It wouldn't be dissimilar to what we already have, but with spawned convoys on certain routes. SH had "milk cows" that you could rendezvous with. That could be interesting to add, too. |
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#980 | |
Canadian Wolf
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Thanks for the update ![]() |
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#981 |
Swabbie
![]() Join Date: Mar 2021
Posts: 7
Downloads: 2
Uploads: 0
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There's a draughts board /chess board in the mess ... would be nice to be able, on those long dives, to have a player v player ( or AI) game. Little things like that can make all the difference between good and exceptional.
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#982 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 445
Downloads: 3
Uploads: 0
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little minigame
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#983 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
Hope y'all had a great Christmas and enjoyed the holidays. We are now back in the studio working according to the roadmap we outlined in our latest Steam announcement. For more information, please see: https://store.steampowered.com/news/...430987174098?l |
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#984 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 445
Downloads: 3
Uploads: 0
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Thanks for info!
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#985 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 391
Downloads: 3
Uploads: 0
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Hello everyone!
We have received feedback from the community that these weekly Friday updates often are very terse and repetitive, and we agree with this. We have decided to stop doing weekly updates, and instead make a more detailed announcement on Steam at the end of each month. The updates themselves will be more substantial and more in-depth. The first monthly update will come at the end of January. |
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#986 |
Captain
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Excellent news! I look forward to reading the new format!
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#987 |
Swabbie
![]() Join Date: Jan 2021
Posts: 12
Downloads: 0
Uploads: 0
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I know this might be pushing it as far as asks go... Instead of pushing updates to us, is there an agile board that we can follow so that we can see what features are currently in flight, completed, or up next?
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#988 | |
Canadian Wolf
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Nice work ![]() |
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#989 |
Swabbie
![]() Join Date: Mar 2021
Posts: 7
Downloads: 2
Uploads: 0
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#990 |
Bosun
![]() Join Date: Aug 2022
Posts: 62
Downloads: 0
Uploads: 0
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Agreed! What work?
I am not sure why anyone would be for fewer updates--on a work log. Up to this point, I have resisted posting on a work log, but I feel that there is a bit of "Emperor's New Clothes" surrounding Wolfpack. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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