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Old 12-19-07, 04:07 PM   #16
Samwolf
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Samwolf
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Originally Posted by Kpt. Lehmann
Guys, if the mods you are using include any .dat files... especially the 'scene.dat' file... you are breaking a few features including the moon reflection on the water.

What I recommend doing... if you know how, is to extract the .tga's from the prospective mod and re-pack them into the GWX scene.dat file so you don't break intended effects.

Also of note, when Marhkimov and I worked on the atmospheric mods a long time ago, we made two versions... 'light' and 'dark' respectively in an attempt to address different user monitor needs.

Support for the 'dark' versions was dropped by the Grey Wolves project roughly a year ago with the release of GWX 1.0. As most complaints regarding the SH3 sky were in reference to being too dark... we have the 'light' versions as default.

Hope this helps.
I did not replace the GWX2 scene.dat file. I am only using the envcolors and skycolors files from Marhkimov's mod. I'll check for the moon reflection next time I load up my patrol but I don't remember it missing.
Cool. I believe the .env files are safe enough.

@JCWolf: No sky colors were changed between GWX version 1.03 and 2.0.
Moon reflection is still there, nights are a little brighter and the polygons on the horizen are gone.

This is the only fix for my Nvidea card that corrected the 16KM mod for me.:p
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Old 12-19-07, 05:34 PM   #17
Kpt. Lehmann
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Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.

The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself.

At any rate. As long as it works for you. Coolio.
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Old 12-19-07, 05:40 PM   #18
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you want brighter night try this it work's fine it a mod iv been working on it's jsgme ready
http://files.filefront.com/wildchild.../fileinfo.html
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Old 12-19-07, 05:49 PM   #19
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Originally Posted by Kpt. Lehmann
Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.

The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself.

At any rate. As long as it works for you. Coolio.
I just changed cards and thats when I started having problems, so I dont believe it's the mod either, I had no trouble with the 16Km mod before this, could just be the color rendering on the new card. The only thing I didn't try to adjust was going to 16 bit color.
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Old 12-19-07, 05:57 PM   #20
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Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Kpt. Lehmann
Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.

The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself.

At any rate. As long as it works for you. Coolio.
I just changed cards and thats when I started having problems, so I dont believe it's the mod either, I had no trouble with the 16Km mod before this, could just be the color rendering on the new card. The only thing I didn't try to adjust was going to 16 bit color.
Jeez, I'm glad that going to 16 bit color wasn't the solution for you. That would be rather rotten for you.

What video card do you have again?

If it is one of the NVidia 8000 series, you might upload your 16km scene.dat and ENV colors files... Would be cool to see if it helps other 8000 series users. If it does help, maybe we can post a 'fix' for them.
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Old 12-19-07, 06:19 PM   #21
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Quote:
Originally Posted by Kpt. Lehmann
Quote:
Originally Posted by Samwolf
Quote:
Originally Posted by Kpt. Lehmann
Very well. However the only difference is the .tga COLORS themselves. The tga's are the same size and dimensions, as is the rendered world.

The fact that it is fine on so many other systems, and only problematic for a few, indicates individual PC quirks and not the 16km mod itself.

At any rate. As long as it works for you. Coolio.
I just changed cards and thats when I started having problems, so I dont believe it's the mod either, I had no trouble with the 16Km mod before this, could just be the color rendering on the new card. The only thing I didn't try to adjust was going to 16 bit color.
Jeez, I'm glad that going to 16 bit color wasn't the solution for you. That would be rather rotten for you.

What video card do you have again?

If it is one of the NVidia 8000 series, you might upload your 16km scene.dat and ENV colors files... Would be cool to see if it helps other 8000 series users. If it does help, maybe we can post a 'fix' for them.
Unfortunately I have an older machine that doesn't support PCI-Express so I had to go with an AGP card, Nvidea 7800GS with 256MB, using the latest drivers.
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Old 12-19-07, 09:20 PM   #22
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Quote:
Very sorry sir. We have done what we could.
Don't be, Kpt. !! It's easy for me to install, play, and complain


Anyway, i have tweaked a bit more my color sheme, so now, it's acceptable. The fact is, with my CRT, i like the black be black .. Whish can be an issue for me, and a matter of personal taste.

Maybe some skilled member of subsim will be able to tweak this without changing anything else. I would do it, but i'm not skilled at all with modding


SamWolf : If the problems you speak off is some strange black artefact in sky, i have them too since my new 8800. If you have them too with 7XXX, i think it's some recent Nvidia driver issue, more than anything else. I saw them in 8Km visual mod too, but in a less amount. Strange thing and a bit annoying, but i learned to live with them.


Edit :

I'm trying the mod you spoke above, Samwolf. And for the moment, this is so far so good, for the brighter nights !! Thanks.

I don't see real things different with these files except the brighter night, so it's great.

Unfortunately, this doesn't cure the black artifacts seen in sky for the 8800 cards. I still have them. This thing is really a mistery ..

Last edited by Marko_Ramius; 12-20-07 at 12:47 PM.
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Old 07-30-24, 11:59 AM   #23
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Quote:
Originally Posted by Marko_Ramius View Post
Hi all,


How you think the night is in GWX 2.0 ?


For me, it's too dark . Even with a big moon and without clouds, i can see absolutely nothing. I think i would be able to distinguish the horizon, the flag of the ships at very close, and so on ..

My monitor is well tuned. It's a CRT IIYAMA and i love it. Maybe the night is brighter on a LCD ?

We don't have a Gamma correction in game settings so, i can do nothing about this. And i'm not a modder at all, that's why i ask you here, to make something if possible.


So if you think like me about the dark night, please post your whish here.

If i am the only one, i will learn to live with.

Cheers.
No you're not the only one
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Old 07-30-24, 01:01 PM   #24
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Gamma settings is in Windows (and/or Nvidia settings), this should override anything in the game. It is very well hidden.

https://support.microsoft.com/en-us/...0-69a87432c075


You could also try disabling auto color management, which is a new "helpful feature" in Windows 11

https://support.microsoft.com/en-us/...1-3b12ffa0870b


It should always be possible to tweak the dark level in this way, although the result may look horrible in other views. I've not tried it. You can set up color management profiles so that you have special settings for when you are running SH3.



I've not run Windows for years, but I'm getting a new PC next week and I will have a Windows 11 partition to keep youngest daughter happy. Obviously this will have to be "tested" with SH3, so I may be back with a humble apology!
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Old 07-30-24, 01:01 PM   #25
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The post here are about 17 years old. If your having issues with dark nights, I play OneAlex and use a mod called "SH-3 Night surface attack project". I get slightly brighter nights and the moon matters. My desktops were barely playable at night but my laptop wasn't at all. With the "SH-3 Night surface attack project", All my installs are playable. Not sure if "SH-3 Night surface attack project" is compatable with GWX3 but i play OneAlex 1.53 and NYGM Enhanced 6.3.
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Old 07-30-24, 01:28 PM   #26
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There is a special set up for GWX Onealex mod, it is included with Rik007's d/l file.
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