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03-21-24, 08:34 PM | #421 | |
CTD - it's not just a job
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Actually though, are you referring to the white government issue canvas cap, or the green government issue N3 Utility Cap, or the tan government issue Chief and / or Officer's Caps, or the government issued brain bucket known as a helmet? In all cases though, the crew is "dressed" with a combination of the CrewMembers3D.upc file in Data / UPCData / UPCCrewData folder, and the Data / NSS_SubName folder in the NSS_SubName.upc file in the various WatchAccessoriesFor[Adding/Subtracting]3DObjects and the various BattleAccessoriesFor[Adding/Subtracting]3DObjects entries. Those are also listed in each of the conning towers for the boats that have them in the UPCData / UPCUnitsData in the respective UnitParts#BoatName.upc files, of which there are multiple entries for each conning tower under each UnitPart # section entry. |
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03-22-24, 04:21 AM | #422 |
Medic
Join Date: Mar 2017
Location: Somewhere
Posts: 167
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These green canvas caps.
Are these stock to the game? I never saw them in vanilla SH4. |
03-22-24, 07:25 AM | #423 |
Grey Wolf
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03-23-24, 11:49 AM | #424 |
CTD - it's not just a job
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As reference:
Shooting floating mines with a BAR On patrol (lower left corner) "Give me 2% rise mister!" Coming into port: Note that most are in their 'dixie cup' hats, but one of the look-outs might be wearing an N3. It looks like a couple that are on deck are wearing machinist's caps, the little short-billed thingies... they so seldom got to see daylight while on patrol... |
03-23-24, 09:55 PM | #425 | |
Silent Hunter
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secondly, and more importantly, when are we going to get BAR's in FOTRSU so we can shoot at mines!?!?!?!?!
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-24-24, 08:05 AM | #426 |
CTD - it's not just a job
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Yes, "blue" was an onboard ship dixie cup color pre-war, but my dad did not get one in 1943 when he came in. It used to signify a sailor "on duty", correct? My dad got the whitie tightie only, which went with dungaress, whites, and dress blues, situational dependent, and he also had the Donald Duck hat with the little cut ribbon hanging on it, for full-dress blues. But his main onboard cap was the N3, which was distributed beginning in 1943. Unfortunately, we cannot "date" the clothing worn in the crew files, but we do attempt some control in the conning towers, or UnitParts files.
As for the BAR, we might be able to mount a 50cal mg to the bridge wings... have it show along with the crewman during Battle Stations... But that would be a bit of an undertaking... If there were any "commands" left, we could do an "Easter Egg" button combo that would put a fellow like that on the cigarette deck, but alas, all the slots are taken... I don't know as the game has a way to have a rifle shoot though... I have shot at mines with a 20mm, and they will blow-up from that, but man, talk about a tough chore... I don't know how long this image will be up: |
03-24-24, 11:41 AM | #427 | |
Silent Hunter
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i was kidding you about adding the BAR, PB .
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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03-24-24, 05:42 PM | #428 |
CTD - it's not just a job
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Oh, but I want to... - imagine trying a surface attack, calling battle stations and some idiot shows up on the cigarette deck with a BAR. How realistic would that be?
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05-14-24, 08:15 AM | #429 |
Nub
Join Date: Dec 2022
Location: Hokkaido, Japan
Posts: 4
Downloads: 17
Uploads: 0
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Hey everyone!
I'm trying to get into SH4 for the first time and figured FOTRSU would be as good a way as any to get into the game. I got FOTRSU up and running with the Nihon Maru and Nippon Kaigun mods from the FOTRSU page working as well. But I can't seem to get this mod to work. I've got FOTRSU v1.8 with the 4gb patch, as well as the upc patch and the Maru/Kaigun mods working through JSGME. I've tried changing the mod order and removing the Maru/Kaigun mods, but no luck. I also deleted the SH4 folder in my documents and don't have any old saves as I'm playing this for the first time on a fresh install (Steam version with the U-boat Missions so it should be v1.5 but I don't know how to check). The game itself will load just fine when I enable the mod (with all the other mods working no CTDs or missing textures or anything like that), but the mod just doesn't seem to activate or change anything. I loaded up a quick mission with the S-Type but it just has the normal interior with only the main room and the hydrophone room. The other subs seemed to be the same from what I could tell. I'm not sure what else to do. The "readme" file says that this mod is for FOTRSU v1.7, but the v1.8 page on the forum links to that version and says that it should work. Was there some other installation instructions that I missed? Any help would be appreciated! Thanks in advance! |
05-14-24, 05:51 PM | #430 |
CTD - it's not just a job
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The first thing to do scorch092 is to fire up JSGME and use the "Tasks..." link in the middle of the app window. Then click on "Export activated mods list to..." and choose "Clipboard" if you're going to Ctrl-V it right away into your next post, or "Text file" if you're wanting to copy that and post it later. Include the full report. It will include the path to your game install, and help immeasurably in diagnosing the issue.
Click on the SH4.exe file in your game folder, right-click, and choose "Properties" from the context menu, and look at the "Attributes" section at the bottom of the first "General" tab. Make certain the "Read-only" tick box is clear. If not, left-click on it to clear, and then OK out. Now run the 4Gig Patch or LAA again and see if the game runs with the mod. If not, check in the game folder, under "MODS", and see if the Fleetboat Interiors - Officer's Quarters (Fi-OQ) mod has a proper folder structure. It might be that the mod itself is a folder too deep, and is not actually being activatated. As for mod order, you would want FotRSU v1.8 101_FotRSUv18_FixPak Nippon Maru Nihon Kaigun Combined Roster (for NM & NK) FI-OQ FI-OQ_FotRSU_v1.8f_upcPatch Optional mods from the Add-In Modz Pak |
05-15-24, 04:12 PM | #431 |
Argentinian Skipper
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@Master Vickers (and all), hello!
I have this persistent issue with the sonarman. This is a Gato, but the problem occurs with all the classes in all the war. Simply, the sonarman never sees his station. I´m living with this issue from the early war (Asiatic Fleet with pigboats), now in 1942 with a Porpoise. This screenshot is from a launched war patrol for test, not my actual campaign. But in missions, war patrols and campaign is the same. The sonarman is misplaced. This is FOTRSU 1.8 with this modlist: Generic Mod Enabler - v2.6.0.157 [E:\SH4\MODS] 100_FalloftheRisingSun_Ultimate_v1.8 101_FotRSUv18_FixPak Nihon Kaigun v1.3a_FotRSU Nippon_Maru_v1.9b_FotRSU Combined Roster 399_NoScrollNavMap 801_UMark Invisible 304_NoJapaneseAirRadar 650_OriginalFOTRS_Dudz 803_NoPlayerSubFlags 901_Strategic_Map_Symbols 451_TMOstyle_NavMapDots 451a_TMOstyle_NavMapDots_Nippon_Maru 451b_TMOstyle_NavMapDots_Nihon_Kaigun 450_MoonlightzSonarLines SH5 TWoS Flags for SH4 FotRSU Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN FI-OQ_FotRSU_v1.8f_upcPatch Realistic Floor Tiles for Fleetboat_Interior-Officers_Quarter Snarf_WoodModelv2 FJB Brown Navigation Map 851_Red_FotRSU_Logo 856_Col_FotRSU_Museum Jimimadrid Sailors for FotRSU Jimimadrid Optics jimimadrid Shells Jimimadrid SubManagement Jimimadrid Metalic Dials Jimimadrid TDC Jimimadrid Tools jimimadrid HUD FOTRSU_1.8_SUB_SKINS_IN_4k SMALLER SEABED ROCKS New Sounds for Fleetboat_Interior-Officer Quarters mod EAX_SoundSim_FOTRSU_1.8 Enhanced SubSounds for SH4 Lite Fog v2 + 100' Underwater Visability SMALLER SEA PLANTS MEDIUM sobers better rock Ver 2 mod sobers better sand II Speech_Overhaul Sonar Speech Upgrade for FOTRSU 1.8 Vanilla Impurities FOTRSU Less Jap Planes Hitman's In Game TSAC v2.1 Targeting_Assistant_V1 FotRS_Chacalot-Porpoise Jimimadrid Salmon_Sargo Gui Dials Hamilton Gold Clock BATTLEFLAG_CONNING_PIKE_SS173 BATTLEFLAG_WARDROOM_PIKE_SS173 DarkerNightsEnv_V2 USS PIKE BATTLEFLAGS_MERCHANT_SUNK_COUNT3 BATTLEFLAGS_WARSHIP_SUNK_COUNT1 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 RUBINI_CLOUDS_SH4 I think there isn´t any mod causing the problem, except the Fleetboat Interiors. Is there something bad in my installation causing the issue? I try without FB interiors an the problem isn´t present. If you know of this issue, please tell me if there is a solution. Many thanks! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
05-15-24, 07:16 PM | #432 | |
Nub
Join Date: Dec 2022
Location: Hokkaido, Japan
Posts: 4
Downloads: 17
Uploads: 0
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Cheers! |
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05-16-24, 09:22 AM | #433 | |
Grey Wolf
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05-16-24, 09:27 AM | #434 |
Argentinian Skipper
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I'll try that. But if I remember well, that mod is only sounds. Not near my PC now, this night I'll report.
Many thanks! Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
05-17-24, 01:22 PM | #435 |
CTD - it's not just a job
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Fitzcarraldo, that 'fix' also changes the SON.dat file in the AniGraphs folder, which might be incompatible with vickers03's changes for the character in the upc files. Plus, the IDs might not match. Have you had a chance yet to try without that mod in your mix?
Last edited by propbeanie; 05-18-24 at 10:59 AM. Reason: Changed wording |
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