![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Sailor man
![]() Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
|
![]()
There're other programs that can help you if you want your uboat moving all the time. Those are generally speaking TMA methods.
The Maneubo, if you're comfortable with clicking and setting numbers in a UI: http://www.adammil.net/Maneubo/ Or some TMA calculators, if you're comfortable with typing numbers in a console:
__________________
Automatic TMA calculator (metric system) Automatic TMA line detector and solver for DW/SC/688i Automatic TMA line detector and solver for maneuvering target (new) Last edited by ljqcn101; 04-30-20 at 03:52 AM. |
![]() |
![]() |
![]() |
#47 | |
Sailor man
![]() Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#48 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
It can be used to predict the 4th 'imaginary' bearing. But the plot it provides falls apart if you are moving. You would need to plot your predicted position along the old course for the 4th instant and draw it on the map yourself anyway. Then find the intersection with the bearing from your actual position.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
#49 |
Sailor man
![]() Join Date: Jan 2013
Location: Hong Kong
Posts: 50
Downloads: 78
Uploads: 3
|
![]()
Yes exactly. If someone wants to save time by using the hydrophone tracker to get the 4th 'imaginary' bearing then he/she could work this way.
When ownship is constantly moving, the plot this program provides can be deemed as a relative motion plot, which is also useful in a Maneuvering Board if someone wants to try out the historical 2x3 bearing method (https://www.subsim.com/radioroom/sho...d.php?t=240739), but it could be more time consuming too. Anyways just some of the many ways to do TMA. |
![]() |
![]() |
![]() |
#50 |
Seaman
![]() Join Date: Sep 2020
Location: Thermal Layer
Posts: 41
Downloads: 82
Uploads: 0
|
![]()
neat app but how does the clock work? could anyone help me? thanks
|
![]() |
![]() |
![]() |
#51 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]() Quote:
Start the clock when the target starts crossing the line with it's bow. Stop the clock when it leaves the line with the stern. Look at the scales which are closest to the length of the target: The needle crosses the scale where that length of target would have that speed. On the other length scale it would have a different speed. If your target has a speed somewhere in between you need to adjust the result to best reflect it. If it has length 125m, then take the average of the crossing points on the 100m and 150m scale. If it has length 110m, then take the difference in speeds indicated on both scales, divide by 5 (or shift the decimal to the left and multiply by 2), then add that to the speed indicated on the lower length scale. It's not as useful if you want precision. But it indicates a quick ballpark. Using the calculator side of the attackdisk can be much more straight forward quickly. Align target length on the yellowish distance scale with the time in seconds on the white time disk. Pointer on the time disk points to speed in knots on the yellowish speed scale (in the middle of it).
__________________
My site downloads: https://ricojansen.nl/downloads |
|
![]() |
![]() |
![]() |
#52 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]() Quote:
correct, and im too lazy to update the screenshot ![]() Added a note under the hydrophone screenshot to not use it as an example. |
|
![]() |
![]() |
![]() |
#53 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
|
![]()
version 2.3.4 was uploaded
Small fix for the settings dialog box. It was not reading the saved value for OwnShip default speed, and was always setting the control to the default value of 3. |
![]() |
![]() |
![]() |
#54 |
Bilge Rat
![]() Join Date: Mar 2023
Posts: 1
Downloads: 40
Uploads: 0
|
![]()
Great all-in-one application, thank you for creating it.
Would it be possible to let the user enter custom zoom levels for the periscope solver? |
![]() |
![]() |
![]() |
#55 |
Gefallen Engel U-666
|
![]()
Rand(0)!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#56 |
Swabbie
![]() Join Date: Apr 2010
Posts: 6
Downloads: 32
Uploads: 0
|
![]()
Is there a way to snap the second pointer (attack disc backside) to a certain value (57.3 seconds) for navigation turn radius?
|
![]() |
![]() |
![]() |
#57 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
|
![]()
On my physical disk I just made a marker with my pen. I would advise against making a snap-lock point as that might disrupt any calculations when you are not needing that specific point. It could result in incorrect calculations involving time because of the snap.
Instead I would suggest to change the template to emphasize that point. Useful points are imho: 180/pi seconds (57.3 on the orange Zeit disk; or 9m33s on the minute scale) Align distance in the turn on the distance scale to the angle turn shown as seconds (not minutes!). So a full 360 degrees turn is 36(0) seconds marker or the white 6th minute marker. Then the 180/pi marker points to the radius on the distance scale. Check 6283m to 36(0) seconds and 1000m as radius at 57.3 marker. Similarly as I suggested OneLifeCrissis back in the day for the speed calculation and zoom-factor correction magic-number on the RAOBF) Also, there is already a Pi marker at 3140m on the distance scale, and 3.14knots on the speed scale. I haven't found a good use in calculations for those though.
__________________
My site downloads: https://ricojansen.nl/downloads |
![]() |
![]() |
![]() |
|
|