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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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Salut!
Several configuration files for Goblin Editor for ease of use. It's very convenient and I've been using it for some time now. https://www.mediafire.com/file/wtik0...chema.zip/file Just place these files in your game folder and get started with Goblin. Last edited by Mon Homme; 03-10-23 at 09:13 PM. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry, I have not the game installed currently so I can't test your mod, but I wonder what is its use. Can you be more specific on its benefits?
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#3 | |
Sailor man
![]() Join Date: Feb 2023
Posts: 47
Downloads: 83
Uploads: 0
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![]() Quote:
Code:
<?xml version="1.0" encoding="utf-16"?> <!-- Magic, The User Interface library for .NET (www.dotnetmagic.com) --> <!-- Modifying this generated file will probably render it invalid --> <DockingConfig FormatVersion="5" InsideFill="False" InnerMinimum="20; 20"> <Content Name="Project Tree" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="Project Tree"> <DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="Project Tree" /> <State Value="DockLeft" /> <Child Type="null" /> </DefaultRestore> <AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity"> <Content Name="Project Tree" /> <State Value="DockLeft" /> <Next Count="0" /> <Previous Count="0" /> <NextAll Count="2"> <Item Name="Waypoints Editor" /> <Item Name="GDS Scene Tree" /> </NextAll> <PreviousAll Count="0" /> <Child Type="null" /> </AutoHideRestore> <DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity"> <Content Name="Project Tree" /> <State Value="DockLeft" /> <Position Size="150; 150" Location="150; 150" /> <Best Count="1"> <Item Name="Project Tree" /> </Best> <Next Count="1"> <Item Name="GDS Scene Tree" /> </Next> <Previous Count="1"> <Item Name="Waypoints Editor" /> </Previous> <NextAll Count="1"> <Item Name="GDS Scene Tree" /> </NextAll> <PreviousAll Count="1"> <Item Name="Waypoints Editor" /> </PreviousAll> <Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity"> <Content Name="Project Tree" /> <Space Value="100" /> <Best Count="1"> <Item Name="Project Tree" /> </Best> <Next Count="0" /> <Previous Count="0" /> <Child Type="Crownwood.Magic.Docking.RestoreWindowContent"> <Content Name="Project Tree" /> <Next Count="0" /> <Previous Count="0" /> <Selected Value="True" /> <Child Type="null" /> </Child> </Child> </DockingRestore> <FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="Project Tree" /> <State Value="Floating" /> <Child Type="null" /> </FloatingRestore> </Content> <Content Name="Waypoints Editor" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="Waypoints Editor"> <DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="Waypoints Editor" /> <State Value="DockLeft" /> <Child Type="null" /> </DefaultRestore> <AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity"> <Content Name="Waypoints Editor" /> <State Value="DockLeft" /> <Next Count="0" /> <Previous Count="0" /> <NextAll Count="1"> <Item Name="GDS Scene Tree" /> </NextAll> <PreviousAll Count="0" /> <Child Type="null" /> </AutoHideRestore> <DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity"> <Content Name="Waypoints Editor" /> <State Value="DockLeft" /> <Position Size="150; 150" Location="150; 150" /> <Best Count="1"> <Item Name="Waypoints Editor" /> </Best> <Next Count="1"> <Item Name="GDS Scene Tree" /> </Next> <Previous Count="0" /> <NextAll Count="1"> <Item Name="GDS Scene Tree" /> </NextAll> <PreviousAll Count="0" /> <Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity"> <Content Name="Waypoints Editor" /> <Space Value="100" /> <Best Count="1"> <Item Name="Waypoints Editor" /> </Best> <Next Count="0" /> <Previous Count="0" /> <Child Type="Crownwood.Magic.Docking.RestoreWindowContent"> <Content Name="Waypoints Editor" /> <Next Count="0" /> <Previous Count="0" /> <Selected Value="True" /> <Child Type="null" /> </Child> </Child> </DockingRestore> <FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="Waypoints Editor" /> <State Value="Floating" /> <Child Type="null" /> </FloatingRestore> </Content> <Content Name="GDS Scene Tree" Visible="True" Docked="True" AutoHidden="True" CaptionBar="True" CloseButton="True" DisplaySize="150; 150" DisplayLocation="150; 150" AutoHideSize="150; 150" FloatingSize="150; 150" FullTitle="GDS Scene Tree"> <DefaultRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="GDS Scene Tree" /> <State Value="DockLeft" /> <Child Type="null" /> </DefaultRestore> <AutoHideRestore Type="Crownwood.Magic.Docking.RestoreAutoHideAffinity"> <Content Name="GDS Scene Tree" /> <State Value="DockLeft" /> <Next Count="0" /> <Previous Count="0" /> <NextAll Count="0" /> <PreviousAll Count="0" /> <Child Type="null" /> </AutoHideRestore> <DockingRestore Type="Crownwood.Magic.Docking.RestoreContentDockingAffinity"> <Content Name="GDS Scene Tree" /> <State Value="DockLeft" /> <Position Size="150; 150" Location="150; 150" /> <Best Count="1"> <Item Name="GDS Scene Tree" /> </Best> <Next Count="0" /> <Previous Count="0" /> <NextAll Count="0" /> <PreviousAll Count="0" /> <Child Type="Crownwood.Magic.Docking.RestoreZoneAffinity"> <Content Name="GDS Scene Tree" /> <Space Value="100" /> <Best Count="1"> <Item Name="GDS Scene Tree" /> </Best> <Next Count="0" /> <Previous Count="0" /> <Child Type="Crownwood.Magic.Docking.RestoreWindowContent"> <Content Name="GDS Scene Tree" /> <Next Count="0" /> <Previous Count="0" /> <Selected Value="True" /> <Child Type="null" /> </Child> </Child> </DockingRestore> <FloatingRestore Type="Crownwood.Magic.Docking.RestoreContentState"> <Content Name="GDS Scene Tree" /> <State Value="Floating" /> <Child Type="null" /> </FloatingRestore> </Content> </DockingConfig> Code:
<?xml version="1.0"?> <GoblinEditorProperties xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <ViewportColorRGBA>C0C0C0FF</ViewportColorRGBA> <GridSpacing>5</GridSpacing> <GridSize>1000</GridSize> <DrawShadows>false</DrawShadows> <DrawBoundingSphere>false</DrawBoundingSphere> <Viewport3DSize> <Width>1280</Width> <Height>1024</Height> </Viewport3DSize> <RootFolder>d:\GAMES\U-Boats5\</RootFolder> <ActorsDirectory>d:\GAMES\U-Boats5\</ActorsDirectory> </GoblinEditorProperties> Last edited by Mon Homme; 03-10-23 at 09:11 PM. |
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