![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Admiral
![]() |
![]() Quote:
![]() That's simple artists knowledge. Hope that helps.. ![]() ![]() ![]() M. M.
__________________
|
|
![]() |
![]() |
![]() |
#32 |
Grey Wolf
![]() |
![]()
You could add the raft as a child node of the support, and place them in a Library_file.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each pair {support + raft} in the ship.dat.
Last edited by Mister_M; 11-03-22 at 05:57 PM. |
![]() |
![]() |
![]() |
#33 | |
Admiral
![]() |
![]() Quote:
![]() I never see a placement with an external texture. But "i never see" isn't equal to "it's impossible"... ![]() Best regards, Vd
__________________
![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
|
![]() |
![]() |
![]() |
#34 |
Grey Wolf
![]() |
![]()
You can place the ship's textures in the data/Textures/TNormal/tex folder, and then use them from both the ship.dat and the Library_file.dat
Last edited by Mister_M; 11-04-22 at 05:44 AM. |
![]() |
![]() |
![]() |
#35 |
Sonar Guy
![]() Join Date: Nov 2020
Posts: 377
Downloads: 39
Uploads: 0
|
![]()
А разве это должно было сработать? По мне, так и не должно было с двумя-то материалами. Как моделька поймёт, что надо использовать две шкурки, без явного указания? Помоему никак. Почему бы не использовать папку tex? Простое и логичное решение.
|
![]() |
![]() |
![]() |
#36 |
Swabbie
![]() Join Date: Jan 2023
Posts: 12
Downloads: 93
Uploads: 0
|
![]()
Could you do hmt mauretania 1 or rms mauretania 1?
|
![]() |
![]() |
![]() |
#37 |
Gefallen Engel U-666
|
![]()
malthus gamer!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#38 |
Swabbie
![]() Join Date: Jan 2023
Posts: 12
Downloads: 93
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
|
|