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Old 07-18-06, 05:43 PM   #16
Darksun
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Quote:
Originally Posted by NeonSamurai
Well i havent tried merging this mod with my modded version of GW (too much of a pain for something i dont absolutly need), and i dont run NYGM. But i have done similar before, and this is basicly the steps to take if you dont know how to mod that aspect of the game.

What i would do to track down the conflict is first make a separate mod with all the changes for this mod from a clean version of 1.4b. Then separate out those files that were changed or added.

Then i would take a look at the non graphic files and compare them to see what is different between the 2 mods. Then i would take a look at the graphics with a graphics viewer, track down all graphic files which do duplicate things, write down all their file names, and search them out in the apropriate data files.

Once i have that then i would start the merge process, replacing any duplicates with one i want, and adding in the extra stuff. I should then have a fully merged mod.
Microsoft has a tool that will show you line-by-line the differences between the files in two directories called windiff.

MUCH faster than sorting by hand. Or you can use diff or some other diff program.

I really wish the Mega Mods would use a diff/patch instead of replacing every file...

-D
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Last edited by Darksun; 07-18-06 at 05:46 PM.
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Old 07-18-06, 06:02 PM   #17
NeonSamurai
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Yep though i find it easier just to line them up side by side. The line searchers can be a bit screwy at times and not realy show you want your looking for (since the ones ive used compairs lines, not text strings). If i want to compare something specific i do a file search on both then compair the differences.
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Old 07-18-06, 06:55 PM   #18
HW3
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You might want to check and make sure this ID number [G3F I369] is not being used already. If it is, change it to the next available number.
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Old 07-18-06, 08:58 PM   #19
robj250
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Quote:
Originally Posted by MaxenThor
I really like this Mod but I'm having trouble with SH3 locking up on startup if I enable this change:

;[G3F I369]
Name=Target;Neuer Eintrag für Transparentmod Leer.tga

etc...
.
Did anyone using the stock SH3, 1.4b patch, using SH3 Commander 2.5 and SH3 Gen while I have these three mods installed: DialsFdb2 and Dials Mod V1.2m & Improved Deck Compress V1.1?

I do have a few more mods installed, but I don't think they affect the dials.
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Old 07-20-06, 08:07 AM   #20
robj250
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Quote:
Originally Posted by Sailor Steve
I use the 6-Dials Simfeeling mod. My dials fill up 1/4 of the screen, but only when I put the cursor on them.
Steve:
Do you think it will work for me? I use SH3, 1.4b upgrade, SH3CMDR. SH3Gen.
I use three mods which might have an effect on it. They are DialsFdb2, Dials Mod V 1.2 and Improved Deck Compass V1.1

Also, is it possible to just put in the compass one, that is all I really need.
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Old 07-20-06, 10:30 AM   #21
Sailor Steve
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It should work. The only problem is that because each mod adds new numbered locations it has to be installed by hand, and the proper numbers typed in for each segment of the mod.

As for just the compass, I don't see why not, but the downside is you would have to figure out exactly which segments to install and leave off the rest. Not easy, unless you're an expert, and I'm not.
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Old 07-20-06, 10:57 AM   #22
NeonSamurai
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Yep and realy unless you already know those mods and what they change exactly, the only way to do it is the method i posted earlier.

As for your mods, Improved Deck Compass V1.1, SH3CMDR, SH3Gen, shouldnt cause a problem (the only one that might would be sh3 commander though i dont recall what exactly it mods in the game).

These 2 will probably conflict DialsFdb2, Dials Mod V 1.2. as they likely overlap.

If i was to ever incorporate that mod into my own personalized version of GW i would probably only do a half implimentation of just the expanded dials and the ability to mouse over the standard dials to make them pop up and discard the rest. As i am happy with my current setup of the text area, dials, etc.
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Old 07-20-06, 12:51 PM   #23
Darksun
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Quote:
Originally Posted by robj250
Quote:
Originally Posted by kiwi_2005
Quote:
Originally Posted by NeonSamurai
That mod would be usefull, especialy if you can click on the blown up views to more accurately set course (sometimes i realy wish i could just type in course or depth)
I would prefer to type in the depth/course as well
I agree, typing in a course would be very helpful, or a very large dial for picking the correct course. The one it provides is nice, but it is not big enough to real pick, say 162 degree course.

Another thing that would be nice is to be able to click on you sub and get the present course it is on.
By the way, there is a work-around:
I go to the periscope, raise it enough to see the number and point the scope where I want to go. Then I just hit = and the boat takes that course. It's accurate to within .5*. Too bad about the depth, but I find that +/- a meter or two is good enough most of the time.
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Old 07-20-06, 01:22 PM   #24
NeonSamurai
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Yep though that workaround wont easily give you compass headings (as you have to calculate the bearing offset of the new course from the present), its often just easier to use the dial, or use the dial and then fine tune it with the periscope or uzo. Best solution of all would be as Dangerous Waters has it where you directly type in your course in degrees and depth.
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Old 07-21-06, 04:50 PM   #25
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i do not understand.my dials are clear and i use them easily without any mods...:hmm:
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Old 07-21-06, 08:49 PM   #26
NeonSamurai
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They are tiny though and can be hard to read or set precice courses or depths with
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Old 07-21-06, 09:09 PM   #27
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Yes I wonder if Ubisoft is working on another patch?? There are still some major things that could be redone like those mentioned above and also we need friggin map notes!! I am running out of notepad paper and my room is cluttered with notebook paper. I doubt that anyone from ubi will read this but it makes me feel better venting.
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Old 07-22-06, 10:45 AM   #28
Sailor Steve
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Highly doubtful there will ever be another patch. However , there is hope that many of the fixes will be implemented in SHIV and retrofitted for a re-release of SHIII; or that after SHIV there might be a new patch for SHIII.
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Old 07-22-06, 01:54 PM   #29
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So .. you're saying there's a chance.....!
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Old 07-22-06, 02:16 PM   #30
NeonSamurai
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A very small, tiny, teenie weenie, itsy bitsy, minute, little chance.
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