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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,726
Downloads: 171
Uploads: 0
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Thanks Seminole & thanks SquareSteelBar, I'm going to download that for sure!
![]() I'm getting really dangerous now, I'm going to edit everything in SH3!!!:hmm: :rotfl: Cheers.
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#47 | ||
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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finally started tinkering myself with the editor after reading this and like threads and trying to populate the u.s. east coast. any help would be appreciated.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#48 | |||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#49 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thanks bbw, no rush-I know your busy with real life and (GWX-I definantly don't want to detract you from that).
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#50 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes am busy but here is anyway
![]() http://rapidshare.de/files/33564448/How_to_add_ports_and_naval_bases.7z |
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#51 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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Thank you bbw. between this and your ship palcement guidance i'm off to change the world (my sh3 that is)
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#52 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Well best of luck
![]() Its a learning process One of these days I will update it - when time and GWX permits Have fun and remember to back up your files first |
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#53 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hi Wooly,
a long time ago I did a small sized *.pdf file of your tutorial for those who have only an analogous connection to the web [like me]. I uploaded it to rapsh* but meanwhile it was deleted because of no dl. So I loaded it up again: BigboyWooly's Ports & Naval Bases Tutorial So long, SSB |
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#54 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
Posts: 405
Downloads: 28
Uploads: 0
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(last one-okay two questions) in this matter
![]() 1. From looking at the loactions cfg-i've seen there is only a few "base" files for towns, industries,cities such as "Kiel, Wilhelmshaven, Portland_city, Industry, City_Fr_Gr, etc). Is there anywhere in the game files, documentaion, or this forum where it gives the distance size of the "town terrain"?? For Example: City_Fr_Gr will be 10km across within the editor and game or so on. That way you can use the measuring tool within the editor to place town files together to make a continuos fit and not worry about overlapping onto other terrain or water. 2. Related--I'm experimenting with trying to place AA emplacements on top of the sub pens by adjusting the height of it's placement in the editor. Does anyone already know the height value for a sub pen in meters when placed on the water?? It would save me a lot of testing (of placing at certain height the emplacement then loading the game to see results then adjusting over and over) so it would mesh and not hang in mid air.
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.."Some men are born mediocre, some men acheive mediocrity, and some men have mediocrity thrust upon them"... |
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#55 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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1, Well thats one thing I wish there was - save making a single mis to have a look everytime :rotfl:
If you press "o" in mission ed it will render the shoreline more accurate - helps a little 2, :hmm: not tried that so cant answer |
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#56 | |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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The links in this thread do not seem to work. Or does anyone have some other information on how to add naval bases etc? Thanks Ridley |
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#57 |
Eternal Patrol
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The links don't work because dedicated hosting sites require that you update the files from time to time or they take them down.
As to the tutorials, I've never thought about it because the canals all come stock with the major supermods nowadays. As for making bases, there are members who know how to do that. Hopefully one of them will volunteer to help. If anyone has a copy of those tutorials, please PM me so we can get them up here. [edit] Oh, look what I found right here on Subsim! Not poking fun at you, ridley; I didn't know myself. It doesn't seem to be the one you wanted, but it's a start. http://www.subsim.com/radioroom/down...o=file&id=1315
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#58 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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How to add ports and naval bases
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#59 | |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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Thanks for that |
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#60 |
Eternal Patrol
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I thank you as well.
I've added it to the Subsim Downloads page. http://www.subsim.com/radioroom/down...o=file&id=1485
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