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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Iron Wolf Studio
![]() Join Date: Feb 2017
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Hello
![]() At Iron Wolf Studio, we have been thinking for some time how to call the 'easy mode' that the game is going to have. It will feature more of an RTS experience with a top-down view, but you will still be controlling your destroyer, albeit from a World of Warships-inspired TPP camera. Therefore, while this mode will retain everything that the original game has, it will also give the player all the information in a simplified format, that is easily understood by a person not well-acquainted with naval warfare simulators. It will consist of the top-down view where you can control your AI escorts and assess the overall situation, and of the TPP view, where you maneuver your destroyer, launch depth charges, etc. In this latter view, you will also have access to DRT, OSC, Sonar, Radar, although in a simplified/automated form. So, the question now is what sort of a name would be appropriate for this kind of game mode. Initially, I called it 'arcade mode', but as it was strictly a working title, I have come up with 'tactical mode'. Since Destroyer is a tactical simulation and you take away the simulation aspect in this mode, what you are left is the 'tactical' part of the game. There have been other suggested names, including 'cruise mode', or even 'gung-ho mode', but I think there could be other alternatives. So, what do you think? Is there a name that would describe it well and at the same time appeal to both subsimmers and the casual crowd alike? |
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#2 |
CINC Pacific Fleet
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What about Novice ?
Markus
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#3 |
Iron Wolf Studio
![]() Join Date: Feb 2017
Posts: 74
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You mean Novice mode? Hmm, I guess that could work... Although I'm not sure if I would like to play that mode for a prolonged period of time and think of myself as a novice, but perhaps that would incite me to try the simulation mode faster
![]() Any other suggestions? |
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#4 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
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Flag - Provides staff level interaction with greater access to Intel and more delegation of duties.
VS Command - Provides command level interaction with more hands-on shipboard-centered play and less delegation of duties. ===== COMDESRON vs Command-at-Sea Commodore vs Captain DESRON vs Command CIC vs Bridge Crew vs Command Staff vs Command Operations Officer vs Captain I guess it depends on how you want to look at it. The thing to avoid is making players feel diminished if they choose the more simplified mode. ![]() Last edited by Oubaas; 06-22-22 at 10:07 AM. |
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#5 |
Iron Wolf Studio
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Thanks a lot, I really like the ideas and the kind of approach that you have proposed. It is a tough issue, because we don't want to dishearten or otherwise offend any of the two target groups. Either way, this is some serious food for thought, thank you!
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#6 |
Navy Seal
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Novice. Simple, easy to understand description and may inspire others to learn for the " regular" or "advanced" mode.
I know SH 4 is a subsim but its a great example of a bungle of "novice" mode, mainly with the targeting of torpedoes. Instead of a respectable novice mode (and more realistic) where crew provides targeting information based on observations...its point your scope and the corny little green, yellow, or red triangle. Immersion killer and can get quite boring. |
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#7 |
Iron Wolf Studio
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Yes, we are aiming for meaningful gampleay regardless of the mode, so that the 'Novice mode' (I'm beginning to like this
![]() To me it seems very weird that anyone could find it complicated... It's just a bering and a distance, and yet A LOT of people react to it like a deer in the headlights ![]() Anyhow, there is a lot going on with the game right now, so keep your fingers crossed for both the original (simulation) mode and the new one - hopefully it will bring in a few new souls into the genre ![]() |
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#8 | |
Navy Seal
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I do not get why people are so confused by 360 bearing system either. I would hope the sim is not dumbed down for that crowd. A option to help with things could be a training mission on 360 relative and true bearings ? Include some useful documentation perhaps? I know I speak as someone who grew up boating, sailing, fresh water and ocean/gulf so perhaps it comes to me a bit more naturally, but still, it's not rocket science. Taught my ex the system and while she was pretty, not exactly the brightest light in the chandelier. ![]() |
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#9 |
Born to Run Silent
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"Crew Assist mode"?
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SUBSIM - 26 Years on the Web |
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#10 |
Sea Lord
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„Fresh from the academy“
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#11 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
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Noobs mode.
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#12 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#13 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
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Ensign mode.
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#14 |
Ensign
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Academy mode sounds good to me
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#15 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
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How about, "Actual Fun" mode and, "Self-Flagellating Hair-Shirt" mode?
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