![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Dude
![]() |
![]()
In TWOS 2.2.24 the torpedoes are way too powerfull. Almost always one torpedo is enough to sink even large ships in minutes. I've sunk 19000t liners with one torpedo were I received the destroyed message the very instant the torpedo hit. If I remember correctly this was much better in SH3. It sometimes took 2-3 torpedoes to sink a medium sized ship and sometimes it took hours for a ship to sink. I think out of the last 30 ships I hit, 28 sunk with one torpedo.
I came across a thread about a mod for stock SH5 sometime ago that made torpedoes more powerfull. I believe the author of the mod thought that in stock SH5 the torpedoes were not powerfull enough and it took too many torpedoes to sink a ship. So it seems something was changed in TWOS to make the torpedoes more powerfull? Anyway, my question is: Is there an easy way to make torpedoes a bit less powerfull and make ships take longer to sink in TWOS? |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: Mar 2022
Posts: 34
Downloads: 65
Uploads: 0
|
![]()
You can always try the Critical Torpedo mod and see if it makes any difference.
Here's the mod notes: I converted my critical hits for deck guns mod into the torpedo version. Both mods are combatible. Install with JSGME Basicaly it works like this. In Stock SH 5 a torpedo allways does 120-180 damage. You need to fire allmost everytime 2 torpedos to sink a merchant. I changed the damage to 100-450 which means that you could do from lower damage up to 2,5 times the damage. The damage is also modified with the area you hit, hitting fuel tank gives it a multiplicator. This means you never know how much damage your torpedo actualy does, just like in real life. A torpedo now has a chance to even blow up a large tanker but its very rare. Anything could happend, you could fire 4 torpedos into a freighter and it still sails away or it blows up with the first torpedo, you never know. Have fun with it Darkreaver1980 |
![]() |
![]() |
![]() |
#3 |
Navy Dude
![]() |
![]() |
![]() |
![]() |
![]() |
#4 |
Navy Dude
![]() |
![]()
Mmm, Mod doesn't seem to do much. Did some testing with an "historical mission" (RAOBF practice) and each time I needed just one torpedo to sink a ship.
This mission incudes a 16000t Rawalpindi merchant cruiser. Each time I hit it, it is destroyed instantly. Did the mission 5 times with the same results. Has anybody used this mod with TWOS? Or is it not compatible with TWOS somehow? |
![]() |
![]() |
![]() |
#5 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]()
are you running the fx mods like reduce fires more smoke more flooding
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
![]() |
![]() |
![]() |
#6 | |
Navy Dude
![]() |
![]() Quote:
TWoS Encrypted BdU Orders TWoS FX_Reduc. Fires and Expl TWoS Remove Map Plastic Cover TWoS Remove Sub Flags TWoS SM Interior_Food Stocks TWoS Real Navigation Critical hits 1.1 Torpedoes You think that TWoS FX_Reduc. Fires and Expl and Critical hits 1.1 Torpedoes interfere with each other? |
|
![]() |
![]() |
![]() |
#7 |
Navy Dude
![]() |
![]()
I deactivated TWoS FX_Reduc. Fires and Expl and ran the RAOBF mission 3 times.
Each time I destroyed the Rawalpindi merchant cruiser with one torpedo in seconds. ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#8 |
The Analyst
|
![]()
Where exactly and how deep did you hit the cruiser and did you aim manually or automatically? Impact detonator or magneto detonator?
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
![]() |
![]() |
![]() |
#9 |
Navy Dude
![]() |
![]() |
![]() |
![]() |
![]() |
#10 |
Argentinian Skipper
|
![]()
Try also G7 a-e KM Torpedoes Schießwolle 36 Fix mod by U-190, and see the results. I need more than one fish to sink the cruisier.
Regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
![]() |
![]() |
![]() |
#11 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]()
I use fx more flooding and have it where I don't get the destroyed messages there times I got to even use two eels on a escort
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
![]() |
![]() |
![]() |
#12 | ||
Navy Dude
![]() |
![]() Quote:
![]() According to U-190: quote For some time now I have been tired of spending three or four torpedoes on the average merchant and decided to adjust the size of the torpedo explosives in accordance with historical data that indicate that the German torpedo was equipped with a 280-kilogram "Schießwolle 36" explosive charge. unquote So in TWOS the torpedoes were made even more powerfull apparently, but a bit too much. Quote:
It should take about 3-4 torpedoes to sink a large vessel like that. |
||
![]() |
![]() |
![]() |
#13 | |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,784
Downloads: 1405
Uploads: 0
|
![]() Quote:
__________________
I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
|
![]() |
![]() |
![]() |
#14 |
Navy Dude
![]() |
![]()
Found an old mod: one ship, one torpedo v1.00a. Activated it and tried it in the "new merchant fleet" test mission. Of 12 ships hit 7 were sunk, 6 with one torpedo.
This is a clear improvement, I think we got something here! It also took longer for the ships to sink it seems. one ship, one torpedo - Nomen non est omen. |
![]() |
![]() |
![]() |
#15 |
Navy Dude
![]() |
![]()
I did some testing using the "new merchant fleet" test mission (unescorted convoy). I first went back to my original mod list:
TWoS Encrypted BdU Orders TWoS Remove Map Plastic Cover TWoS Remove Sub Flags TWoS SM Interior_Food Stocks TWoS Real Navigation Critical hits 1.1 Torpedoes TWoS FX_Reduc. Fires and Expl My idea was to run the mission a few times to see how many ships sank with one torpedo. And then run the mission few times with the one ship, one torpedo v1.00a mod to see how much the results differ. With the original mod list I fully expected to sink ships with only one torpedo as before. But the results I got were very different. I ran the mission five times with the following results: Torpedoes fired: 32 (All Atos, depth 2m, impact pistol) Duds: 4 Misses: 7 Hits: 21 (21 different ships, one torpedo each) Of the 21 ships hit, 12 were sunk and 9 survived. The convoy included a 19000t liner and a 11335t T3 tanker. Both were hit in all 5 missions, each was sunk once and survived 4 times. Not sure why the results are now different with the same mod list. I'm confused. ![]() ![]() ![]() The Rawalpindi merchant cruiser still goes down with one torpedo each time in the RAOBF mission. ![]() |
![]() |
![]() |
![]() |
|
|