SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-13-06, 05:54 AM   #16
Fish
Eternal Patrol
 
Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Tusipex
BTW. I remember you could launch torpedo , deep enough to not cause "Torpedo in the Water" on other players boat. Anyone remember how deep it has to be ?
Depends on layer strength and distance.
Fish is offline   Reply With Quote
Old 07-15-06, 02:10 AM   #17
Nexus7
Commander
 
Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by LuftWolf
In the stock game, there is no difference in sound vs. speed other than cavitation (+10PSL or about 15dB).
That applies only for torpedoes right? Because for the subs i notice signal strength changes when a Seawolf makes i.e. 3 knots, 8 knots or 15 knots. I am using the stock game
__________________
If you are going through hell... keep going (Winston Churchill)
Nexus7 is offline   Reply With Quote
Old 07-15-06, 02:20 AM   #18
Qppralke
A-ganger
 
Join Date: Jan 2002
Location: from Poland , in Wales . .
Posts: 72
Downloads: 0
Uploads: 0
Default

Is it really dependant on the layer ?
Goldorak , yes you are right . . . do you remember how deep it is ?
__________________

Qppralke is offline   Reply With Quote
Old 07-15-06, 07:53 AM   #19
goldorak
Admiral
 
Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Tusipex
Is it really dependant on the layer ?
Goldorak , yes you are right . . . do you remember how deep it is ?

Oh my, i really don't remember since i seldom use the uuv.
goldorak is offline   Reply With Quote
Old 07-15-06, 11:03 AM   #20
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
Uploads: 0
Default

@Tusiplex Yes, the TIW message does indeed depend on layer and TIW signal strength. If none of your sensors have a acoustic signature on the torpedo (that is, if they haven't detected the torpedo), you will not get a TIW message until you do have a acoustic track on the torpedo (as it should be). I've crossed layers and gotten TIW message for torpedoes that are quite close and fired some time ago.

Quote:
Originally Posted by Nexus7
Quote:
Originally Posted by LuftWolf
In the stock game, there is no difference in sound vs. speed other than cavitation (+10PSL or about 15dB).
That applies only for torpedoes right? Because for the subs i notice signal strength changes when a Seawolf makes i.e. 3 knots, 8 knots or 15 knots. I am using the stock game
In the stock game, there is no sound vs. speed for torpedoes, nukes get a +10PSL at top speed, and diesels get a +5PSL.

Cheers,
David
__________________
LW
LuftWolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.