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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 |
Navy Seal
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#257 |
Navy Seal
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Sun rise on the other side of the Atlantic
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#258 |
Silent Hunter
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Oh yes, much better!
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#259 |
Navy Seal
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Haha... just realized in my new career with type II, that we can sink small vessels with the 20mm AA gun!!
![]() Years of playing, and never bothered to try it! ![]() Ccom12 remains an awesome mod ![]()
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#260 |
Navy Seal
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Strangely, using Ccom Commander and selecting « use historical availability dates » in Cmdr options, we are unable to get type VIIB in early 1940
![]() So best is to not select this Commander option, and everything is fine again. (Or editing Cmdr Cfg file to give VIIB back) ![]()
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#261 |
Navy Seal
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#262 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Thank you Fifi for this mod.
Been running this for the last 2 weeks works great and is very stable. Has anybody added a sound mod to this set up. I really like the sound pack complete sound pack for Wac 5. Does anyone see a reason that this sound pack would have any conflicts if so can anybody recommend a sound mod.
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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#263 | |
Navy Seal
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Sound mod shouldn’t brake anything, as far as it’s only sound files. Just activate it last, and if any trouble encountered, you will easily deactivate it ![]() |
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#264 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Thank you Fifi
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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#265 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#266 |
Ocean Warrior
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Anyone have a link to fmwhatsapp ? Can't find it anywhere......
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#267 | ||
Swabbie
![]() Join Date: Mar 2001
Location: Slovenia
Posts: 10
Downloads: 40
Uploads: 0
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Hello Fifi!
I've successfully set up CCoM12 with your enhancements and I like it very much so far. However there are a couple of loose ends on my side regarding correct setup of all components. Couldn't find the answers in this thread… ![]() Quote:
SOURCE from january 2021 (post #14). I read this translated into english... So, should the HSie option Night vision fix be used or not? Quote:
Any input appreciated ![]() Thank you and other modders for continuous work on SH3. It's great! Regards, Tinman ![]()
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#268 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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Hey Tinman, found this on post 197 at :
https://www.subsim.com/radioroom/sho...CCoM12&page=14 I use these settings. These might be old now. I don't know. If these settings are obsolete, I'd like fix these.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 Last edited by Doolar; 02-21-22 at 06:06 PM. |
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#269 |
Ocean Warrior
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Tinman, and Doolar just a night vision heads up. Make sure you use either the envsim file included with H.sie's patch or Stiebler's envsim file from the NYGM site here.
Those are the only two envsim files coded correctly to work with the night vision.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#270 | |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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Is this with the night vision fix checked in the patch options or without.
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NYGM STEEL COFFIN V7.5 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
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