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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Nov 2021
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Still loving this game, getting good enough with the torpedoes that I may go with 100% realism next campaign. One question about escorts tho, did they really just go in a straight line slow with the merchants? They seem pretty easy to sink if so. I'm on med diff with all realism settings except no map updates.
tried googling this but only found strategic info, not how the individual escorts actually behaved. |
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#2 |
Seasoned Skipper
Join Date: Jan 2002
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they would go back and forth thing about targeting escorts is shallow dept and not worth the eel
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#3 |
Seaman
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Is there something like the uboats captain handbook that talks about their tactics?
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#4 | |
Ocean Warrior
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There are various books written by various escort commanders, etc. "U-Boat Killer" is a good one. Various books about the escort carriers/groups have some info. too. But no, they didn't just travel in a straight line.
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#5 |
Seaman
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Thank you for the suggestions. I also found https://maritime.org/doc/ which looks to have some promising articles.
I think the escorts in TWoS do rotate positions in larger convoys occasionally, and on all convoys they will randomly run search patterns. Still I find most of the time I can plot an ambush about 15 to 20 km in front of them and they will sail into it. |
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#6 | |
Gefallen Engel U-666
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![]() ![]() ...actually posted recently by Silent Otto ![]() ![]() ![]()
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#7 |
Seaman
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Thank you for responding Aktungbby! Sorry for the poor wording on my part but I was actually wondering if there is a destroyer/escort captain's handbook, similar to the handbook for uboat captain's.
Edit: I had read the uboat handbook before but I totally missed it came from the maritime.org site lol Last edited by TheNolan; 12-20-21 at 02:08 PM. |
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#8 | ||
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 12-20-21 at 02:20 PM. |
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#9 | |
Ocean Warrior
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Unfortunately, none of the escorts in the SH Atlantic settings (never tried the Pacific versions) behave as well as they should in regards to search patterns.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 12-21-21 at 05:02 PM. |
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#10 | |
Grey Wolf
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#11 | |
Ocean Warrior
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#12 |
Seasoned Skipper
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thing you got to think about tactics would change overtime depends on the year might be a outer ring exe some might be mowing the yard around the convoy
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#13 |
Seaman
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lol good call kapuhy.
Yes I'm still in 1940 so maybe tactics will evolve. Still a great game either way. Merry Christmas everyone |
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#14 |
Ocean Warrior
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Also, in terms of tactics used by the ai escorts in the Sh games set in the Atlantic, that silly move where the port/starboard escort peels off on a regular basis to go on a long extended sight seeing jaunt, thereby leaving said beam of the convoy completely unescorted and exposed, is completely ahistorical and unrealistic.
I suspect the developers put it in the game so players could do exactly what it allows; an easy way to attack the convoy.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#15 | |
Grey Wolf
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At the moment I'm busy with importing new ships, but SH5 AI is scriptable (TDW and vdr1981 already did a lot of improvement on it compared to vanilla game) and more realistic behaviour might be something to work on for the future, either for me or the other modders. |
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