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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Quote:
![]() If the sun in the game is a circle drawn on the plane... what should the sun look like? Naturally like a flat geometric figure. The circle is white and emits 'light' which is generated by the corresponding controller. Therefore, when the sun is behind the clouds, we clearly see its flat essence. All the tricks listed here do not solve the problem. You can try replacing the evenly white circle by a circle with gradually darkens the white color towards the edges of the sun. In theory, the radiation determined by the controller should also attenuate towards the edges of the sun. It can be assumed that it will take several trials to select the size of the darkened area and the intensity of its color. ![]() Picture: https://www.mediafire.com/view/tt43v...nMoon.jpg/file P.S. The result to look when the sun is behind clouds!!! P.P.S. and... your sun is very small.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 11-01-21 at 02:34 PM. |
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#32 |
Frogman
![]() Join Date: Jan 2007
Location: Near Paris
Posts: 303
Downloads: 113
Uploads: 0
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Hi guys,
If you have an Nvidia graphic card, try this : In Nvidia control panel, desactivate : Anti-aliasing gamma correction If you use Anti-aliasing, do not go over x4 And with NvidiaProfileInspector, set Anti-aliasing compatibility : Diablo III If i respect this, then i will have a beautiful shining sun. I think the most important setting here is the Anti-aliasing gamma correction ( Which is not the regular AA setting !). It has always bring graphical glitches in my SH3 install. Something like a kind of flash light on the horizon at night. And of course, a flat sun ! You should try it if you have this annoying problem. |
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