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08-11-21, 04:22 AM | #1 |
XO
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DMC Pack Versions
this the start of were ill post all DotMod Custom Upgrades Pack Contents
Also I'm 60% done with DMC (Pack-2) Ver 1.e NOTE : ILL always make the version match the version of DotMod you need so Version 1.e ofc needs DotMod.v0.1e-beta ect i thought this best for ease of knowing what you need to have installed first This Add-on is for DM this has Refined Audio Ver 2 If it's done in time separate Pack & NATO huds so basically two HUD color schemes and different Elements looks Ver 1 Steel Shark
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"History is Written by the Victors." |
08-13-21, 06:28 AM | #2 |
XO
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DMC (Pack-2) Ver 1.e testing
after work ill finish up testing this its got new stuff and improvement's to all Elements in it so :
DMC (AUDIO+) Ver 2 ONGOING = Audio File Editing to make the files shorter in run time but sound just as good to cut down on audio clipping in Game NEW = Fire Missile Ver 2 NEW = Fire VLS ver 4 other audio new will also be included if i get time for recording and editing tonight New CCC = Custom Config Changes this Version has my custom Config as well for better Realism Data Wise ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to the original Cold waters 1.5 rating so take test Depth then times by 1.5 then -1.75 to get result ect skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then - 1.75 so crush depth is 1,423 FEET so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet REMEMBER DAMAGE reduces crush depth by about 50% my config factors sea states , rain and thermal conditions to my set levels that i think are about right within the limitations of coldwaters data wise. New = DMC Hud Verison2 NEW = Masts Icon's changed to be multi-language compatible NEW = Warning icons changed to better Noticeable colors and English versions changed for better multi-language compatible DMC(ABRV) Basically any new vessels added in Dot Mod that need abbreviating have been done hopefully il get this released tonight it was built for ---{ DotMod.v-0.1e-beta }--- Steel Shark
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"History is Written by the Victors." |
08-18-21, 11:00 AM | #3 |
XO
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DMC (Pack-2) Ver 1.e - RELEASED
DMC (Pack-2) Ver 1.e
For ---{ DotMod.v-0.1e-beta }--- As usual this is up under : Downloads/Coldwaters/GamePlay Mods i think this is the version of dot mod you need for this mod of mine : https://github.com/Dot-M134/ColdWate...heads/main.zip but as they constantly evolving the mod its hard to gauge some times ================================================== == This Release is a combination of my Various Mods all in one pack for easy Install with JSGME ================================================== == 1.)------------------Sound changes ========================DMC (AUDIO+)===================================== ====================New Features in Ver.2================================ ONGOING = Audio File Editing to make the files shorter in run time but sound just as good to cut down on audio clipping in Game NEW = Fire Missile Ver 2 NEW = Fire VLS Ver 4 NEW = TransientKnown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy NEW = TransientUnknown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy NEW = PlayerCavitating Ver 3 Both Russian & English ================================================== ====================== ================================================== ====================== this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with mic bleeps and voice sounds & what department section is reporting. added echo to crew voiced were needed so ect in the conn these cover all original Cold waters submarine sections so torpedoroom , helm ect audio call out of depth to 3000 ft with pressure creaks at fixed intervals & for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant i could maybe use a voice to text then convert it in to Russian we will see. Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes SubsystemDamaged ----- Also on Russian Version SubsystemDestroyed -----Also On Russian Version EmergencySurface EmergencyDeep BlowBallast BallastRecharged FireTube 1 to 20 weaponloaded 1 to 20 MissileLaunchDetected MissileWarning NoSuitableTorpedo --- so ect (No weapons of that caliber remaining) AboveMaxRange ToDeepToDeployWeapons VLSTooDeep VLSNotReady VLSTooFast FireVLS FireAntiAirMissile AntiAirMissileReloading AntiAirMissileReloaded AntiAirMissileNoAmmo RaiseMast0=Up scope LowerMast0=Down scope RaiseMast1=Raise the ESM mast LowerMast1=Lower the ESM mast RaiseMast2=Raise the RADAR mast LowerMast2=Lower the RADAR mast TowedArrayOn TowedArrayOff CommandoDeployed LandStrikeComplete RunSilentOn RunSilentOff New Fire & Flooding Sfx for Control Room -- so when the Conn takes fire or Flooding Damage you can hear it SubsystemDamagedDIESEL SubsystemRepairedDIESEL SubsystemDestroyedDIESEL FLOODINGDIESEL DCPARTYDIESEL GunsFireAtWill GunsOnHold GunsLowSolution GunsNoAmmo GunsBadRange RBUFireAtWill RBUOnHold RBUNoAmmo FireSunray SunrayReady DeployChaff ChaffReady 2.)--------Vessel Naming Changes ============================DMC(ABRV)============= ====================== ===========================New Features================================== Basically any new vessels added in Dot Mod that need abbreviating have been done ================================================== ====================== ================================================== ====================== This Mod changes many Vessel Name Tags to shorter abbreviated ones to reduce Contacts hud Text clipping and adds loads of new ones to replace the many Generic Merchant Vessel Name tags I find this greatly helps with better understanding of what contacts you have on your map Examples : civ_ms_medium_tanker = Merchant Now - civ_ms_medium_tanker = Tanker civ_ms_roro = Merchant Now - civ_ms_roro = RoRo civ_ms_sl7 = Merchant Now - civ_ms_sl7 = sl7 wp_84_ssn_victor3 = Victor III Now - wp_84_ssn_victor3 = Victor3 usn_99_ssn_los_angeles_flt3 = Flt-3 Los Angeles Now - usn_99_ssn_los_angeles_flt3 = Flt-3 LA you get the idear .... these are my own abbreviations i used to use on a few of my older mods and new ones ive made for dotmod specifically. 3.)------------------Custom Config Changes =============================CCC================== ======================= ===========================Version.4============== ======================= ================================================== ======================= this Version has my custom Config as well for better Realism Data Wise ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to the original Cold waters 1.5 rating so take test Depth then times by 1.5 then -1.75 to get result ect skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then - 1.75 so crush depth is 1,423 FEET so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet REMEMBER DAMAGE reduces crush depth by about 50% my config factors sea states , rain and thermal conditions to my set levels that i think are about right within the limitations of coldwaters data wise. 4.)------------------Hud changes ==========================DMC (HUD)===================================== ====================New Features in Ver.2================================ NEW = Masts Icon's changed to be multi-language compatible NEW = Warning icons changed to better Noticeable colors and English versions changed for better multi-language compatible NEW = ConditionsSeaLevel , ConditionsFloor , ConditionsLayer So No gaps now to Mach Huds Conditions Panel NEW = Huds Conditions Panel NEW = Improvement's to the various HUD Elements NEW = Adjusted tube graphics for new version NEW = reworked the multi hud for better Quality NEW = Weapon sprites were needed NEW = Separate color schemes for the various displays ================================================== ====================== ================================================== ====================== all New Stations & elements New Tube Destroyed Graphic New Tube wire Graphic Enemy missile launches on map now show as white to represent Smoke at launch or the weapon breaking the surface if its a sub firing it Enemy Depth bombs now show as white to represent them hitting the water Enemy contacts now show as red New Sonar Buoy and dipping sonar colors i used to add tube sizes my self for weapon tubes this is no longer necessary now as they have done this now by default so : New = Readjusted Tubes basically i,ve removed my size labels on the tubes this was also done so its multi Language Compatible 5.)--------Installing Requirements this mod requires ( DotMod.v-0.1e-beta ) to be installed first -------------------------------------------------------------------------------------------------------------- -----------------I RECOMMEND USING 7 Zip for the ZIP extractor ----------------------- -------------------------------------------------------------------------------------------------------------- 6.) simple put the -- DMC (Pack-2) Ver 1.e -- folder in to the MODS folder so : once you have downloaded it ---UNZIP IT THEN put the Contents of the ZIP in to the MODS folder this is were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse the go to Open file location when this is done copy the Contents of the ZIP folder so ---DMC (Pack-2) Ver 1.e --- into the MODS folder then Enable with JSGME so it should look like this : ----------------------------------------------------------- DotMod DMC (Pack-2) Ver 1.e ------------------------------------------------------------ Then Launch Cold Water as Normal if its worked at the bottom of your screen once it launched it should say DMC (Pack-2) Ver 1.e Script Version: Ect 7.)-------Help any problems just message me on Subsim Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 08-22-21 at 02:50 PM. |
08-22-21, 02:54 PM | #4 |
XO
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DMC (Pack-2-Audio+) Ver 1.e Released
DMC (Pack-2-Audio+) Ver 1.e
For ---{ DotMod.v-0.1e-beta }--- As per usual its under Downloads/Coldwaters/Gameplay Mods ================================================== == This Release is a combination of my Various Mods all in one pack for easy Install with JSGME ================================================== == 1.)------------------Sound changes ========================DMC (AUDIO +)===================================== ====================New Features in Ver.3================================ ONGOING = Audio File Editing to make the files shorter in run time but sound just as good to cut down on audio clipping in Game NEW = STACKED audio so by stacked i mean ive taken a single Audio stream recording then made it over laid so you get Multiple different audio at once this new method has shortened loads of my original audios helping with Audio Clipping issue in CW NEW = Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder - Ver.2 STACKED audio NEW = Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes - Ver.2 STACKED audio NEW = Masts Noises for ESM/Radar/Periscope + hydraulics reverb for CONN periscope .... Both for English & Russian - Ver.3 NEW = Fire torpedo tubes 1 to 20 length reduced Via STACKED Audio but same audio file and effects jsut 50% shorter run time so 8.9 ish seconds down to 4.7 ish seconds NEW = tubes ready 1 to 20 with STACKED Audio Tube Closed Effect NEW = MissileLaunchDetected + MissileWarning STACKED audio NEW = EmergencySurface + EmergencyDeep STACKED audio NEW = TowedArrayOn + TowedArrayOff STACKED audio NEW = TransientKnown Ver 2 ALARM you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy NEW = TransientUnknown Ver 2 ALARM you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy NEW = STACKED FireVLS + FireAntiAirMissile ================================================== ==================== == ================================================== ==================== == this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with mic bleeps and voice sounds & what department section is reporting. added echo to crew voiced were needed so ect in the conn these cover all original Cold waters submarine sections so torpedoroom , helm ect audio call out of depth to 3000 ft with pressure creaks at fixed intervals & for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant i could maybe use a voice to text then convert it in to Russian we will see. PlayerCavitating Ver 3 Both Russian & English SubsystemDamaged ----- Also on Russian Version SubsystemDestroyed -----Also On Russian Version EmergencySurface EmergencyDeep BlowBallast BallastRecharged FireTube 1 to 20 weaponloaded 1 to 20 MissileLaunchDetected MissileWarning NoSuitableTorpedo --- so ect (No weapons of that caliber remaining) AboveMaxRange ToDeepToDeployWeapons VLSTooDeep VLSNotReady VLSTooFast AntiAirMissileReloading AntiAirMissileReloaded AntiAirMissileNoAmmo CommandoDeployed LandStrikeComplete RunSilentOn RunSilentOff New Fire & Flooding Sfx for Control Room -- so when the Conn takes fire or Flooding Damage you can hear it SubsystemDamagedDIESEL SubsystemRepairedDIESEL SubsystemDestroyedDIESEL FLOODINGDIESEL DCPARTYDIESEL GunsFireAtWill GunsOnHold GunsLowSolution GunsNoAmmo GunsBadRange RBUFireAtWill RBUOnHold RBUNoAmmo FireSunray SunrayReady DeployChaff ChaffReady 2.)--------Vessel Naming Changes ============================DMC (ABRV)=================================== ===========================New Features================================== Basically any new vessels added in Dot Mod that need abbreviating have been done ================================================== ==================== == ================================================== ==================== == This Mod changes many Vessel Name Tags to shorter abbreviated ones to reduce Contacts hud Text clipping and adds loads of new ones to replace the many Generic Merchant Vessel Name tags I find this greatly helps with better understanding of what contacts you have on your map Examples : civ_ms_medium_tanker = Merchant Now - civ_ms_medium_tanker = Tanker civ_ms_roro = Merchant Now - civ_ms_roro = RoRo civ_ms_sl7 = Merchant Now - civ_ms_sl7 = sl7 wp_84_ssn_victor3 = Victor III Now - wp_84_ssn_victor3 = Victor3 usn_99_ssn_los_angeles_flt3 = Flt-3 Los Angeles Now - usn_99_ssn_los_angeles_flt3 = Flt-3 LA you get the idear .... these are my own abbreviations i used to use on a few of my older mods and new ones ive made for dotmod specifically. 3.)------------------Custom Config Changes =============================CCC================== ==================== === ===========================Version.5============== ==================== === ================================================== ==================== === this Version has my custom Config as well for better Realism Data Wise ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to the original Cold waters 1.5 rating so take test Depth then times by 1.5 then -1.75 to get result ect skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then - 1.75 so crush depth is 1,423 FEET so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet REMEMBER DAMAGE reduces crush depth by about 50% my config factors sea states , rain and thermal conditions to my set levels that i think are about right within the limitations of coldwaters data wise. 4.)------------------Hud changes ==========================DMC (HUD)===================================== ====================New Features in Ver.2================================ NEW = Masts Icon's changed to be multi-language compatible NEW = Warning icons changed to better Noticeable colors and English versions changed for better multi-language compatible NEW = ConditionsSeaLevel , ConditionsFloor , ConditionsLayer So No gaps now to Mach Huds Conditions Panel NEW = Huds Conditions Panel NEW = Improvement's to the various HUD Elements NEW = Adjusted tube graphics for new version NEW = reworked the multi hud for better Quality NEW = Weapon sprites were needed NEW = Separate color schemes for the various displays ================================================== ==================== == ================================================== ==================== == all New Stations & elements New Tube Destroyed Graphic New Tube wire Graphic Enemy missile launches on map now show as white to represent Smoke at launch or the weapon breaking the surface if its a sub firing it Enemy Depth bombs now show as white to represent them hitting the water Enemy contacts now show as red New Sonar Buoy and dipping sonar colors i used to add tube sizes my self for weapon tubes this is no longer necessary now as they have done this now by default so : New = Readjusted Tubes basically i,ve removed my size labels on the tubes this was also done so its multi Language Compatible 5.)--------Installing Requirements this mod requires ( DotMod.v-0.1e-beta ) to be installed first ---------------------------------------------------------------------- ---------------------------------------- -----------------I RECOMMEND USING 7 Zip for the ZIP extractor ----------------------- ---------------------------------------------------------------------- ---------------------------------------- 6.) simple put the -- DMC (Pack-2-Audio+) Ver 1.e -- folder in to the MODS folder so : once you have downloaded it ---UNZIP IT THEN put the Contents of the ZIP in to the MODS folder this is were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse the go to Open file location when this is done copy the Contents of the ZIP folder so ---DMC (Pack-2-Audio+) Ver 1.e --- into the MODS folder then Enable with JSGME so it should look like this : ----------------------------------------------------------- DotMod DMC (Pack-2-Audio+) Ver 1.e ------------------------------------------------------------ Then Launch Cold Water as Normal if its worked at the bottom of your screen once it launched it should say DMC (Pack-2-Audio+) Ver 1.e Script Version: Ect 7.)-------Help any problems just message me on Subsim Steel Shark
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"History is Written by the Victors." Last edited by steel shark; 07-16-22 at 01:47 PM. |
08-31-21, 02:25 AM | #5 |
XO
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DMC (Pack-3) Ver 0.2a Under Way
Had to deal with Major Issues of late ..... I'll be releasing DMC (Pack-3) Ver 0.2a soon. This will be for --{ DotMod Version 0.2a Beta}-- & Will contain new Content and additions as well as Existing Content Improvements their will also be Optional Extra Changes. That The Player Can Implement if they Want to.
Steel Shark
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"History is Written by the Victors." |
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