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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
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I just happened to be updating my SH3 Commander personnel files and noticed that records were kept of all my patrols and I looked in the patrol log and found that for each ship I sunk, it listed a name for the ship, is. S.S. something. My question is, why doesn't my patrol logs (when I press K during the game) show the ship names? Also, what is S.S. ?
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#2 |
Torpedoman
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S.S. Steam Ship see here for that and more..
http://en.wikipedia.org/wiki/Ship_prefix AFAIK It is a SH3cmndr that picks up the ingame names that are in there but the Dev. team was probably rushed and the names are one of those things already in the game , not coded to show/work in the ingame log amongst other things that are in there but never worked with the stock version. |
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#3 |
Ocean Warrior
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How did the sub's Kaleun know the ship's name? Didn't he just note the type of ship and location?
irish1958 |
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#4 |
Sea Lord
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I don't think that the sub Kaleun would know the ship's name unless it was a battleship like the King George or something like that.
I just wondered if anyone really got the ship's name in their Kaptain's log. Last edited by robj250; 07-06-06 at 11:03 AM. |
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#5 | |
Sparky
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Henry |
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#6 |
Sea Lord
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I thought that German sub Kaleuns were not permitted to rescue survivors.
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#7 | |
Sparky
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Also, it was often possible to identify a ship by name following a torpedo attack if the ship's radio op was able to send out a "SSS..." (attacked by submarine) message, when he would quote the ship's name and position. It was then a simple matter of looking up the vessel in the Lloyd's Registry which most U-boats seemed to carry. Henry |
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#8 |
Sea Lord
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Hi Henry. Thanks for the information. I've never heard an SOS from any lone ship that I had sunk in all the 40 missions I have done.
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#9 | |
Rear Admiral
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#10 |
Sea Lord
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I knew that in the stock game that a sub could not pick up survivors, but I thought he might have actually "intercepted" a radio message SOS. My fault. I misunderstood, again.
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#11 |
Rear Admiral
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Some mods have radio messages that will put out an SOS from a ship being attacked
Be cool if you could intercept a message but i guess thats something the game not capable of |
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#12 | |
Sparky
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Sorry about the confusion my posts might have caused - I was trying to explain to messages #3 and #4 the different ways a Kaleun could find out a ship's name in WWII real life. Yet another way was to search among the wreckage for lifebuoys etc bearing the name and home port. That would be a nice mod! ![]() Henry |
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#13 |
Sea Lord
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Not a problem Henry. It's just me.
![]() Although, In the original Silent Hunter we had to rescue downed pilots. |
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#14 |
Stowaway
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SH3 Commander is set up to give names to ships sunk. The game itself doesn't, so the names only show up in Commander's files, not the game files.
I think. |
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#15 |
Navy Seal
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OK, to clarify.
SH3 only models ONE name per ship class. So, every C3 Cargo ship you sink gets recorded as "C3 Cargo" (or derivative). There is no way around this within the game. However, at the end of each patrol, when the player uses SH3Cmdr to update the Commander's Personnel File, SH3Cmdr queries a list of ships (compiled independantly by Observer) and picks out names randomly for, but specifically related to, each class. These names are then written to SH3's log files. This means that the next time you run SH3, if you look at the patrol summary of any patrol, you will see the new ship names. |
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