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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Grey Wolf
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int_halo.dds from "DrJester's Environment Overhaul\data\Textures\tnormal\tex" folder then activate the mod. |
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#62 |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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When my torpedoes hit and detonate a large white dome appears over/surrounding the target..This started just after installing this mod and remains after removing it....Something broke..
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Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#63 |
Grey Wolf
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Since DrJester seems very busy i will look into that.
anyways he did an awesome job with the upscaling but it seems some files have the alpha channel wrong. |
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#64 | |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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#65 |
Admiral
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you do realize, it takes time to work on things & trial & error to work through, and sometimes.. no matter how much you might want things to come together, sometimes it doesn't.
All of that, takes time... Just saying... ![]() So, settle down gung ho iguana... & let it be looked into... ![]() Have patience, young grass hoppah... ![]() M. M. ![]()
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Last edited by Mad Mardigan; 04-12-21 at 09:48 PM. |
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#66 | |
Aggressive skipper
Join Date: Nov 2012
Posts: 328
Downloads: 2166
Uploads: 0
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__________________
Shoot,Move,Communicate..Kill,Destroy,Eradicate... |
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