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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Snackah,
Thankyou for kindly providing the alternate download location. |
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#17 | |
Gunner
![]() Join Date: May 2006
Location: Death Valley
Posts: 97
Downloads: 0
Uploads: 0
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#18 |
Born to Run Silent
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Good show, guys, added to Downloads.
http://www.subsim.com/subsim_files/patches2005.html
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SUBSIM - 26 Years on the Web |
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#19 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Hi Teddy Bär,
just two little questions: what's about the file 'Turm9b_1_hd.dat' - it's not included in stock game? Would it be used by SH3? Greetings, SSB |
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#20 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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#21 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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THX
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#22 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Sounds great - can't wait to try this out. Just a couple of questions:
1. Does this only work with the NYGM TW mod? I'm still running GW 1.0, but I'm expecting to give TW a shot once I get some time to figure out all my little personalizations again. However, that might be a few days yet and I'd like to try this 'scope fix in the meantime if it will work with GW (those Type IX scopes sticking up have really been bothering me). 2. Do you need to be in port to do this mod (I assume so - just checking to be sure)? Thanks for getting this figured out - great work ![]() BTW - if you settle onto the bottom with your scopes sticking out through the keel like some of those pictures above, do you get periscope damage? That would be pretty disconcerting if you weren't expecting it ![]()
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#23 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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2. The u-boat is actually loaded each time you start, that is, as I was changing the scopes I was not required to exit the game only the mission. I suggest making a backup of your save games and try it. 3. Not tested but there is no collision sphere on the persicope apart from the one located at the very top and the damage zone is not all the way to the base and is still inside the u-boat. As far as rectifying the issue there is a small catch. I can easily 'resize' the object so that it does not stick out the bottom of the u-boat. The catch is the location of the view does not in this instance move in relation to the change. Or to say it another way, if I resize the scope by 1 metre then the view is 1 metre out of sync with the actual view location. |
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#24 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Thanks for the quick and thorough response. I got impatient and decided to load it up anyway, so I can confirm that indeed it does seem to work with GW 1.0, at least so far - and it looks awesome
![]() I also noticed that the scopes don't actually stick out the bottom of the Type IX (B version at least) - I guess it's a big enough boat to keep that from happening. Therefore, I wasn't able to test out the bottom theory. Based on what you said though, I wonder if (on the smaller boats that they do stick out of the keel on) you could settle down on the bottom and wind up resting sort of raised up on the bottoms of the scopes so your hull wouldn't take as much damage from scraping along the bottom - might be a nice unintended consequence if it actually worked out that way. Again - great work - I love the way the bridge looks now ![]()
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#25 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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I have worked out how to resize the scope and not have the visual reference adversly effected.
Should have the Type IID/1 Turm update available today ot tomorrow. |
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#26 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,519
Downloads: 110
Uploads: 0
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Thanks for the mod, I download yesterday and forgott to thank You.
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#27 | |
The Old Man
![]() Join Date: Oct 2005
Location: 51.557, -0.102
Posts: 1,311
Downloads: 177
Uploads: 0
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#28 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Life has been getting in the way of things the NYGM_Persicope_Mod_v1.2.7z is available through the generousity of hardcampa at ftp://gibbage.mine.nu/Silent%20Hunte...Tonnage%20War/ |
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#29 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
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Thanks for the update
![]() unfortunately server died during download ![]() can you upload it to rapidshare perhaps? :rotfl: Seriously, i never had any problem downloading from rapidshare, dl always worked, even for large files..
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nie das Boot verlassen |
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#30 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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rapishare link here
http://rapidshare.de/files/24631342/...d_v1.2.7z.html |
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