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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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I was never really happy with my old wheel, so decided to dig back into it..
Made a paper protoype (pic below). This can be used in any sub simulator (SH3,4,5... whatever else) I must just make it pretty. Gone is the time consuming methods of computing AOB, position plots..etc You can calculate the ship speed in about 10-30 seconds realtime. Your scope only has to be up for a quick glimpse - a mere few seconds. As usual with anything, practice makes perfect ![]() All you need - Ship ID and Length (Ship manual) - Ship Field of View in scope - Time to cross a 1 degree arc (this can be brought down to 0.25 degrees) - AOB is not critical but AOB and Bearing helps in final speed adjustment of your sub (I'll add a trig graph in the centre) So with 3 dial rotations, you'll have the ship speed. Lots of pre-calculated log functions reduced to 2 dials. ![]() Last edited by vanjast; 08-14-20 at 03:03 PM. |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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vanjast,
Looks interesting and look forward in seeing the final result. ![]() Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 |
Captain
![]() Join Date: Jun 2005
Location: Near La Rochelle - On board U-205
Posts: 540
Downloads: 679
Uploads: 0
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S! vanjast,
This a very good initiative....Looking forward for your final result. Merci. ![]()
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Borgneface ![]() |
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