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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
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I would just like to know what everybody's favorite aspect of DW is. Lots of possibilities. So what's the major thing that appeals to you in this game?
Mine is the addition of a surface warship . . . . Next, |
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#2 |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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Welp…
1.. stock DW /deathmatch Offered nothing different than 688i or subcommand, at most scx. Yes air, surface and an extra kilo were added, but nothing compared to the variety scx offered. Combined with the same ole deathmatch game play as we did in scx, made it less attractive – so I didn’t bother with DW. Also for that reason I lost contact with a lot of old friends who were fed up with the same crap basically. I also had a ****y joystick as I prefer manual flight so that’s another reason why I didn’t bother. Around that time I started making mission based maps for subcommand scx but never made it out of beta. 2. LWAMI DW / MP mission objective maps Sheesh.. where should I begin explaining how awesome LWAMI is!!! LWAMI is really the only reason why I got back into DW. Still I find deathmatch unappealing and pointless, but DW also spawned MP mission objective maps, and for that I’m thankful. Since then I purchased a l33t joystick/throttle at a reasonable cost, now I’m really starting to appreciate the air units(mainly helo) that much more. Multi-station is a definite plus, but I’ve yet to experience that in full capacity on any platform. In regards to DW map editing - im speechless - as lwami offers an incredible infastructure to work with on that level. I would say my favorite aspect of DW is the potential it has to be an incredible gaming experience, both in single play and online. And I think mods like LWAMI and MP mission objective maps are tapping into that 'unseen' potential. |
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#3 |
Stowaway
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Modern naval warfare across the globe....
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#4 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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#5 |
Bosun
![]() Join Date: Jan 2006
Posts: 61
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I love the ability to actualy WORK for a kill than just use trigger reflexes (though I play BF2 for hours on end when the germans are asleep and not many Americans play DW).
I also love the cooperation during multiplayer games. Having a nice well round, experienced team can make a game fun and exciting; even when you're just looking at dials and grams. ![]() DW is one of those games everyone should play but few do because they can't rely on trigger reflexes.
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
Downloads: 2
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modding
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#7 |
Stowaway
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Can I add a few criticisms? It takes longer to learn some platforms then sometimes it seems worth, considering the missions are on a tactical scale (thus relatively short). Of course, I'm talking about the stock game leaving out mods and multiplayer.
Another criticism: Playing "advanced" without Autocrew is overwhelming and unrealistic. How is one person expected to do everything on a ship/sub considering you have a whole team of people to do it in real life? So playing "advanced" is ludicrous, in my opinion. But the again it has a lot of pluses. |
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#8 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
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Now a problem arisies in multiplayer because most players want to use auto tma and that puts to a certain disadvantage those who use manual tma. If all players were obliged to use manual stations (except tma on frigate) i think the mp games would be much more interesting. |
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#9 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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My favorite aspect of DW is the AI AAW. Its fun to play against a heavily armed AI that can defend itself against your missile attacks with its own defense systems. It makes hunting and chosing your attacks more challenging. Bravo SCS
![]() My least favorite aspect of DW is the lack of solid aircraft behavior. Its hard to script the aircraft in the game to behave logically. Sonabuoy searches aren't conducted well by the AI and it has a hard time responding to obvious threats appropriately... ![]() Oh, and I agree with LW. The fact that SCS has constructed the doctrine format for AI logic is awesome. Thanks SCS. ![]() ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-18-06 at 08:15 AM. |
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#10 |
Sub Test Pilot
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Favorite aspect of dangerous waters has to be the ability to creep under ice and not be noticed by "forign" submarines, take them out and go home or moniter them what ever the mission intails.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#11 | ||
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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Also its what you are comfortable with. I.E. autocrew TMA just turns into a boring experience – all the work is done for you. Autocrew TMA also ruins over 70% of dw together. I would rather miss a dive of autocrew and wait for more players on advanced settings then play autocrew. I guess after you been doing manual TMA for what seems like the beginning of time, or anything else for that matter, you become used to it. And if you think about it, using voice commands you really only need about 2 suites, w/o voice then yes it could be a pain. Kurushio, are you using voice commands? Quote:
On the subject of submarines: 1. After localization, will you choose to engage from range - assume a low risk situation while facing greater chance of your target escaping? 2. Optimum firing range of weapons where targets chances of escape are less than firing from range at the cost of an increase of risk? 3. Or will you choose to intercept and try for baffles - reducing your targets chance of escape in the same time placing your boat in a high risk situation. 4. Bios and neuts are off limits 5. Evasion while tracking – well that’s self explanatory. Again, more work involved – dw is full of work! lol I guess if I had to choose ONE favorite it would have to be manual TMA. I think advanced settings will not only make you a better diver, but it will also reveal aspects of the game left out by default(with autocrew on) as well as offer an incredible learning experience. Last edited by suBB; 06-18-06 at 09:00 AM. |
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#12 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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What I had in mind earlier for a MO_4MP for ice ops was an akula/transist/infiltration while ffg, helo, P3 prevents akula from reaching goal point. OR akula/interception of a 688/tlam strike/reach safe distance OR akula/interception of a seawolf/transit/infiltration while AI RU surface prevents seawolf from reaching goal point. HECK.. why not ALL THE ABOVE ![]() anyways.. just make a mental note that when the time comes ill be looking for you for suggestions for ice ops on a MP level thanks ![]() Last edited by suBB; 06-18-06 at 09:35 AM. |
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#13 |
Sub Test Pilot
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for one there isnt many photo oppotunities under ice, unless your staging it in or around the kara sea on novaya zemlya which was a prime nuclear weapons testing ground, and is still used as a weapons testing ground.
Your mission could be for the americans, moniter a fleet exercise get as much intel as you can blah blah and return to saftey with out being detected. Catch is that this is so seacret the russians have orders to sink any vessel that comes near with no hesitation, so if your spotted your going to have to run fast!
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#14 |
Stowaway
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suBB: aha...that's the missing piece in the puzzle, then. Voice commands. I forgot about that... No, reason I don't use it is because I don't have a mic....and I just bought new headphones and I could've got one with a mic.
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#15 | |
Chief
![]() Join Date: Dec 2005
Posts: 326
Downloads: 5
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![]() Ya that was the idea for the photo/intel gathering op of testing ground but i wanted the akula doing the picture taking or save it for a ice op of sorts. Also the specific details haven't been established yet(platform types) I've been busy fixing bugs in beta here and there, that at the time, i put the thought out there as a 'note to self' basically. http://www.subsim.com/radioroom/showthread.php?t=93879 Speaking of photo/intel gathering.. molon claims its been done before? I'm aware of this in singleplayer but in MP? I guess I haven't played that mission yet.. Moreover, its one thing to take photos/get intel, get detected but still win, but its totally different when returning to safety comes into play.. I'll have to ask him for more details on that. |
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