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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Oct 2018
Posts: 2
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Hi guys,
I imagine this has already been discussed but I couldn't find anything in the forum archive. I've only recently started using the fully manual targeting method in stock SH3 on steam (trying to get to 100% realism). Has anyone noticed that 2 of the dials in the TDC are completely wrong? That being the AOB and bearing dials? The 'bearing' dial in SH3 is using the image of the real 'angle on bow' dial. The 'angle on bow' dial is using the image of the 'impact (or deflection) angle' dial, even though there is no impact angle available in SH3. Just wondered if this was an oversight by the developers? I take it this is fixed in GWX and LSH? Dials on a real TDC: ![]() I have fixed the labels in SH3 here ![]() ![]() Reference: http://www.tvre.org/en/torpedo-calculator-t-vh-re-s3 |
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#2 |
Gefallen Engel U-666
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arkatos!
![]() Nice first post after a long silent run, ![]()
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I am afraid not, according to the GWX 3 Manual appendix D, page D-16. (613 of PDF)
But I swear I've seen and used mods that put them in the right place.
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My site downloads: https://ricojansen.nl/downloads |
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#4 |
Nub
![]() Join Date: Oct 2018
Posts: 2
Downloads: 5
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#5 |
Soundman
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MaGui fixes it.
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#6 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
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]I noticed the same thing after reading tvre.org, and started looking for a fix. This is a known error in SH3 and SH4 and has been commented on a few times over the years.
https://www.subsim.com/radioroom//sh...d.php?t=178147 https://www.subsim.com/radioroom//showthread.php?t=187084 https://www.subsim.com/radioroom/sho...d.php?t=220504 There are some mods that fix it, but none that I know of for 1920x1080. So I am working on my own tweak to the ARB WideGUI. So far I have nearly finished with the attack scope. The only thing I'm disappointed in is that I can't get an Impact Angle dial nor the Outer Door switches to work in SH3. There are commands for them in the commands.cfg files, but apparently they were never coded. There was a project to fix that a couple of years back, but it seems to have been abandoned. Last edited by klh; 08-07-20 at 03:38 PM. |
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#7 |
Soundman
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Very nice! Are you going to publish it?
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#8 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
Uploads: 0
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#9 |
Helmsman
![]() Join Date: Oct 2008
Posts: 102
Downloads: 471
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Yes please do release it when you are finished, it looks great.
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#10 |
Grey Wolf
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Looks amazing, yes please do!
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#11 |
GWX - KC Crash Test Dummy
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Hi klh please release this new GUI it will make a lot people very happy indeed
Salute Sir ![]()
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Someone Had to Make the Tea |
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#12 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
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#13 |
Der Alte
Join Date: Jan 2002
Location: Indiana, USA
Posts: 227
Downloads: 200
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I will release it, but please understand I am not an expert modder and cannot guarantee it will always work with every setup.
I have finished all the screens except F6 TDC. When I get that done and have tested it, I will release it here on SubSim. |
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#14 |
GWX - KC Crash Test Dummy
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Hi klh Thankyou Sir Salute
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Someone Had to Make the Tea |
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#15 | |
Navy Seal
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