SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Closed Thread
 
Thread Tools Display Modes
Old 06-15-06, 02:22 AM   #1
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


The Grey Wolves Supermod

After conversation with our file host Terrapin, and reviewing our download locations...

THE GW TEAM IS PROUD TO ANNOUNCE THAT WE HAVE PASSED THE 10,000 DOWNLOAD MARK!!!

THANK YOU GW SUPPORTERS, CONTRIBUTORS AND GAMESPY!!!

You can read more here: http://uk.pc.gamespy.com/pc/silent-h.../732541p1.html

FURTHERMORE, The Grey Wolves website includes a new feature for GW users... AUTOMATICALLY-INSTALLING downloadable GW 1.1a Supermod files. Visit the webpage for more information, including screenshots, online readme, and changelog! (The available downloads include the GW version 1.1 update and 1024 Cfg/Bearing overlay hotfix.)

I want to say to both Mr. Neal Stevens and Mr. JScones how grateful the GW team is for your generosity. I also want to thank Terrapin again. Your continued support is invaluable.

The GW team has gone back to work and is nearing completion of our next major release. We have actively listened to our users... and are doing what needs to be done to make the GW mod even more historically accurate and better than ever.

Guys, please note that The Grey Wolves Supermod was designed to be a stand alone freeware modification to Silent Hunter III.

"Unofficial" add-ons for The Grey Wolves Supermod are not supported by the GW development team and their use is NOT RECOMMENDED for the inexperienced or casual user. The Grey Wolves development team cannot be held responsible for any adverse effects caused by the subsequent modification of any files.

Filefront Mirror. (FileFront seems to work at a decent speed lately.)

This mirror is a bit different from the others in that the files are zipped when you download them. The reason being is simple... file-sharing sites like Rapidshare and FileFront just don't like BIN files!!! Ack!!!

All you need to do is this...
1) Prepare a fresh/clean installation of Silent Hunter III
2) Patch it to version 1.4b
3) Download and unzip all five segments into a single new folder on your desktop
4) Run the executable.

Please note: The Fileplanet link includes the entire package as one large download. You can find fast DL speeds and no waiting here:

http://www.fileplanet.com/167604/160...Supermod-v1.1a

FileFront Mirror:

http://files.filefront.com/TGW11zip/;5239479;;/fileinfo.html (394,733 Bytes)
http://files.filefront.com/TGW11_1zip/;5224092;;/fileinfo.html (178,808,274 Bytes)
http://files.filefront.com/TGW11_2zip/;5237986;;/fileinfo.html (179,347,506 Bytes)
http://files.filefront.com/TGW11_3zip/;5238996;;/fileinfo.html (179,339,626 Bytes)
http://files.filefront.com/TGW11_4zip/;5239442;;/fileinfo.html (179,205,091 Bytes)


Rapidshare Mirror:
Special Thanks to BigBoyWooly
GW1.1A D\L links
Installer
http://rapidshare.de/files/32188330/TGW11a.exe
Bin 1
http://rapidshare.de/files/32200988/TGW11a-1.bin
Bin 2
http://rapidshare.de/files/32188213/TGW11a-2.bin
Bin 3
http://rapidshare.de/files/32176436/TGW11a-3.bin
Bin 4
http://rapidshare.de/files/32169002/TGW11a-4.bin[/quote]


Also thanks to Gizzmoe you may DL GW 1.1a via bittorrent: http://home.arcor.de/gizzmoe/files/G...s_1.1a.torrent




The following file corrects the entries that can cause torpedo load completion failure when using the 24 Hour fatigue model option in GW.

This file is JGSME ready. Enjoy.

http://files.filefront.com/GW_24_Hou.../fileinfo.html

VonHesching's mirror for the 24 hour fatigue fix

http://users.forthnet.gr/ath/helsing...atigue_Fix.zip
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock

Last edited by Kpt. Lehmann; 07-31-07 at 06:21 AM.
Kpt. Lehmann is offline  
Old 06-15-06, 03:19 AM   #2
Myxale
Admiral
 
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
Kudos mates! You Guys for sure went a long way!
Myxale is offline  
Old 06-15-06, 03:25 AM   #3
Gizzmoe
Silent Hunter
 
Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
Default

GW 1.1a now available via Bittorrent:
http://home.arcor.de/gizzmoe/files/G...s_1.1a.torrent

Last edited by Gizzmoe; 06-15-06 at 09:17 AM.
Gizzmoe is offline  
Old 06-15-06, 03:39 AM   #4
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by Myxale
Kudos mates! You Guys for sure went a long way!
You ain't seen nuthin' yet mate!

We're just getting started!!!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 06-15-06, 04:11 AM   #5
Carotio
Mr. Bad Wolf
 
Carotio's Avatar
 
Join Date: Aug 2005
Location: Aabenraa, Denmark
Posts: 1,488
Downloads: 47
Uploads: 0


Default

Inclusions in The Grey Wolves v1.1a
·Fixed AI U-boat overlay and missing SH3 map

So what does this mean?
Will this GW1.1a be available as a single download for use with JSGME?
__________________

Download my mods from SHMF
Follow my photography here
taler dansk, speak English, spreche Deutsch, parle fraais, forstår svenska/norsk, comprendo castellano
Carotio is offline  
Old 06-15-06, 05:43 AM   #6
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by Carotio
·Will this GW1.1a be available as a single download for use with JSGME?
'The Grey Wolves' supermod is intended to be installed over a clean, unmodded installation of SH3, patched to v1.4b. To this end, it is really aimed at being applied in the same way as an official SH3 patch, so as to form part of the base SH3 installation onto which other (GW compatible) mods can be applied (ie via JSGME).

Hence, by default the installation routine points direct to the SH3 path.

However, and this is outlined in the installation instructions, should users really want to enable GW via JSGME, they can simply append "\MODS\The Grey Wolves v1.1a" (without the quotes) to the end of the installation path when prompted.

I will point out though that installing GW via JSGME will result in an extra ~4GB of hard drive space taken up by backed-up SH3 and duplicated GW files. Thus, committed GW users will benefit from installing direct into SH3.

Last edited by JScones; 06-15-06 at 06:00 AM.
JScones is offline  
Old 06-15-06, 05:51 AM   #7
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Fantastic news!
I'm waiting for incoming update!
Cheers Kaleuns
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline  
Old 06-15-06, 05:53 AM   #8
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

WOOHOO
Kudos
Downloading now
One question :hmm: Is this to be installed on top of 1.1 or instead of
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 06-15-06, 05:58 AM   #9
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by bigboywooly
WOOHOO
Kudos
Downloading now
One question :hmm: Is this to be installed on top of 1.1 or intead of
If you have GW 1.0 plus GW 1.1 plus the subsequent "U-boat overlay and missing SH3 map" fix, you don't need to install GW1.1a - you already have what is in it.

If you don't have any GW installed, or you want a more convenient/user friendly GW "package", then these are the "official" files to d/l.
JScones is offline  
Old 06-15-06, 06:04 AM   #10
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Ahhh thanx Mr J
Had only just put 1.0 on after a fresh install so will remove that and install this instead
Thanx for quick reply
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Old 06-15-06, 06:29 AM   #11
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,718
Downloads: 171
Uploads: 0
What the !

Hey Gizz, your link just goes to some messed up text page?
__________________

Sub captains go down with their ship!
Reece is offline  
Old 06-15-06, 06:59 AM   #12
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,994
Downloads: 124
Uploads: 0


Default

Quote:
Originally Posted by jaxa
Fantastic news!
I'm waiting for incoming update!
Cheers Kaleuns
Cheers Jaxa!

Just to let you know, there will be no more "update" mods for GW Version 1.1

We are currently working on our next MAJOR release of the GW Supermod. This is still a good bit down the road... but rest assured it will happen.

TO ALL: Please do not ask, or pressure GW mod team members about release dates for the major build. There is a date set... but it must remain flexible enough to meet the needs of the GW team. For now, go sink some ships and enjoy yourselves.

To GW fans, whether you have realized it or not... we have been actively listening to you. Today we have put to rest the #1 problem that faced potential GW users... difficulty of installation. Thanks for hanging in there with us and all the words of support.

This is just the tip of the iceberg!
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline  
Old 06-15-06, 07:27 AM   #13
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

Thanks for reply, Kpt.Lehmann.
It sounds more interesting than earlier - next major release of GW seems to be a completely new game I suppose.
Keep your good work
__________________
SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander
SHIV + OM + OMEGU
SHV + WoS
jaxa is offline  
Old 06-15-06, 07:33 AM   #14
Drebbel
Dutch Sea Lord
 
Join Date: Jan 2002
Location: Almost at periscope death !
Posts: 1,665
Downloads: 1
Uploads: 0
Default

Quote:
We are currently working on our next MAJOR release of the GW Supermod. This is still a good bit down the road... but rest assured it will happen.
Nice, will it be compatible with NYGM ? So can I run GW for graphics and NYGM for realism ?
Drebbel is offline  
Old 06-15-06, 09:07 AM   #15
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Nice
Downloaded and installed sweet as a nut
But:hmm: I notice there are no actual ports in the Kiel canal now - just the names and a black dot
And the shortcut bar is the same as GW1.0
????
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline  
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.