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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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you can use one of the Micropoint method easy to use and effective.
I learned from his video. |
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#32 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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I use the WAC magui wide screen mod for GWX
when I start the career in the 7th/13th Flotilla Which home base was set in St.Nazaire, the Start location always in the west coast of Africa. Does somebody have the same problem? |
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#33 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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Open follow the path:WAC MaGui for GWXv3 - 1366x768\data\Menu to open the en_menu.txt or de_menu.txt For me I use the English Language,so just change the en_menu.txt is enough and change the 754=St.Nazaire to 754=St. Nazaire,(add a space between the St.and the Nazaire) then you will fix this bug |
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#34 | |
Seaman
![]() Join Date: Dec 2019
Location: ITA
Posts: 33
Downloads: 65
Uploads: 0
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Hello there, with WAC how can i see the periscope gauge everytime instead of moving the mouse cursor on it plz ? |
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#35 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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CTD when this mod is installed, WTH
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#36 |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
Uploads: 0
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oopos forgot the 4gb patch,
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#37 |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 598
Downloads: 914
Uploads: 12
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#38 |
Gefallen Engel U-666
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U301!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#39 | |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 598
Downloads: 914
Uploads: 12
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![]() Give the man a beer! KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#40 |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#41 |
Medic
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Thank you
my native resolution 1360x768. I've been using ARB, a very fine mod but I kept getting nose prints on my screen trying to read range, speed, and heading. ![]() |
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#42 | |
Samurai Navy
![]() Join Date: Aug 2008
Location: U-30
Posts: 598
Downloads: 914
Uploads: 12
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Many thanks for your excellent work! KUrtz
__________________
Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#43 |
Grey Wolf
![]() Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
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Great mod - love the look of it. However, any ideas on how this would work trying to scale up to 1920 x 1080?
My monitor support 1920 x 1080 native, but in using this mod, I can't get it to fill the whole screen (I'm connected via DVI cable not HDMI cable) and using an older AMD Radeon HD 6670. AMD Catalyst allows me to enable GPU up-scaling, but even then it doesn't completely fill the screen and I had to select "maintain aspect ratio" to avoid ovals instead of circles. Is there a way to upscale this (I tried changing the scale in d3d9.ini but all it appears to do is offset the load screens and several other views in-game.) |
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#44 |
Ocean Warrior
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I can't remember; what zoom level are the scopes fixed at ? S3d shows 1.5 and 6 but that's not correct.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#45 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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1.5x and 6x, erase 12x and replace the ring for 12x at pe fur the 6x ring obs pe.
__________________
Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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