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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2004
Posts: 149
Downloads: 100
Uploads: 0
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Howdy All,
With Wolfpack getting seriously sexy I was wondering if additional visual sweetness was planned for release in the very near future. Don't get me wrong, I do not care much for all the fancy bells and whistles graphics but I do believe a bit more will strengthen gameplay and realism even further. I miss wakes and bow spray for all ships. That would be top of my list. It helps me in guesstimating speed and such. I got caught numerous times for not realizing that a destroyer had gone full-ahead, or played the gramophone loud enough to cover the diesel engine noise while searching the horizon, with no visual clue on my actual speed. My two cents. Already very pleased with development and gameplay ![]() Cheers, Lost Last edited by Lost At Sea; 10-02-19 at 02:02 AM. Reason: keyboard malfunction |
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#2 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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Indeed. I also miss more sea states, in special big sea waves
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#3 |
Sailor man
![]() Join Date: Feb 2013
Location: GMT+1
Posts: 43
Downloads: 8
Uploads: 0
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That would surely be very nice, but I somehow think that eye candy is end-game stuff on the devs' backlog.
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#4 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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i want saaaaalt on my nose and my tongue
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Stormy...... |
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#5 |
Nub
![]() Join Date: Oct 2019
Location: Scotland
Posts: 2
Downloads: 7
Uploads: 0
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I'd like some wake coming off the back as well, to tell you that you are moving.
Spray of the bow wouldn't go amiss either. |
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#6 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#7 |
Gefallen Engel U-666
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Aligallato,
Spray of the bow wouldn't go amiss ![]()
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > Aligallaton
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#9 |
Captain
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I think the main eye-candy "needed" is slow and progressive damage to the U-boat under depth-charge attack, so broken and inoperable gauges and lights, leaks (fixable) and leaks (unfixable), with more operable control wheels to isolate leaks - which would also reduce or render inoperable functions such as blowing the bilges, trimming, using the diesels, reloading torpedoes and so forth. In short, we need to have the game generate more problems for the crew to deal with, where teamwork and a clear-headed captain can survive to 'fight again another day'.
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