![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() |
![]()
Anyone know where to get the old files of this mod ? I'd like some sound files from version 2.0, specifically the louder destroyer, etc. files.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#2 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
|
![]() Quote:
2.1&2.2 https://maikhaas.synology.me:5001/fs...F%20THE%20DEEP
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#3 | |
Ocean Warrior
![]() |
![]() Quote:
Thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() |
![]()
If anyone is interested, I've always been bothered by the lack of louder and longer lasting time-wise prop sounds from escorts and merchant ships both while in the command room view.
Their prescence n AOD was a great aide in situational awareness that is sorely lacking in SH3. However, I've found the Vapor Destroyer Propeller and Vapor Propeller .wav files from this mod, along with an SH3.sdl edit greatly help this problem in SH3. In the .sdl file, simply change the min. radius for both files to 30 and the max to 2000. At least for me, now I can hear approaching ships much better; from further away and louder both. To be clear, I'm talking about just being in the command room view, not any hydrophone use. Those who've played AOD will know what I mean.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
|
|