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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
Uploads: 0
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Water texture
I have a suggestion to change water texture! Because now it doesnt look very realistic.It is just my thought. I'm no moder, but I know there is some talented painters who could make it happen!
Will I receive support on this?
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#2 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
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I gues its a bad idea, because noone got intersted in it!
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#3 |
A-ganger
![]() Join Date: Jun 2005
Location: Grove City ,Ohio
Posts: 72
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hell I would like to something done about it but I don't paint.
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#4 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
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I gues we need a poll for this!
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#5 |
Nub
![]() Join Date: Sep 2006
Posts: 3
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That's precisely the reason I registered here. I intended to do it but I have been unsuccesful in locating the cmputil.exe required for extracting the textures as all
the links I have found to it are dead. If someone can point me in the right direction, I'll take a crack at it. Edit: I found that the utility I was looking for was included with Kegetys' texture mods. Now, I just need the syntax. The command: cmputil.exe -decompress 3d.grp tries to open, but results in a crash, so obviously, that isn't right. Any Ideas? Last edited by lefthandblack; 09-13-06 at 02:29 PM. |
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#6 |
Commander
![]() Join Date: May 2001
Location: At sea (again)
Posts: 457
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Not sure where you found the info saying that is the file you need, but its not. The cmputil is for putting the changed files back into the grp files not extracting them.
The file you require is decompress.exe . This can be found here www.ramius.co.uk/files/decompress.rar The command to use it (from within a .bat file) would be.... decompress 3D This will extract ALL the files from the 3d.grp file into a folder called 3D. You would then edit the required file/s and then place them into the main graphics folder to put them back into the 3g.grp file using the cmputil.exe file. Again using a .bat file, command would be.... cmputil 3D wake.bmp Filenames ARE case sensitive so be carefull ![]()
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#7 |
Nub
![]() Join Date: Sep 2006
Posts: 3
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Thank you very much.
After delving a little deeper, I had figured out I was using the wrong exe, but after two hours of searching I was convinced that the file must have been blacklisted by the developer, as I couldn't find it anywhere. Now I can give it a shot. |
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#8 |
Nub
![]() Join Date: Sep 2006
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Well, after trying diligently, I can see why this hasn't been done yet.
There are some 20 fiiles for the various water conditions (weather etc.) I began editing these files, starting with the most obvious ones and eventually working my way through all 20 with quick and dirty edits, only to discover that my changes would never show in-game. I even decompressed the revised 3d.grp to make sure my new textures weren't being added as copies while the old files remained intact. I'm convinced that the water texture is determined by the .vso shader files inside the 3d.grp and has nothing to do with the bitmaps as even drawing a large yellow X across the bitmaps will yield absolutely no change in-game. Editing the wakes and bumpmaps seems to work ok, but nothing I tried allowed me to change the hue of the water at all. It's still too blue and still looks like plastic. I don't have the knowledge or necessary software to delve into the shaders so I'm conceding defeat on this one. |
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