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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1396 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Hi,
Yes it is included in the campaign file and it works. You only have to install h.sie patch. |
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#1397 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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#1398 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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I am trying to get sh3 commander to work in WAC. So I activated sh3 commander for WAC in JSGM. But do I need install the Commander separately? I don't see much instruction about how to get commander to work so please help me.
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#1399 |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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Yes you install another jsgme in sh3 commander folder. That will create another MODS folder in sh3 commander folder too. Place "WAC_5.0_CommanderMod" in this MODS folder. Finaly with this new jsgme activate "WAC_5.0_CommanderMod" mod.
http://www.mille-sabords.com/forum/i...dpost&p=438926
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SH3 CCOM12 (+Fifi 2021) Installation Tuto SH3 GWXonealex (2021) Installation Tuto SH3 WAC5.2 (2019) Installation Tuto Last edited by ericlea; 04-06-19 at 02:19 PM. |
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#1400 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
Uploads: 0
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No chance to have the Pacific/Indian ocean campaign (Penang base) added for IXD2 subs in the future?
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#1401 |
Watch
![]() Join Date: Feb 2012
Posts: 15
Downloads: 47
Uploads: 0
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Hi, I tested your WAC campaign and I liked what I saw.
Sadly I can't stand the uber long loading times and it's random CTD, so now I have started making my own compilation of mods. So far so good, haven't CTD in 3 days. But I am wondering if you could list the mods used? I especially liked the explosion / fire and damage you used. ![]() |
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#1402 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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Is it necessary to start un August 1939 with sh3 comander 3.2?
When I start in september ctd. Is the sh3 comander 3.2 compatible with WAC 5.2? |
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#1403 | |
Navy Seal
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Yes it’s compatible with 5.2. Just make sure to start same flotilla you’ve chosen in Commander than in WAC career screen ![]()
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#1404 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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Just out of my experience to help random crashes:
1. Loading from "Before mission" saves usually leads to crash. I only load from in-patrol saves or "After mission" saves 2. My HD goes into sleep after a few minutes of inactivity. I always moves my mouse from time to time to keep it from going into sleep. I found that helps out a lot. 3. When you quit in the middle of a patrol using "save and exit patrol". That save is often corrupted somehow. So for every patrol, I always have 3 normal saves and one called "dump" that I do "save and exit" on. So next time I reload my patrol, I always load the one above "dump" My load usually takes about 6-7 minutes (the red progressive bar). If there is a crash during loading, it would always be between 70% and 75%. If it passes the 75% mark, I know that I would definitely get a good load. So around 70% I would move mouse around more actively to prevent HD going into sleep or idle mode. |
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#1405 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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The Evarts and Somers Classes aren´t using either their hydrophone or their ASDIC.
You could reproduce this by going into the editor, placing the ship and a submerged sub a few hundred meters in front of it. You could go ahead flank without being noticed. After I went to the surface to be spotted and submerged when they fired on me the ship is dropping DCs on the exakt position and in very shallow depth where I submerged and is still not using hydrophone or ASDIC. I tested this in every year of the war with only WAC 5.0 and the Patch to 5.2 activated... And the Fletcher class is converted to the DCRack_SH4, but has the node positioning from the DCRack which leads to wrong positioning...
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by padi; 05-04-19 at 07:11 AM. Reason: Added Fletcher |
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#1406 |
Watch
![]() Join Date: Jul 2015
Posts: 16
Downloads: 248
Uploads: 0
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I seem to have a wierd problem with my install. For some reason my patrols keep getting cut short because i somehow collide with nothing and sink. There was no contacts anywhere in my vicinity when it happened (No ships, and Britain hadnt yet declared war on Germany so aircraft arent a problem. There was no land nearby either that was intersecting with my route) but yet i died unless my watchmen are THAT incompetent and didnt sight a ship about to collide right into us and drop us out of time compression.
I was just on my way to my patrol route, i had just passed by a neutral ship and submarine heading the opposite direction (they were 10km east of my position, heading southeast while i was heading northwest) and they had completely exited my watchmen's sight range. I start using time compression again and then...sunk somehow, due to a collision. Combine that with the 5-8 minute loading times and you can probably understand why it can be frustrating... When the mod does work, its quite great though. Dont get me wrong :P Last edited by York2016; 05-06-19 at 09:20 AM. |
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#1407 |
Watch
![]() Join Date: Mar 2010
Location: Belgium
Posts: 22
Downloads: 259
Uploads: 0
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Did not it happen to you too, to find that despite a good calculation of your AOB, the torpedoes did not reach their target?
To check for errors, download the "ALLIES-02" mission (to be placed in "\ data \ SingleMissions \ English") The 10 tankers will go to exactly 2,000 m at the bearing 315 (the AOB angle must be 45 °) https://www.dropbox.com/s/hottew365n...ES-02.zip?dl=0 You will find other errors in the ships that follow this 1st ship: By moving the ring of the disk RAOBF on 20 (20 hectometres) and on 45 (AOB) one finds the good values I hope these errors will disappear soon in a future update. PS) Calculations in yellow (Ratio Reel/Observed) are indicated for the players who do not want to use the disk RAOBF Picture tanker Empire celt corrected (with calculs) EmpireCelt-corrected.jpg Picture mission: calculs-raobf-1.jpg -----
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Host french portal "Mille-Sabords.com" (sorry for my bad english) Last edited by ybar; 05-12-19 at 01:29 AM. |
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#1408 |
Chief
![]() Join Date: Nov 2012
Posts: 325
Downloads: 27
Uploads: 0
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@york, Was your sudden death cause by under water mines? Just my guess. One time I was fooling around near English channel and suddenly died without warning. Later I reload and went back and saw there were mines there.
@ybar, I agree with you the info in recognition manual has a lot of fubar. I even started to collect my own data. Most errors are in those ships that added by mods. I find the info for those ships in the original vanilla game are mostly correct. |
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#1409 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Hi! I had a fresh install of WAC5 together with MAGUI for WAC5 yesterday and it seems that the TDC panel on the OBS periscope refuses to slide out by mouse clicking. Has anybody experienced the same problem before? A possible fix maybe? Thank you!
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#1410 |
Lieutenant
![]() Join Date: Aug 2009
Posts: 267
Downloads: 971
Uploads: 0
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Why is the officer alway on alert mode?
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