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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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Cause I got problems with the node rotation(I also find nearly no time to take care about), Iam releasing a dummy file today in order to allow the community to help me.
![]() The task is to remove the limits included in the .sim file by the use of an proper hex editor. All needed instructions are included in the archieve, which is available below. (Excuse my poor paint drawing, but I could not spend anymore time) If you want to help me send the adjusted .sim file to warhunter091@web.de or place it on a sharing site. http://fallout.immortal-forces.net/SH3/HOOD.zip When this is done, expect an immediately release of the HMS HOOD! thanks in advance |
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#2 |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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No one?
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#3 | |
Samurai Navy
![]() Join Date: May 2005
Posts: 588
Downloads: 0
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![]() Quote:
![]() You give a dummy file to the modders? ![]() You indicate the tasks to follow and what to do after they had been finished? ![]() Without any consult? ![]() ![]() ![]() I am not a modder, but that attitude is offensive. It is just a opinion. :hmm: |
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#4 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Warhunter,
I have had a look at your ship and essentially it is a solid rectangle. ![]() |
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#5 | |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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#6 | |
Gunner
![]() Join Date: Apr 2005
Location: Germany
Posts: 98
Downloads: 0
Uploads: 0
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![]() Quote:
As I wrote above, it's a dummy file. The texture is showing the needed positions of the turrets. |
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