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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2017
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Loving Wolfpack so far. But one of the first things I noticed in comparison was the lack of an engine room. Will this be added in later with updates?
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#2 |
Neptune's daughter
![]() Join Date: Apr 2007
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The FAQ's on Steam say no. No point as Eng would be bored senseless.
Last edited by Elphaba; 04-05-19 at 02:37 AM. |
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#3 |
Watch
![]() Join Date: Nov 2013
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I'm not convinced by that argument. Assuming bots do get implemented, you could just have the bots man the engines for convenience, or human crew for maximum realism and the ultimate "sim" experience. Also, I'm not convinced that the engine station needs to be so deathly boring. There are both diesel and electric engines that need to be switched over for example, where the timing can be critical, so an attentive and effective engine crew could mean life or death if a crash dive is needed. The engine could also need addition of lubricating oil and other maintenance tasks to keep optimal performance and/or or to avoid engine stops.
Furthermore, if torpedo rooms are implemented, the engine crew would be close to the aft torpedo tube so could potentially double as torpedo crew. Edit: Here is a video showing how to start up a WW2 submarine diesel engine: Doesn't look like these guys are doing "nothing"! I count at least 6 gauges to watch and 6 valves to operate. And there are *two* such engines, plus the electric engines. Last edited by jarlemag; 04-06-19 at 01:18 PM. |
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#4 |
A-ganger
![]() Join Date: May 2005
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devs have already stated in another thread in these very forums that they currently have no intentions of adding the engine room saying that it would be to boring for a player.... to me this is sad, because for role playing its critical not to mention it is pretty realistic... people would be bored to death im sure... id like to see it put in but theyve stated at this time its not happening.
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#5 |
Neptune's daughter
![]() Join Date: Apr 2007
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Some people are already complaining about the 20mins it can take to catch up to the convoy, and that they have nothing to do during the transit.
They want card games, changing light bulbs or unscrewing panels and messing with wiring as just something to do until they go pew pew... Can you imagine how’d they react if they were in a noisy, smokey room just listening for potential engine problems with no ability to repair or patch up if found? As a community we’re so lucky to have not just one new sub game but two released (even in early access) in the same year - it’s been dead out there really since the cluster f&&k that was SH5 - I think the ‘must be constantly doing something’ brigade will enjoy the micro management, time compression and less realism that UBoat offers, and the oldies who want to feel the tension and challenge will enjoy Wolfpack more. I’m still buying both though. Gotta support the genre! |
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#6 | |
Grey Wolf
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#7 | |
Neptune's daughter
![]() Join Date: Apr 2007
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I also suggested using the time to do training for the newbies, switching out to your least skilled stations or practicing nav plots against imaginary targets whilst transitting - again, no takers. ![]() But whilst not military, I've been told I naturally would be suited to that discipline and structure and certainly life in the airlines and ranks etc, drilled it into me enough. Plus being a huge Trekkie is the icing. |
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#8 |
Watch
![]() Join Date: Nov 2013
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What downtime? Either you are cruising/drifting submerged and trying to track contacts by hydrophone, or you are cruising/chasing a convoy on the surface. In neither case do you want to be diving or surfacing unnecessarily.
Dive officer is needed to keep depth (or be ready to crash dive), sonarman is needed on the hydrophones/radio, helmsman must also be ready to switch engines to electric for crash dive if on the surface. Submerged the helmsmans position is perhaps less time critical, but still speed affects depth, so without a helmsman at the controls you risk surfacing accidentally, worst case. Any idle hands can either help man the periscope (if dived), or keep lookout on the bridge. Doing drills and practicing as a crew is good, sure. But it doesn't make sense to do that while hunting a convoy. Unless you are already ahead of the convoy and just waiting for it to come to you. The most sensible use of free time except for lookout duty, and which does not interfere with operation of the boat, is probably studying/practicing navigation and plotting, preferably with a practiced navigator. Or studying/practicing any of the stations, really. But you still want to keep all stations manned, and don't move the boat all willy-nilly just for practice when there is a convoy out there that doesn't wait for you. |
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#9 | |
Grey Wolf
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__________________
Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#10 |
Neptune's daughter
![]() Join Date: Apr 2007
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Start a Wolfpack with two subs and practice approach drills and plots on each other, taking turns.
But I've had conversations with others who didn't want to train each other, didn't want to man their assigned station and didn't want to practice drills or nav plots but who then complain there's nothing to do in the 20mins - 1hr it takes to get into position. /smh I know, I know... but they're the ones who advocate time jumps and time compression to get out of the "boring bits" to the "action" bits. ![]() |
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#11 |
Gunner
![]() Join Date: Apr 2005
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Personally I would like an engine room, batteries, torpedo room, galley, head, bunks,sausages, banana's and hams tied up and swinging around. I would like the complete sub modeled and would even pay extra for it. But I understand it might not be a high priority. I just hope they aren't 100% set on never ever modeling any of those things.
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#12 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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(that number is based on my SH3 gameplay; and I may be a bit masochistic about that)
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#13 | |
Gunner
![]() Join Date: Jun 2007
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Insofar as Wolfpack is concerned, after they implement the bots for the various stations, I would play the captain and act the same way the real captains did while waiting for contacts. I would do other things around the house such as read, eat, converse with others, play other games, relax, etc while keeping an ear out for any contact information. I would then respond to those contacts. I have a nice set of wireless headphones which allows me to walk out around most of the house so I wouldn't have to be tied to the computer while waiting. |
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#14 | |
Gunner
![]() Join Date: Apr 2005
Posts: 95
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I plan on getting Uboat as well. I'm not too concerned with the bots as I have been able to run the boat by myself and get at least two kills before having to escape and move back ahead of the convoy for another attack. I would just love to have the rest of the sub modeled in full. If it was, then I might need the bots to load the torps etc. |
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#15 |
Nub
![]() Join Date: Mar 2002
Location: Norway
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I'm also in favour of the entire sub being modelled in the game.
![]() Even if parts of it is only "eye-candy" I still would want it. That way the game could also be seen as a virtual museum boat. A lot of people will never have the opportunity to go to Kiel to visit U-995, but they could get this game and then get to see what a U-boat really looks like on the inside. (Some people are making "S/S Titanic" as a virtual museum, and it's so cool to wander about the ship even if you can't interact with it. Search for "Titanic Honor and Glory" on YouTube to see it. Wolfpack could be the same for U-995) I also liked the engine room in "Marulken", and I think they should consider bringing that over to Wolfpack too.
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