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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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im confused. so in order to play this campaign, do I now download and install both the Campaign mod and the Russian playable submarines mod? or just the playable submarines mod?
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#77 |
Watch
![]() Join Date: Jul 2005
Posts: 24
Downloads: 46
Uploads: 0
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playable Subs mod is enough.
68 and 84 campaigns for Red and Blue is included |
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#78 | |
Swabbie
![]() Join Date: Jul 2017
Location: Brussels
Posts: 5
Downloads: 4
Uploads: 0
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i was just wondering if it was always possible to play them both together since last update of the game as i did before. thats very sensed u merged with russian subs (y) ![]() (i will download that one only then) ++
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#79 |
Watch
![]() Join Date: Apr 2010
Posts: 26
Downloads: 16
Uploads: 0
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Very Nice! Keep up the good work!
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#80 |
Swabbie
![]() Join Date: Jul 2017
Location: Brussels
Posts: 5
Downloads: 4
Uploads: 0
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all settings & menus infos reworked are great (!t was necessary since long)
and 6 campaigns now... its just, GORGEOUS ! lol <3 best news ever u mixed both mods together, it looks really good ! its a real reference for CW (about that, may change name of this mod now, and find something more revelant as tittle, since u merged both together... call it maybe "Calypso mod" for exemple ; or anything personalized to mark it clearly... coz ur both mods deserve to be known as a necessary part of the game to install now, i think !). so glad, i loved already both on previous version of CW, but it wasnt yet optimized as it is now...here, its like playing a full consistent CW2.0, trully ! ![]() just some questions more: - could we have in summary statistics of campaign a line refering all times we have been sank & rescued ? i would like to have that, on long term campaigns its usefull and a major info of own performances, etc (as i play "full realism challenges" in campaigns, i would like to see that on personnal stats ; FRC = without allow me to restart last mission if dead of captured, then need to restart from start the campaign if its the case, etc) so, do u thnk its possible to add for next version of ur mod ? (or maybe convince devs to add with in vanilla datas ofc) - and last, BIG question & missing actually: will there be MP games later ? is it doable on CW base...? i dream to be able to play vs humans in many offensive/defensive scenarios (always driving subs only, but escorting fleets vs others human players, etc, etc), it could be awesome ! ![]() but i am not really sure its realist to wait that, such the game has been thought for SP till here... what u think about ? thx again for both mods, its trully a F*CKING nice work ! ![]() ![]()
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![]() Last edited by kilen; 11-06-17 at 03:25 PM. |
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#81 |
Bilge Rat
![]() Join Date: Jan 2018
Posts: 1
Downloads: 3
Uploads: 0
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select red then a sub but it doesn't give me any actual mission, just cast off and all the icons but my sub freeze
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#82 |
Bilge Rat
![]() Join Date: Jul 2017
Posts: 1
Downloads: 5
Uploads: 0
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Same problem here. I chose the sub, get no mission nor access to weaponary and gameplan fronze.
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#83 |
Swabbie
![]() Join Date: Apr 2015
Posts: 11
Downloads: 13
Uploads: 0
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I'm having the same problem with this mod and the soviet sub mod.
Install the mods (override directory, next to "default" directory) Game starts, I can pick a sub, but upon start there is no "mission" and on the strategic map my sub can move, but everything else (aircraft/fleets) are frozen. What am I doing wrong? This is for a steam install. C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\ where default lives and I copy override. |
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#84 |
Nub
![]() Join Date: Apr 2018
Posts: 2
Downloads: 18
Uploads: 0
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I have the same problem
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#85 |
Bilge Rat
![]() Join Date: Jun 2017
Posts: 1
Downloads: 15
Uploads: 0
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Hallo zusammen,
sadly if i start a campaign (68 or 84) i receive no mission and the game instantly freezes. Does anybody know how to fix this? ![]() |
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