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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2017
Posts: 6
Downloads: 3
Uploads: 0
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From playing this game for 30 hours iv noticed that there is serious flaws with the AI in the 84 campaign. this is due to major nerfing of the AI's sonar at launch due to sever negative feed as people felt they where being detected to easily. this response by the Dev's is understandable as the vast majority of people wanted a easy to pick up casual game.
how ever after 30 hours of what i can only describe as clubbing baby seals i grown quite bored with this game and decided to fix it. this mod is quite simply buffing the soviets sonar. giving it similar capabilities to the newer usn sonar the usn_an_bqq_5. i even gave the udaloe a slight buff. i have found this to be a great success as now the AI is now a lot more cautious and are now actively searching. how ever i have tweaked it so the AI is not all knowing . Active sonar is now often required to get general bearing on hidden foes. if some one whats to play with this mod id be happy to upload it if i have permission. it is simply modding a note book file known as sensor in the streaming default folder. the document totally modifiable. |
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#2 |
Chief
![]() Join Date: Jun 2005
Posts: 313
Downloads: 60
Uploads: 0
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i dont play this game...but great shot sure
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#3 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I like the Ultimate level. The only thing I really notice is that enemy groups seem to run in my direction on the strategic map if a satellite of patrol plane notices me. It causes me to use weapons quicker and getting back to Holy Loch is not the easiest.
I would like to see more ship helos in the air during a surface encounter. As a ship CDR I would immediately launch my helo, thereby, a surface group would have 3-5 helos in the air. Would raise the challenge. |
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#4 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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I've seen up to 4 helo's and 1 or 2 fixed wing aircraft in the air around me at the same time on several occasions. It depends on the mission and what type of group you are up against. If it's a carrier group, you'll see more helo's. If it's a missile strike against a land target, you'll have helo's from the surface ships and land based ASW aircraft joining the party hunting you down. The smaller vanilla missions with only 2 or 3 ships won't have as many helo's in the air at once. They'll have one ready aircraft in the air and a 2nd helo usually at +5 or +30 on standby to launch when the 1st helo lands. I don't think it was common practice to have both up at the same time because when they both have to land they'll have a down period when no helo's are in the air at all. They would probably make sure they had constant coverage. |
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#5 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Nope, ain't seeing it. BUT, I do get to yell at the OOD for not detecting them.
Is there a spot to increase the amount of reactory aircraft? Did my settings get nerfed? I do have to say that I spend a lot of time at 1000ft. Maybe I need to send up a beacon buoy? Thanks! |
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#6 | |
Swabbie
![]() Join Date: Oct 2017
Posts: 6
Downloads: 3
Uploads: 0
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#7 |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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#8 | |
Eternal Patrol
Join Date: Mar 2002
Location: Long Island, New York...home of the 5 gallon economy bucket of "Cruiser's Crunchy Egg Salad"!!!
Posts: 141
Downloads: 344
Uploads: 0
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#9 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I saw the mass response.
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#10 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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There is AFAIK 1 helicopter per bigger warship. I can see multiple helicopters when hitting F4, but they do not all overfly me, but go to a stationary place and put a dipping sonar in the water.
I think if there are 3 warships in your mission you will get 3 helicopters to deal with. And once they spot you they are not piece of cake... It's actually difficult in Casual and Realistic, but I think your torpedos should be a bit tweaked down so 1 shot is not 1 kill in all cases. |
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#11 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Capt C, I was kidding about sending up a buoy to signal the enemy helos where I was.
I have been all through the files looking for ways to increase reaction and just not finding what I am looking for. It is not that I want more air assets, I just want them to use what they have. I sink many a ship with a helos on its deck. I know the ships are detecting me, maybe only at a 40% strength but a helos should be dipping along the bearing. That surface group that I ran into launched about 6-7 missile torpedoes. I respected that. |
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