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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2017
Posts: 3
Downloads: 16
Uploads: 0
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As in title - the SIG strenght for VLF LF TOWED is stuck at 0, no matter what depth I'm at or what speed I'm running at.
Stock subs work just fine, but modded not so much. Any idea? I'm not running any other mods. |
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#2 |
Watch
![]() Join Date: Jul 2017
Posts: 22
Downloads: 9
Uploads: 0
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Not all subs have towed arrays. Keep that in mind.
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#3 |
Swabbie
![]() Join Date: Jun 2017
Posts: 10
Downloads: 16
Uploads: 0
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yeah, but not having it would simply give you no number on the VLF towed entry, instead of a 0...
can you reproduce? Send a screenshot maybe? Also the vessel file? |
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#4 |
Nub
![]() Join Date: Jun 2017
Posts: 3
Downloads: 16
Uploads: 0
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It happens on SSN Virginia class.
Also I've noticed that it only happens in shallow waters (300ft and less), but it works fine on deep waters. Does this game simulate that water may be too shallow to run towed array? As for files and screens - i'll try to upload them later. |
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#5 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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#6 |
Nub
![]() Join Date: Jun 2017
Posts: 3
Downloads: 16
Uploads: 0
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Is there a minimum depth for towed array to work then? Or minimal depth below keel?
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#7 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
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Something around 200 ft. A little less, I think. You can easily test it when you have a contact.
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