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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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I am having trouble in GWX 3.0 with smoke appearing very Blotchy and unrealistic. After playing around a little bit I actually found that if I barely lift my periscope above the water line the smoke appears to look correct. However, as I raise my periscope further above the water line the smoke becomes very Blotchy and individual smoke blobs appear that look terrible. I have an unmodded SH3 install that does not have this issue using the default smoke. It is only happening in my fully modded SH3-GWX 3.0 install. Below is my mod soup from JSGME:
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 Extras for the Wilhelmshaven campaign v2.4c TMT v2 with EFS (GWX3 version) Add TMT ThomsonsShips fix MFM-Improved Thomsen's Sound Pack V3.2cg Ultimate Aircraft Soundmod KB's Diesel Sound Mod Torpedo damage Final ver2.0 GWX - Enhanced Damage Effects OLC's Modified Searchlight Beams for GWX3 torpedo trail and wake fix GWX - Open Hatch Mod Das Boot Clothes GWX - No Medals on Crew Conus' Historically Accurate U-boat Emblems 1.0 Conus' Historically Accurate U-boat Emblems 1.1 Conus' Historically Accurate U-boat Emblems 1.2 M.E.P v6 FSF for MEP v6 ShipVanishingHull for MEP v6 M.E.P v6- VisualSensors for GWX3 Zoomable Free Camera Sh3_volumetric_clouds&fog_V2.2 MaGui F TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) GWX_DFa-Flag&Pens_2010 S3H-H.sie-Patch-V16B1 EnvSimAct_10 I also have HSIE's patch, 4GB fix, SH3_XPSP2_Res_Fix_for_1.4b, and ImprovedSmoke1_1 installed as well. I continue to have this issue even when removing the ImprovedSmoke1_1 mod. I am running at 2560x1600 resolution. I also still have the blotchy looking smoke even when running at 1024x768. Any help would be greatly appreciated. Thanks. Last edited by hocking; 08-12-17 at 01:48 PM. |
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#2 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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Hi mate
A screenshot would help, but I think I know what you mean. What video card do you use? NVidia perchance? That said do you use NVidia Inspector? If so shoot me a pm I have a profile that may solve your probs. Take a look a my screenies in the screenshot thread for examples. Best Regards. Fubar2Niner Last edited by Fubar2Niner; 08-13-17 at 10:59 AM. Reason: spelling duh |
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#3 |
GWX - KC Crash Test Dummy
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Hi there hocking when you have mod soup so to speak in your jsgme some mods conflict with others when you are activating mods do you get any popups saying smoke already altered or enhanced by mod a b c then thats a target indicator that this mod with that Mod will cause you grief best thing to do is deactive all mods then add them back one at a time & test you will probably have to compromise its a trade off between game play & eyecandy and good eyecandy that looks sweet
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Someone Had to Make the Tea Last edited by blackswan40; 08-15-17 at 08:28 AM. |
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,485
Downloads: 878
Uploads: 0
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Your problem in the changed:
- Materials.dat - Particles.dat - Particles.dsd I would recommend installing ![]() http://www.subsim.com/radioroom/down...do=file&id=455 |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@Hocking
Check your PM's mate. Just hoot if you need any more help. Best regards. Fubar |
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#6 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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I noticed that in your MOD LIST you had both GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 + Extras for the Wilhelmshaven campaign v2.4c. I was informed by a fellow sub sim'er awhile ago that if you use "GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 " not to use " Extras for the Wilhelmshaven campaign v2.4c ". " Extras for the Wilhelmshaven campaign v2.4c " is to be used with " GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 ".
I didn't have smoke problems but most ships in port ( Wilhemshafen ) were either grounded or in flames or both. I decided to use " GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 + Extras for the Wilhelmshaven campaign v2.4c ", and all was good. I was informed that if you started a patrol from Kiel, use " GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7 ". It really enhances the canal. hope this helps Jerry CA45 |
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