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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
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I will try again, maybe my radar was damaged and I did not see it.
Will report back when I tried it. |
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#17 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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Played one mission in an Oscar and promptly got blown up by an American helo dropping two torpedos on me. Man that Oscar handles like a brick. Lol. Anyways I was rescued by friendly comrades and went to select a new sub for continuing the campaign. I selected the Charlie 2 and the game seemed to crash/lock up at a screen that looked like this.......https://imgur.com/a/9Frp0.
PS. Arrggghh. Looks like I'm having trouble posting an image. I posted a link to my image at Imgur and it doesn't look like it's visible on here. Just follow the link I guess. Any tips for how to correctly post an I shed where it's viewable on here would be welcome. Last edited by suitednate; 07-02-17 at 06:40 PM. |
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#18 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Fixed crash with Charlie2. Updated link at first page
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#19 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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Got a mission (as a Soviet) to find and intercept an enemy cruise missle submarine (I'm an Oscar class).........gotta be a bug right?
PS. I love this mod. |
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#20 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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I failed to find the cruise missile sub.......mission failed.....I get a news report of how I failed to protect "Soviet Convoys".....what??!! Didn't know the Soviets had convoys ding dongin around the Norwegian or Greenland Seas in the event of hostilities between them and NATO......
What Soviet convoys?! This wasn't a war strategy of their's (the Soviets)......this makes sense on no level. Again I love your mod. These just seem like glaring oversights. |
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#21 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
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The american subs are ultra hard to find.
That might be due to the fact that that the russians are not intended to be played. Last edited by cookiemonste; 07-03-17 at 03:41 AM. |
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#22 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Will check the coherency of the tasking messages. I am converting the 1968 campaign and thinking to include asw carriers (like essex, iwo jima and so on) to the asw groups. Unfortunately this week I will be on business trip. I may try to work a bit in hotel.
Cheers Aaken Inviato dal mio SM-A300FU utilizzando Tapatalk
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#23 |
Swabbie
![]() Join Date: Aug 2007
Posts: 10
Downloads: 236
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Russian submarines are really too disadvantaged vis-à-vis the Americans. Their code must be rewritten.
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#24 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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Indeed the sonar and acoustic performance has not been changed with respect to vanilla 1.05.
Also consider that you are probably playing with more advanced soviet subs, like the victor 3. Wait to try the old november in the 68 campaign ; ) I have not changed any of those values since i don't have data to back the modification. I mean, i could arbitrarily increase or reduce the noise level of such boat but it would remain an arbitrary modification. But I'm open to suggestions Inviato dal mio SM-A300FU utilizzando Tapatalk
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#25 |
Swabbie
![]() Join Date: Aug 2007
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Downloads: 236
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Hello
I play the Alfa and before it detects something receives 3 torpedoes. ![]() I would like to believe that the American submarines detects more easily but there is abuse there. In fact the game is not made to play the Russians or you have to change the values. |
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#26 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
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The Alfa is just noisy.
I tried the Vic III and the Sierra and I only detected a Permit at 3,3 kyrd with active. |
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#27 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
Downloads: 43
Uploads: 1
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I remember the lwami mod from early dangerous waters days. There is a pretty extensive list of units that can be compared (more or less) in terms of self noise. May be worth experimenting
Inviato dal mio SM-A300FU utilizzando Tapatalk
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#28 |
Planesman
![]() Join Date: May 2005
Location: Naples
Posts: 188
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Actually in dw iirc the noise level is the base noise plus a noise increase that depends on speed. Iirc this noise increase with speed was also specified in database and could be set to values different from unit to unit. Not sure this is the case with cold waters
Inviato dal mio SM-A300FU utilizzando Tapatalk
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#29 |
Watch
![]() Join Date: Apr 2005
Posts: 17
Downloads: 62
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Only Russian sub that I can play with some confidence is the Sierra (noiselvl 125). The rest are a pain and are very easily detected by nmy escorts and subs.
Only way (imho) to be competetive at a reasonable lvl is to alter the "SelfNoise=" setting inte appropriate vessel .txt file in the D:\Your game installation path\MODS\ColdWatersSovietCampaignRev1.01\ColdWate rs_Data\StreamingAssets\override\vessels For example. Victor III is at SelfNoise=137, Los Angeles is at 115 and Narwhal at 105. Huge difference. I play the Victor III and set SelfNoise to 125 which makes it (according to my skill lvl) competetive enough. Sure, somewhat harder than a fairly modern US sub (since hydrophones etc are worse as well) but that is how I want it. Cheers ![]() |
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#30 |
Seaman
![]() Join Date: Mar 2008
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Hmmm. Let's take a look to the well known picture from Polmar.
According to it Alfa should be roughly equvalent to Permit class in basic noise level (but Alfa is still more noisy when running at 40 knots of course). Also even early Akula is slightly less noisy than the Sturgeon class, which is still in service in 1984. Also I've seen the exact meaning of the Charlie class noise level in the Russian sources. There it's claimed to be equal to 110 Db in the audible part of the sound spectre (at top speed). But this information seems to be doubtful to me. ![]() Last edited by Doctor Haider; 07-04-17 at 09:35 AM. |
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